Marcel Admiraal
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288ce3c4b1
Clear glErrors instead of crashing when initializing GLES3
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3 years ago |
lawnjelly
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dacd16fd33
Fix 2d software skinning relative transforms
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3 years ago |
lawnjelly
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6c2cc01f73
Batching - Don't join items with invalid shaders
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3 years ago |
lawnjelly
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40a267cf25
Batching - store parent items in default batches
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3 years ago |
lawnjelly
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7f3a19789c
Batching - separate single item from large fvf logic
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3 years ago |
lawnjelly
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d226cf83d1
Batching - more frame diagnose information
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4 years ago |
lawnjelly
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389dd6704e
Batching - prevent joining of lightmasked items
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4 years ago |
Rémi Verschelde
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49646383f1
Update copyright statements to 2021
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4 years ago |
lawnjelly
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7c4cf1c043
Batching - BackBuffer copy fix
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4 years ago |
lawnjelly
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3c69377f10
2d Legacy - close vulnerabilities and more debug checks
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4 years ago |
lawnjelly
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1394df3188
Prevent item joining with custom shaders using selected BUILTINs
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4 years ago |
lawnjelly
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e88b4f330e
Poly colors fixes
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4 years ago |
lawnjelly
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5c8f497a24
Add project settings to manually specify API usage
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4 years ago |
lawnjelly
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f4cb88e232
Fix transforms in custom shaders using large FVF
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4 years ago |
lawnjelly
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c2290dbedd
Unified GLES2 / GLES3 Batching
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4 years ago |
clayjohn
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081d016e60
Use separate texture unit for light_texture
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4 years ago |
lawnjelly
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ecd39094ed
GLES2 2D fix normal mapping - batching and nvidia workaround
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4 years ago |
lawnjelly
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2f983c82c8
GLES2 Batching - Fix FORCE_REPEAT not being set properly on npot hardware
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4 years ago |
lawnjelly
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491059ca82
GLES2 Batching - Fix texture wrapping state bug.
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4 years ago |
lawnjelly
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94d127ccc3
GLES2 Batching - Fix try_join_item logic for lights
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4 years ago |
lawnjelly
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275183ef15
GLES2 batching - Add UV precision adjustment for tilemaps
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4 years ago |
lawnjelly
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c7d18dec70
Rename batching project settings in preparation for GLES3
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4 years ago |
lawnjelly
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b95add2bfd
GLES2 Batching - Builtins prevent baking in unshaded shaders
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4 years ago |
Rémi Verschelde
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e6a3499bef
Fix Visual Studio C4334 warning
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4 years ago |
lawnjelly
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8005175ea5
GLES2 polyline drawn as GL_LINE_STRIP to match GLES3
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4 years ago |
Author Lawnjelly
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94ed206bfc
GLES2 Batching - Prevent baking colors with COLOR writes
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4 years ago |
lawnjelly
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57c70d8e9c
GLES2 Batching - Prevent VERTEX baking within items in custom shaders
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4 years ago |
lawnjelly
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d096ce1644
GLES2 Batching - Fix custom shaders reading VERTEX
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4 years ago |
lawnjelly
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17bb7af425
GLES3 - add counts for 2d drawcall and 2d items to performance monitor
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4 years ago |
lawnjelly
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bda20edb76
GLES2 Batching - fix item reordering bug
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4 years ago |