Commit History

Autor SHA1 Mensaxe Data
  Ricardo Buring f7c191e179 In final phase of test_body_motion, move and cull AABB for body once instead of for every shape %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 71066cd63b Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
  PouleyKetchoupp 48144ed40e Fix physics BVH broadphase update when changing collision layer/mask %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde abb1413e0f Merge pull request #53453 from nekomatata/fix-rayshape-snap-3.x %!s(int64=3) %!d(string=hai) anos
  PouleyKetchoupp 255febefb2 Fix Rayshape recovery in test_body_ray_separation %!s(int64=4) %!d(string=hai) anos
  PouleyKetchoupp 9bc1b4b90e Improved logic for KinematicBody collision recovery depth %!s(int64=3) %!d(string=hai) anos
  PouleyKetchoupp da159cd258 Fix 3D moving platform logic %!s(int64=3) %!d(string=hai) anos
  PouleyKetchoupp beeebb4c2f More accurate unsafe motion calculation %!s(int64=3) %!d(string=hai) anos
  PouleyKetchoupp 2fbb6fff4e Fix move_and_collide causing sliding on slopes %!s(int64=3) %!d(string=hai) anos
  PouleyKetchoupp 10fdd196b7 Fix and clean disabled shapes handling in godot physics servers %!s(int64=3) %!d(string=hai) anos
  Marcel Admiraal 01dd6b0593 Apply infinite inertia checks to Godot physics 3D %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 140350d767 Style: Enforce braces around if blocks and loops %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde b4af1eba0a Style: Enforce use of bool literals instead of integers %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde a828398655 Style: Replaces uses of 0/NULL by nullptr (C++11) %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde b5e1e05ef2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 64a63e0861 Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine %!s(int64=3) %!d(string=hai) anos
  e344fde6bf 9671f8ff4b [3.3] Fix some angular velocity calculations %!s(int64=4) %!d(string=hai) anos
  PouleyKetchoupp 9cefab24e0 Fix test_body_motion recovery %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 152415a006 Merge pull request #43924 from madmiraal/fix-43588-3.2 %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 49646383f1 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  Marcel Admiraal 1061bb364e Fix multiple issues with one-way collisions %!s(int64=4) %!d(string=hai) anos
  Marcel Admiraal 2e99b5b137 Fix cast_motion sometimes failing %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 400a780050 Revert "Allow Area2D and 3D mouse events without a collision layer" %!s(int64=4) %!d(string=hai) anos
  Tomasz Chabora 15850687a8 Allow Area2D and 3D mouse events without a collision layer %!s(int64=4) %!d(string=hai) anos
  Marcel Admiraal 5794a4e11e Test collision mask before creating constraint pair in Godot physics %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 %!s(int64=5) %!d(string=hai) anos
  qarmin e0b5b21863 Add some code changes/fixes proposed by Coverity and Clang Tidy %!s(int64=5) %!d(string=hai) anos
  qarmin 4e5310cc60 Some code changed with Clang-Tidy %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde 262924296b Merge pull request #27415 from aqnuep/kinematicbody_fixes %!s(int64=6) %!d(string=hai) anos
  qarmin 856a8226a5 Small fixes, mostly dupicated code %!s(int64=6) %!d(string=hai) anos