Commit History

Author SHA1 Message Date
  Marcel Admiraal 288ce3c4b1 Clear glErrors instead of crashing when initializing GLES3 3 years ago
  lawnjelly dacd16fd33 Fix 2d software skinning relative transforms 3 years ago
  lawnjelly 6c2cc01f73 Batching - Don't join items with invalid shaders 3 years ago
  lawnjelly 40a267cf25 Batching - store parent items in default batches 3 years ago
  lawnjelly 7f3a19789c Batching - separate single item from large fvf logic 3 years ago
  lawnjelly d226cf83d1 Batching - more frame diagnose information 4 years ago
  lawnjelly 389dd6704e Batching - prevent joining of lightmasked items 4 years ago
  Rémi Verschelde 49646383f1 Update copyright statements to 2021 4 years ago
  lawnjelly 7c4cf1c043 Batching - BackBuffer copy fix 4 years ago
  lawnjelly 3c69377f10 2d Legacy - close vulnerabilities and more debug checks 4 years ago
  lawnjelly 1394df3188 Prevent item joining with custom shaders using selected BUILTINs 4 years ago
  lawnjelly e88b4f330e Poly colors fixes 4 years ago
  lawnjelly 5c8f497a24 Add project settings to manually specify API usage 4 years ago
  lawnjelly f4cb88e232 Fix transforms in custom shaders using large FVF 4 years ago
  lawnjelly c2290dbedd Unified GLES2 / GLES3 Batching 4 years ago
  clayjohn 081d016e60 Use separate texture unit for light_texture 4 years ago
  lawnjelly ecd39094ed GLES2 2D fix normal mapping - batching and nvidia workaround 4 years ago
  lawnjelly 2f983c82c8 GLES2 Batching - Fix FORCE_REPEAT not being set properly on npot hardware 4 years ago
  lawnjelly 491059ca82 GLES2 Batching - Fix texture wrapping state bug. 4 years ago
  lawnjelly 94d127ccc3 GLES2 Batching - Fix try_join_item logic for lights 4 years ago
  lawnjelly 275183ef15 GLES2 batching - Add UV precision adjustment for tilemaps 4 years ago
  lawnjelly c7d18dec70 Rename batching project settings in preparation for GLES3 4 years ago
  lawnjelly b95add2bfd GLES2 Batching - Builtins prevent baking in unshaded shaders 4 years ago
  Rémi Verschelde e6a3499bef Fix Visual Studio C4334 warning 4 years ago
  lawnjelly 8005175ea5 GLES2 polyline drawn as GL_LINE_STRIP to match GLES3 4 years ago
  Author Lawnjelly 94ed206bfc GLES2 Batching - Prevent baking colors with COLOR writes 4 years ago
  lawnjelly 57c70d8e9c GLES2 Batching - Prevent VERTEX baking within items in custom shaders 4 years ago
  lawnjelly d096ce1644 GLES2 Batching - Fix custom shaders reading VERTEX 4 years ago
  lawnjelly 17bb7af425 GLES3 - add counts for 2d drawcall and 2d items to performance monitor 4 years ago
  lawnjelly bda20edb76 GLES2 Batching - fix item reordering bug 4 years ago