Commit History

Author SHA1 Message Date
  Rémi Verschelde 71066cd63b Update copyright statements to 2022 3 years ago
  PouleyKetchoupp 48144ed40e Fix physics BVH broadphase update when changing collision layer/mask 3 years ago
  PouleyKetchoupp 9bc1b4b90e Improved logic for KinematicBody collision recovery depth 3 years ago
  PouleyKetchoupp da159cd258 Fix 3D moving platform logic 3 years ago
  Rémi Verschelde 140350d767 Style: Enforce braces around if blocks and loops 3 years ago
  Rémi Verschelde a828398655 Style: Replaces uses of 0/NULL by nullptr (C++11) 3 years ago
  Rémi Verschelde b5e1e05ef2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 3 years ago
  Rémi Verschelde 3d15f04668 Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 3 years ago
  Rémi Verschelde 49646383f1 Update copyright statements to 2021 4 years ago
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 5 years ago
  Juan Linietsky ee464f56c4 Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 6 years ago
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 years ago
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 6 years ago
  Andrea Catania 0b98834b77 Added ray / shape / point / motion / rest cast exclusion of area and or body 6 years ago
  Juan Linietsky d88d0d457d Fixes to move and slide and ray separation, implement separation in Godot physics 6 years ago
  Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit 6 years ago
  Andrea Catania 6ed392f47a Improved kinematic body 2D and 3D, Now can move rigid body 7 years ago
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 years ago
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 years ago
  AndreaCatania d6e413bb9c Removed type_mask and fixed some variable name 7 years ago
  Ferenc Arn d28763a4c1 Rename Rect3 to AABB. 7 years ago
  Pedro J. Estébanez 7b12ae39f2 Rename RayCasts collision_layer to collision_mask 7 years ago
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 years ago
  Poommetee Ketson c7c65ca6ba Clang-formatting *.cpp and *.h (some files excluded) 7 years ago
  Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense. 7 years ago
  Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine: 7 years ago
  Poommetee Ketson 2fd204c35e Refactor 'treshold' to 'threshold' 7 years ago
  Poommetee Ketson 6c44fff508 Refactor layer_mask to collision_layer 7 years ago
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 7 years ago
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 years ago