Juan Linietsky
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407b16ab00
Debug CanvasItem redraw
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1 year ago |
SlugFiller
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f25508befb
Fixes a canvas item set to clip children being drawn as black if no children are visible
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1 year ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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1 year ago |
clayjohn
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2ec234ff67
Add 2D shadows and canvas SDF to OpenGL3 renderer
|
2 years ago |
bruvzg
|
bcc3643989
Add font LCD sub-pixel anti-aliasing support.
|
2 years ago |
Rémi Verschelde
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90019676b0
Code quality: Fix header guards consistency
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2 years ago |
reduz
|
455c06ecd4
Implement Vector4, Vector4i, Projection
|
2 years ago |
Bastiaan Olij
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ecfcfd97fa
Split dependency logic
|
2 years ago |
clayjohn
|
7b71545652
Remove mesh and particles RD dependencies from canvas rendering server
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2 years ago |
clayjohn
|
fb860265e0
Implement 2D Meshes and MultiMeshes in GLES3 backend
|
2 years ago |
Bastiaan Olij
|
0b4fd92a17
Moved particles into ParticlesStorage
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2 years ago |
Rémi Verschelde
|
f8ab79e68a
Zero initialize all pointer class and struct members
|
2 years ago |
Bastiaan Olij
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b8be7903f3
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2 years ago |
Rémi Verschelde
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fe52458154
Update copyright statements to 2022
|
2 years ago |
bruvzg
|
4c3f7d1290
Makes FontData importable resource.
|
4 years ago |
reduz
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37776b2867
Clean up RenderingServer and its bindings
|
3 years ago |
reduz
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94d31ac327
Implement animation slice drawing in CanvasItem
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3 years ago |
lawnjelly
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07ca9cd263
[4] Fix canvas rect bound calculation
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3 years ago |
reduz
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479391ef54
Fixes missng 2D engine bits
|
3 years ago |
Rémi Verschelde
|
b5334d14f7
Update copyright statements to 2021
|
4 years ago |
reduz
|
2787ad65be
RenderingServer reorganization
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4 years ago |