Commit History

Autor SHA1 Mensaxe Data
  Dario a9a197d2dc Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper. hai 1 ano
  Dario 1b2b726502 Replace OIDN denoiser with a JNLM denoiser compute shader implementation. hai 1 ano
  Ninni Pipping 71ee65dc57 Enable shadow warnings and fix raised errors hai 1 ano
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. %!s(int64=2) %!d(string=hai) anos
  Priyansh Rathi e995764e50 add support for soft shadows to the lightmapper %!s(int64=2) %!d(string=hai) anos
  reduz 45af29da80 Add a new HashSet template %!s(int64=2) %!d(string=hai) anos
  reduz 746dddc067 Replace most uses of Map by HashMap %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde fe52458154 Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
  Aaron Franke eb4902a455 Fix some unnecessary includes %!s(int64=3) %!d(string=hai) anos
  Pedro J. Estébanez 04688b92ff Rename Reference to RefCounted %!s(int64=3) %!d(string=hai) anos
  jfons 4d9d99bb82 Implement occlusion culling %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 710b34b702 Style: Fix missing/invalid copyright headers %!s(int64=4) %!d(string=hai) anos
  Juan Linietsky 1bea8e1eac New lightmapper %!s(int64=4) %!d(string=hai) anos