Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde 1426cd3b3a One Copyright Update to rule them all hai 1 ano
  Rémi Verschelde 818f1eed31 Code quality: Fix header guards consistency %!s(int64=2) %!d(string=hai) anos
  AndreaCatania 6b08a22968 Exposes the BulletSpace internals. %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde a627cdafc5 Update copyright statements to 2022 %!s(int64=2) %!d(string=hai) anos
  PouleyKetchoupp da159cd258 Fix 3D moving platform logic %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 140350d767 Style: Enforce braces around if blocks and loops %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde a828398655 Style: Replaces uses of 0/NULL by nullptr (C++11) %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde b5e1e05ef2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 3d15f04668 Style: clang-format: Disable AllowShortIfStatementsOnASingleLine %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde f93c2ddc92 Merge pull request #45163 from akien-mga/3.2-cherrypicks %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 49646383f1 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  Marcel Admiraal 47657cd140 Only remove Bullet's body constraints when removing body from space %!s(int64=3) %!d(string=hai) anos
  Marcel Admiraal 8f0f2bf4ef Better damping implementation for Bullet rigid bodies %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 %!s(int64=5) %!d(string=hai) anos
  PouleyKetchoupp 189e4e59ad Fixed KinematicCollision.get_local_shape() - the local shape id was never set during move_and_collide() %!s(int64=5) %!d(string=hai) anos
  JohnJLight 38d3bfe971 Made use of semicolons more consitent, fixed formatting %!s(int64=5) %!d(string=hai) anos
  Daniel Rakos 6dd65c0d67 KinematicBody performance and quality improvements %!s(int64=5) %!d(string=hai) anos
  Daniel Rakos f7511511b1 Fix RayShape collision when used with a KinematicBody (Bullet Physics) %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 686f6ff279 Fix mismatched class/struct definition warnings [-Wmismatched-tags] %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 2091f20443 Fix warnings about wrong member initialization order [-Wreorder] %!s(int64=6) %!d(string=hai) anos
  Andrea Catania d226ba7c2b Corrected cast_motion query behaviour %!s(int64=6) %!d(string=hai) anos
  Andrea Catania 88967e4001 Fixing trimesh precision %!s(int64=6) %!d(string=hai) anos
  Andrea Catania 0b98834b77 Added ray / shape / point / motion / rest cast exclusion of area and or body %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky d88d0d457d Fixes to move and slide and ray separation, implement separation in Godot physics %!s(int64=6) %!d(string=hai) anos
  Andrea Catania 0010d9c82a Added ray shape and move_and_slide with snapping on 3D. %!s(int64=6) %!d(string=hai) anos
  Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit %!s(int64=6) %!d(string=hai) anos
  AndreaCatania 17ebbfb56d Implemented Soft body %!s(int64=7) %!d(string=hai) anos
  Andrea Catania 6ed392f47a Improved kinematic body 2D and 3D, Now can move rigid body %!s(int64=6) %!d(string=hai) anos
  Paolo Perkovic 08d4bfacaf Fix inconsistencies and typos in argument names %!s(int64=6) %!d(string=hai) anos