História revízii

Autor SHA1 Správa Dátum
  Rémi Verschelde 71066cd63b Update copyright statements to 2022 3 rokov pred
  Rémi Verschelde 140350d767 Style: Enforce braces around if blocks and loops 3 rokov pred
  Rémi Verschelde b5e1e05ef2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 3 rokov pred
  Rémi Verschelde 49646383f1 Update copyright statements to 2021 4 rokov pred
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 5 rokov pred
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 rokov pred
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 6 rokov pred
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 rokov pred
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 rokov pred
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 rokov pred
  Pedro J. Estébanez 7264716e86 Improve cleanup of physics constraints 7 rokov pred
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 7 rokov pred
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 rokov pred
  Ferenc Arn eae94ba1c8 Use real_t as floating point type in physics code. 8 rokov pred
  Juan Linietsky bc26f90581 Type renames: 8 rokov pred
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 rokov pred
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 rokov pred
  Fabio Alessandrelli 590afbcac4 Calculate gravity based on distance from body to gravity point (2D) 9 rokov pred
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 9 rokov pred
  Juan Linietsky a969e2e6f1 Area2D can now detect overlap with other areas 10 rokov pred
  Juan Linietsky b51f645711 Changes to 2D physics engine 10 rokov pred
  Juan Linietsky 1a2cb755e2 3D Physics and Other Stuff 10 rokov pred
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 11 rokov pred