Stuart Carnie
|
9fc39ae321
Metal: Use retained references; shared pixel format code
|
il y a 1 mois |
Stuart Carnie
|
b643599749
Metal: Fix crash when uniform set is empty for slot binding mode
|
il y a 2 mois |
Stuart Carnie
|
952cd796ff
Metal: Support Apple4 GPUs (2017 era iOS devices)
|
il y a 2 mois |
Matias N. Goldberg
|
c77cbf096b
Improvements from TheForge (see description)
|
il y a 3 mois |
Stuart Carnie
|
3dac3887e9
Metal: Multiview support
|
il y a 3 mois |
Stuart Carnie
|
83ac274e25
Metal: Performance improvements and bug fixes
|
il y a 4 mois |
Rémi Verschelde
|
c92a6c7e27
CI: Update `clang-format` pre-commit hook to 19.1.0
|
il y a 5 mois |
Stuart Carnie
|
e826ab9ba9
[2D,Metal]: Fix subpixel blending; fix inconsistent blend state in Metal
|
il y a 5 mois |
Stuart Carnie
|
34190fc360
Metal: fix out of bounds crash when using debug draw modes
|
il y a 5 mois |
Patrick Dawson
|
f381cee82f
Metal: bind index buffer with offset
|
il y a 5 mois |
Stuart Carnie
|
6de70e6b8a
Metal: Minor improvements to #96052; update logger subsystem name
|
il y a 6 mois |
Stuart Carnie
|
2ef1ef63a5
Metal: Improve startup times by using concurrent shader compilation APIs
|
il y a 6 mois |
Stuart Carnie
|
2d0165574d
Add Metal support for macOS (arm64) and iOS
|
il y a 1 an |