Commit History

Author SHA1 Message Date
  Juan Linietsky 407b16ab00 Debug CanvasItem redraw 1 year ago
  SlugFiller f25508befb Fixes a canvas item set to clip children being drawn as black if no children are visible 1 year ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 1 year ago
  clayjohn 2ec234ff67 Add 2D shadows and canvas SDF to OpenGL3 renderer 2 years ago
  bruvzg bcc3643989 Add font LCD sub-pixel anti-aliasing support. 2 years ago
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency 2 years ago
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection 2 years ago
  Bastiaan Olij ecfcfd97fa Split dependency logic 2 years ago
  clayjohn 7b71545652 Remove mesh and particles RD dependencies from canvas rendering server 2 years ago
  clayjohn fb860265e0 Implement 2D Meshes and MultiMeshes in GLES3 backend 2 years ago
  Bastiaan Olij 0b4fd92a17 Moved particles into ParticlesStorage 2 years ago
  Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members 2 years ago
  Bastiaan Olij b8be7903f3 Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2 years ago
  Rémi Verschelde fe52458154 Update copyright statements to 2022 2 years ago
  bruvzg 4c3f7d1290 Makes FontData importable resource. 4 years ago
  reduz 37776b2867 Clean up RenderingServer and its bindings 3 years ago
  reduz 94d31ac327 Implement animation slice drawing in CanvasItem 3 years ago
  lawnjelly 07ca9cd263 [4] Fix canvas rect bound calculation 3 years ago
  reduz 479391ef54 Fixes missng 2D engine bits 3 years ago
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 years ago
  reduz 2787ad65be RenderingServer reorganization 4 years ago