Commit History

Author SHA1 Message Date
  Dario 3f64eeb393 Rewrite reprojection for FSR2 to work correctly with Reverse-Z. 11 months ago
  Khasehemwy d950f5f838 Use Reverse Z for the depth buffer 1 year ago
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 year ago
  stoofin 1a2b66d4fc Fix shadow debug frustum index buffer size 1 year ago
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 year ago
  Matias N. Goldberg 53837adc00 Use 16-bit index buffers instead of 32 when unnecessary 1 year ago
  Dario e7d3a7c2aa Improve visual feedback when using the motion vectors debug view option. 1 year ago
  Bastiaan Olij d9eb9665da Draw frustum splices ontop of direction shadow atlas for debug purposes 1 year ago