bruvzg
|
1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
|
il y a 3 ans |
Yuri Rubinsky
|
94831c7209
Forbid passing multiview sampler to the custom function in shaders
|
il y a 1 an |
Bastiaan Olij
|
67cb660532
Fix issue with clearing screen after part has been drawn
|
il y a 1 an |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
il y a 1 an |
David Snopek
|
398ee08375
Add multiview to the opengl3 driver
|
il y a 2 ans |
clayjohn
|
154b9c1c91
Use a giant UBO to optimize performance in 2D
|
il y a 2 ans |
Rémi Verschelde
|
90019676b0
Code quality: Fix header guards consistency
|
il y a 2 ans |
Bastiaan Olij
|
ecfcfd97fa
Split dependency logic
|
il y a 2 ans |
Bastiaan Olij
|
997810e417
Split GI effects and fix stereoscopic rendering of GI effects
|
il y a 2 ans |
clayjohn
|
3e20c1347d
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
|
il y a 2 ans |
clayjohn
|
3bb8e6a9fe
SkyShaders working
|
il y a 2 ans |
clayjohn
|
2f2064fe3d
Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
|
il y a 2 ans |
clayjohn
|
3a4b9b47fd
Initialize OpenGL before rasterizers in GLES3
|
il y a 2 ans |
Bastiaan Olij
|
0b4fd92a17
Moved particles into ParticlesStorage
|
il y a 2 ans |
Bastiaan Olij
|
b6faf6c6c0
Move light, reflection probe and lightmap into LightStorage
|
il y a 2 ans |
Bastiaan Olij
|
6b28d94e77
Merge canvas and decal into TextureStorage and add render target
|
il y a 2 ans |
Bastiaan Olij
|
b8be7903f3
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
|
il y a 2 ans |
Bastiaan Olij
|
36defd1179
Extract global variable, shader and material storage
|
il y a 2 ans |
Bastiaan Olij
|
0fe06e9467
Extract Decal and Decal atlas from Storage class
|
il y a 2 ans |
Bastiaan Olij
|
57e5a33623
Split dummy renderer classes into separate files
|
il y a 2 ans |
Rémi Verschelde
|
cba2fd2e80
Revert "Add new scaling modes for splash screen"
|
il y a 2 ans |
Samuel Pedrajas
|
fcc9f5ce39
Add new scaling modes for splash screen
|
il y a 3 ans |
clayjohn
|
99064d57db
New OpenGL batching canvas renderer
|
il y a 3 ans |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
|
il y a 2 ans |
Clay John
|
8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
|
il y a 3 ans |
Rémi Verschelde
|
386968ea97
Remove obsolete GLES3 backend
|
il y a 4 ans |
Rémi Verschelde
|
a7f49ac9a1
Update copyright statements to 2020
|
il y a 4 ans |
Hugo Locurcio
|
786a7341a7
Add an option to disable boot splash filtering
|
il y a 5 ans |
Bastiaan Olij
|
8349d4fbd9
Add option to have viewport render into supplied texture
|
il y a 5 ans |
Rémi Verschelde
|
b16c309f82
Update copyright statements to 2019
|
il y a 6 ans |