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|
- .. _doc_shader_functions:
- Built-in functions
- ==================
- Godot supports a large number of built-in functions, conforming roughly to the
- GLSL ES 3.0 specification.
- .. note::
- The following type aliases only used in documentation to reduce repetitive function declarations.
- They can each refer to any of several actual types.
- +-----------------+-----------------------------------------------------+--------------------------+
- | alias | actual types | glsl documentation alias |
- +=================+=====================================================+==========================+
- | vec_type | float, vec2, vec3, or vec4 | genType |
- +-----------------+-----------------------------------------------------+--------------------------+
- | vec_int_type | int, ivec2, ivec3, or ivec4 | genIType |
- +-----------------+-----------------------------------------------------+--------------------------+
- | vec_uint_type | uint, uvec2, uvec3, or uvec4 | genUType |
- +-----------------+-----------------------------------------------------+--------------------------+
- | vec_bool_type | bool, bvec2, bvec3, or bvec4 | genBType |
- +-----------------+-----------------------------------------------------+--------------------------+
- | mat_type | mat2, mat3, or mat4 | mat |
- +-----------------+-----------------------------------------------------+--------------------------+
- | gvec4_type | vec4, ivec4, or uvec4 | gvec4 |
- +-----------------+-----------------------------------------------------+--------------------------+
- | gsampler2D | sampler2D, isampler2D, or uSampler2D | gsampler2D |
- +-----------------+-----------------------------------------------------+--------------------------+
- | gsampler2DArray | sampler2DArray, isampler2DArray, or uSampler2DArray | gsampler2DArray |
- +-----------------+-----------------------------------------------------+--------------------------+
- | gsampler3D | sampler3D, isampler3D, or uSampler3D | gsampler3D |
- +-----------------+-----------------------------------------------------+--------------------------+
- If any of these are specified for multiple parameters, they must all be the same type unless otherwise noted.
- .. _shading_componentwise:
- .. note::
- Many functions that accept one or more vectors or matrices perform the described function on each component of the vector/matrix.
- Some examples:
- .. table::
- :class: nowrap-col2 nowrap-col1
- :widths: auto
- +---------------------------------------+-----------------------------------------------------+
- | Operation | Equivalent Scalar Operation |
- +=======================================+=====================================================+
- | ``sqrt(vec2(4, 64))`` | ``vec2(sqrt(4), sqrt(64))`` |
- +---------------------------------------+-----------------------------------------------------+
- | ``min(vec2(3, 4), 1)`` | ``vec2(min(3, 1), min(4, 1))`` |
- +---------------------------------------+-----------------------------------------------------+
- | ``min(vec3(1, 2, 3),vec3(5, 1, 3))`` | ``vec3(min(1, 5), min(2, 1), min(3, 3))`` |
- +---------------------------------------+-----------------------------------------------------+
- | ``pow(vec3(3, 8, 5 ), 2)`` | ``vec3(pow(3, 2), pow(8, 2), pow(5, 2))`` |
- +---------------------------------------+-----------------------------------------------------+
- | ``pow(vec3(3, 8, 5), vec3(1, 2, 4))`` | ``vec3(pow(3, 1), pow(8, 2), pow(5, 4))`` |
- +---------------------------------------+-----------------------------------------------------+
- The `GLSL Language Specification <http://www.opengl.org/registry/doc/GLSLangSpec.4.30.6.pdf>`_ says under section 5.10 Vector and Matrix Operations:
- With a few exceptions, operations are component-wise. Usually, when an operator operates on a
- vector or matrix, it is operating independently on each component of the vector or matrix,
- in a component-wise fashion. [...] The exceptions are matrix multiplied by vector,
- vector multiplied by matrix, and matrix multiplied by matrix. These do not operate component-wise,
- but rather perform the correct linear algebraic multiply.
- These function descriptions are adapted and modified from
- `official OpenGL documentation <https://registry.khronos.org/OpenGL-Refpages/gl4/>`__
- originally published by Khronos Group under the
- `Open Publication License <https://opencontent.org/openpub>`__.
- Each function description links to the corresponding official OpenGL
- documentation. Modification history for this page can be found on
- `GitHub <https://github.com/godotengine/godot-docs/blob/master/tutorials/shaders/shader_reference/shader_functions.rst>`__.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-reftable-group
- Trigonometric functions
- -----------------------
- .. table::
- :class: nowrap-col2
- :widths: auto
- +-----------------+-----------------------------------------------------------------+-----------------------------+
- | Return Type | Function | Description / Return value |
- +=================+=================================================================+=============================+
- | |vec_type| | :ref:`radians<shader_func_radians>`\ (\ |vec_type| degrees) | Convert degrees to radians. |
- +-----------------+-----------------------------------------------------------------+-----------------------------+
- | |vec_type| | :ref:`degrees<shader_func_degrees>`\ (\ |vec_type| radians) | Convert radians to degrees. |
- +-----------------+-----------------------------------------------------------------+-----------------------------+
- | |vec_type| | :ref:`sin<shader_func_sin>`\ (\ |vec_type| x) | Sine. |
- +-----------------+-----------------------------------------------------------------+-----------------------------+
- | |vec_type| | :ref:`cos<shader_func_cos>`\ (\ |vec_type| x) | Cosine. |
- +-----------------+-----------------------------------------------------------------+-----------------------------+
- | |vec_type| | :ref:`tan<shader_func_tan>`\ (\ |vec_type| x) | Tangent. |
- +-----------------+-----------------------------------------------------------------+-----------------------------+
- | |vec_type| | :ref:`asin<shader_func_asin>`\ (\ |vec_type| x) | Arc sine. |
- +-----------------+-----------------------------------------------------------------+-----------------------------+
- | |vec_type| | :ref:`acos<shader_func_acos>`\ (\ |vec_type| x) | Arc cosine. |
- +-----------------+-----------------------------------------------------------------+-----------------------------+
- | | |vec_type| | | :ref:`atan<shader_func_atan>`\ (\ |vec_type| y_over_x) | Arc tangent. |
- | | |vec_type| | | :ref:`atan<shader_func_atan2>`\ (\ |vec_type| y, |vec_type| x)| |
- +-----------------+-----------------------------------------------------------------+-----------------------------+
- | |vec_type| | :ref:`sinh<shader_func_sinh>`\ (\ |vec_type| x) | Hyperbolic sine. |
- +-----------------+-----------------------------------------------------------------+-----------------------------+
- | |vec_type| | :ref:`cosh<shader_func_cosh>`\ (\ |vec_type| x) | Hyperbolic cosine. |
- +-----------------+-----------------------------------------------------------------+-----------------------------+
- | |vec_type| | :ref:`tanh<shader_func_tanh>`\ (\ |vec_type| x) | Hyperbolic tangent. |
- +-----------------+-----------------------------------------------------------------+-----------------------------+
- | |vec_type| | :ref:`asinh<shader_func_asinh>`\ (\ |vec_type| x) | Arc hyperbolic sine. |
- +-----------------+-----------------------------------------------------------------+-----------------------------+
- | |vec_type| | :ref:`acosh<shader_func_acosh>`\ (\ |vec_type| x) | Arc hyperbolic cosine. |
- +-----------------+-----------------------------------------------------------------+-----------------------------+
- | |vec_type| | :ref:`atanh<shader_func_atanh>`\ (\ |vec_type| x) | Arc hyperbolic tangent. |
- +-----------------+-----------------------------------------------------------------+-----------------------------+
- .. rst-class:: classref-descriptions-group
- Trigonometric function descriptions
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- .. _shader_func_radians:
- .. rst-class:: classref-method
- |vec_type| **radians**\ (\ |vec_type| degrees) :ref:`🔗<shader_func_radians>`
- |componentwise|
- Converts a quantity specified in degrees into radians, with the formula
- ``degrees * (PI / 180)``.
- :param degrees:
- The quantity, in degrees, to be converted to radians.
- :return:
- The input ``degrees`` converted to radians.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/radians.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_degrees:
- .. rst-class:: classref-method
- |vec_type| **degrees**\ (\ |vec_type| radians) :ref:`🔗<shader_func_degrees>`
- |componentwise|
- Converts a quantity specified in radians into degrees, with the formula
- ``radians * (180 / PI)``
- :param radians:
- The quantity, in radians, to be converted to degrees.
- :return:
- The input ``radians`` converted to degrees.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/degrees.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_sin:
- .. rst-class:: classref-method
- |vec_type| **sin**\ (\ |vec_type| angle) :ref:`🔗<shader_func_sin>`
- |componentwise|
- Returns the trigonometric sine of ``angle``.
- :param angle:
- The quantity, in radians, of which to return the sine.
- :return:
- The sine of ``angle``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/sin.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_cos:
- .. rst-class:: classref-method
- |vec_type| **cos**\ (\ |vec_type| angle) :ref:`🔗<shader_func_cos>`
- |componentwise|
- Returns the trigonometric cosine of ``angle``.
- :param angle:
- The quantity, in radians, of which to return the cosine.
- :return:
- The cosine of ``angle``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/cos.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_tan:
- .. rst-class:: classref-method
- |vec_type| **tan**\ (\ |vec_type| angle) :ref:`🔗<shader_func_tan>`
- |componentwise|
- Returns the trigonometric tangent of ``angle``.
- :param angle:
- The quantity, in radians, of which to return the tangent.
- :return:
- The tangent of ``angle``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/tan.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_asin:
- .. rst-class:: classref-method
- |vec_type| **asin**\ (\ |vec_type| x) :ref:`🔗<shader_func_asin>`
- |componentwise|
- Arc sine, or inverse sine.
- Calculates the angle whose sine is ``x`` and is in the range ``[-PI/2, PI/2]``.
- The result is undefined if ``x < -1`` or ``x > 1``.
- :param x:
- The value whose arc sine to return.
- :return:
- The angle whose trigonometric sine is ``x``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/asin.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_acos:
- .. rst-class:: classref-method
- |vec_type| **acos**\ (\ |vec_type| x) :ref:`🔗<shader_func_acos>`
- |componentwise|
- Arc cosine, or inverse cosine.
- Calculates the angle whose cosine is ``x`` and is in the range ``[0, PI]``.
- The result is undefined if ``x < -1`` or ``x > 1``.
- :param x:
- The value whose arc cosine to return.
- :return:
- The angle whose trigonometric cosine is ``x``.
-
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/acos.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_atan:
- .. rst-class:: classref-method
- |vec_type| **atan**\ (\ |vec_type| y_over_x) :ref:`🔗<shader_func_atan>`
- |componentwise|
- Calculates the arc tangent given a tangent value of ``y/x``.
- .. Note::
- Because of the sign ambiguity, the function cannot determine with certainty in
- which quadrant the angle falls only by its tangent value. If you need to know the
- quadrant, use :ref:`atan(vec_type y, vec_type x)<shader_func_atan2>`.
- :param y_over_x:
- The fraction whose arc tangent to return.
- :return:
- The trigonometric arc-tangent of ``y_over_x`` and is
- in the range ``[-PI/2, PI/2]``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/atan.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_atan2:
- .. rst-class:: classref-method
- |vec_type| **atan**\ (\ |vec_type| y, |vec_type| x) :ref:`🔗<shader_func_atan2>`
- |componentwise|
- Calculates the arc tangent given a numerator and denominator. The signs of
- ``y`` and ``x`` are used to determine the quadrant that the angle lies in.
- The result is undefined if ``x == 0``.
- Equivalent to :ref:`atan2() <class_@GlobalScope_method_atan2>` in GDScript.
- :param y:
- The numerator of the fraction whose arc tangent to return.
- :param x:
- The denominator of the fraction whose arc tangent to return.
- :return:
- The trigonometric arc tangent of ``y/x`` and is in
- the range ``[-PI, PI]``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/atan.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_sinh:
- .. rst-class:: classref-method
- |vec_type| **sinh**\ (\ |vec_type| x) :ref:`🔗<shader_func_sinh>`
- |componentwise|
- Calculates the hyperbolic sine using ``(e^x - e^-x)/2``.
- :param x:
- The value whose hyperbolic sine to return.
- :return:
- The hyperbolic sine of ``x``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/sinh.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_cosh:
- .. rst-class:: classref-method
- |vec_type| **cosh**\ (\ |vec_type| x) :ref:`🔗<shader_func_cosh>`
- |componentwise|
- Calculates the hyperbolic cosine using ``(e^x + e^-x)/2``.
- :param x:
- The value whose hyperbolic cosine to return.
- :return:
- The hyperbolic cosine of ``x``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/cosh.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_tanh:
- .. rst-class:: classref-method
- |vec_type| **tanh**\ (\ |vec_type| x) :ref:`🔗<shader_func_tanh>`
- |componentwise|
- Calculates the hyperbolic tangent using ``sinh(x)/cosh(x)``.
- :param x:
- The value whose hyperbolic tangent to return.
- :return:
- The hyperbolic tangent of ``x``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/tanh.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_asinh:
- .. rst-class:: classref-method
- |vec_type| **asinh**\ (\ |vec_type| x) :ref:`🔗<shader_func_asinh>`
- |componentwise|
- Calculates the arc hyperbolic sine of ``x``, or the inverse of ``sinh``.
- :param x:
- The value whose arc hyperbolic sine to return.
- :return:
- The arc hyperbolic sine of ``x``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/asinh.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_acosh:
- .. rst-class:: classref-method
- |vec_type| **acosh**\ (\ |vec_type| x) :ref:`🔗<shader_func_acosh>`
- |componentwise|
- Calculates the arc hyperbolic cosine of ``x``, or the non-negative inverse of ``cosh``.
- The result is undefined if ``x < 1``.
- :param x:
- The value whose arc hyperbolic cosine to return.
- :return:
- The arc hyperbolic cosine of ``x``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/acosh.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_atanh:
- .. rst-class:: classref-method
- |vec_type| **atanh**\ (\ |vec_type| x) :ref:`🔗<shader_func_atanh>`
- |componentwise|
- Calculates the arc hyperbolic tangent of ``x``, or the inverse of ``tanh``.
- The result is undefined if ``abs(x) > 1``.
- :param x:
- The value whose arc hyperbolic tangent to return.
- :return:
- The arc hyperbolic tangent of ``x``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/atanh.xhtml
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-reftable-group
- Exponential and math functions
- ------------------------------
- .. table::
- :class: nowrap-col2
- :widths: auto
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | Return Type | Function | Description / Return value |
- +=====================+=================================================================================================+=================================================================+
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | |vec_type| | :ref:`pow<shader_func_pow>`\ (\ |vec_type| x, |vec_type| y) | Power (undefined if ``x < 0`` or if ``x == 0`` and ``y <= 0``). |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | |vec_type| | :ref:`exp<shader_func_exp>`\ (\ |vec_type| x) | Base-e exponential. |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | |vec_type| | :ref:`exp2<shader_func_exp2>`\ (\ |vec_type| x) | Base-2 exponential. |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | |vec_type| | :ref:`log<shader_func_log>`\ (\ |vec_type| x) | Natural (base-e) logarithm. |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | |vec_type| | :ref:`log2<shader_func_log2>`\ (\ |vec_type| x) | Base-2 logarithm. |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | |vec_type| | :ref:`sqrt<shader_func_sqrt>`\ (\ |vec_type| x) | Square root. |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | |vec_type| | :ref:`inversesqrt<shader_func_inversesqrt>`\ (\ |vec_type| x) | Inverse square root. |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | | |vec_type| | | :ref:`abs<shader_func_abs>`\ (\ |vec_type| x) | Absolute value (returns positive value if negative). |
- | | |vec_int_type| | | :ref:`abs<shader_func_abs>`\ (\ |vec_int_type| x) | |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | |vec_type| | :ref:`sign<shader_func_sign>`\ (\ |vec_type| x) | Returns ``1.0`` if positive, ``-1.0`` if negative, |
- | | | ``0.0`` otherwise. |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | |vec_int_type| | :ref:`sign<shader_func_sign>`\ (\ |vec_int_type| x) | Returns ``1`` if positive, ``-1`` if negative, |
- | | | ``0`` otherwise. |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | |vec_type| | :ref:`floor<shader_func_floor>`\ (\ |vec_type| x) | Rounds to the integer below. |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | |vec_type| | :ref:`round<shader_func_round>`\ (\ |vec_type| x) | Rounds to the nearest integer. |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | |vec_type| | :ref:`roundEven<shader_func_roundEven>`\ (\ |vec_type| x) | Rounds to the nearest even integer. |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | |vec_type| | :ref:`trunc<shader_func_trunc>`\ (\ |vec_type| x) | Truncation. |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | |vec_type| | :ref:`ceil<shader_func_ceil>`\ (\ |vec_type| x) | Rounds to the integer above. |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | |vec_type| | :ref:`fract<shader_func_fract>`\ (\ |vec_type| x) | Fractional (returns ``x - floor(x)``). |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | | |vec_type| | | :ref:`mod<shader_func_mod>`\ (\ |vec_type| x, |vec_type| y) | Modulo (division remainder). |
- | | |vec_type| | | :ref:`mod<shader_func_mod>`\ (\ |vec_type| x, float y) | |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | |vec_type| | :ref:`modf<shader_func_modf>`\ (\ |vec_type| x, out |vec_type| i) | Fractional of ``x``, with ``i`` as integer part. |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | | |vec_type| | | :ref:`min<shader_func_min>`\ (\ |vec_type| a, |vec_type| b) | Lowest value between ``a`` and ``b``. |
- | | |vec_type| | | :ref:`min<shader_func_min>`\ (\ |vec_type| a, float b) | |
- | | |vec_int_type| | | :ref:`min<shader_func_min>`\ (\ |vec_int_type| a, |vec_int_type| b) | |
- | | |vec_int_type| | | :ref:`min<shader_func_min>`\ (\ |vec_int_type| a, int b) | |
- | | |vec_uint_type| | | :ref:`min<shader_func_min>`\ (\ |vec_uint_type| a, |vec_uint_type| b) | |
- | | |vec_uint_type| | | :ref:`min<shader_func_min>`\ (\ |vec_uint_type| a, uint b) | |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | | |vec_type| | | :ref:`max<shader_func_max>`\ (\ |vec_type| a, |vec_type| b) | Highest value between ``a`` and ``b``. |
- | | |vec_type| | | :ref:`max<shader_func_max>`\ (\ |vec_type| a, float b) | |
- | | |vec_uint_type| | | :ref:`max<shader_func_max>`\ (\ |vec_uint_type| a, |vec_uint_type| b) | |
- | | |vec_uint_type| | | :ref:`max<shader_func_max>`\ (\ |vec_uint_type| a, uint b) | |
- | | |vec_int_type| | | :ref:`max<shader_func_max>`\ (\ |vec_int_type| a, |vec_int_type| b) | |
- | | |vec_int_type| | | :ref:`max<shader_func_max>`\ (\ |vec_int_type| a, int b) | |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | | |vec_type| | | :ref:`clamp<shader_func_clamp>`\ (\ |vec_type| x, |vec_type| min, |vec_type| max) | Clamps ``x`` between ``min`` and ``max`` (inclusive). |
- | | |vec_type| | | :ref:`clamp<shader_func_clamp>`\ (\ |vec_type| x, float min, float max) | |
- | | |vec_uint_type| | | :ref:`clamp<shader_func_clamp>`\ (\ |vec_int_type| x, |vec_int_type| min, |vec_int_type| max) | |
- | | |vec_uint_type| | | :ref:`clamp<shader_func_clamp>`\ (\ |vec_int_type| x, float min, float max) | |
- | | |vec_int_type| | | :ref:`clamp<shader_func_clamp>`\ (\ |vec_type| x, |vec_type| min, |vec_type| max) | |
- | | |vec_int_type| | | :ref:`clamp<shader_func_clamp>`\ (\ |vec_type| x, float min, float max) | |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | | |vec_type| | | :ref:`mix<shader_func_mix>`\ (\ |vec_type| a, |vec_type| b, |vec_type| c) | Linear interpolate between ``a`` and ``b`` by ``c``. |
- | | |vec_type| | | :ref:`mix<shader_func_mix>`\ (\ |vec_type| a, |vec_type| b, float c) | |
- | | |vec_type| | | :ref:`mix<shader_func_mix>`\ (\ |vec_type| a, |vec_type| b, |vec_bool_type| c) | |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | |vec_type| | :ref:`fma<shader_func_fma>`\ (\ |vec_type| a, |vec_type| b, |vec_type| c) | Fused multiply-add operation: ``(a * b + c)`` |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | | |vec_type| | | :ref:`step<shader_func_step>`\ (\ |vec_type| a, |vec_type| b) | ``b < a ? 0.0 : 1.0`` |
- | | |vec_type| | | :ref:`step<shader_func_step>`\ (\ float a, |vec_type| b) | |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | | |vec_type| | | :ref:`smoothstep<shader_func_smoothstep>`\ (\ |vec_type| a, |vec_type| b, |vec_type| c) | Hermite interpolate between ``a`` and ``b`` by ``c``. |
- | | |vec_type| | | :ref:`smoothstep<shader_func_smoothstep>`\ (\ float a, float b, |vec_type| c) | |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | |vec_bool_type| | :ref:`isnan<shader_func_isnan>`\ (\ |vec_type| x) | Returns ``true`` if scalar or vector component is ``NaN``. |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | |vec_bool_type| | :ref:`isinf<shader_func_isinf>`\ (\ |vec_type| x) | Returns ``true`` if scalar or vector component is ``INF``. |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | |vec_int_type| | :ref:`floatBitsToInt<shader_func_floatBitsToInt>`\ (\ |vec_type| x) | ``float`` to ``int`` bit copying, no conversion. |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | |vec_uint_type| | :ref:`floatBitsToUint<shader_func_floatBitsToUint>`\ (\ |vec_type| x) | ``float`` to ``uint`` bit copying, no conversion. |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | |vec_type| | :ref:`intBitsToFloat<shader_func_intBitsToFloat>`\ (\ |vec_int_type| x) | ``int`` to ``float`` bit copying, no conversion. |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- | |vec_type| | :ref:`uintBitsToFloat<shader_func_uintBitsToFloat>`\ (\ |vec_uint_type| x) | ``uint`` to ``float`` bit copying, no conversion. |
- +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
- .. rst-class:: classref-descriptions-group
- Exponential and math function descriptions
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- .. _shader_func_pow:
- .. rst-class:: classref-method
- |vec_type| **pow**\ (\ |vec_type| x, |vec_type| y) :ref:`🔗<shader_func_pow>`
- |componentwise|
- Raises ``x`` to the power of ``y``.
- The result is undefined if ``x < 0`` or if ``x == 0`` and ``y <= 0``.
- :param x:
- The value to be raised to the power ``y``.
- :param y:
- The power to which ``x`` will be raised.
- :return:
- The value of ``x`` raised to the ``y`` power.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/pow.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_exp:
- .. rst-class:: classref-method
- |vec_type| **exp**\ (\ |vec_type| x) :ref:`🔗<shader_func_exp>`
- |componentwise|
- Raises ``e`` to the power of ``x``, or the the natural exponentiation.
- Equivalent to ``pow(e, x)``.
- :param x:
- The value to exponentiate.
- :return:
- The natural exponentiation of ``x``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/exp.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_exp2:
- .. rst-class:: classref-method
- |vec_type| **exp2**\ (\ |vec_type| x) :ref:`🔗<shader_func_exp2>`
- |componentwise|
- Raises ``2`` to the power of ``x``.
- Equivalent to ``pow(2.0, x)``.
- :param x:
- The value of the power to which ``2`` will be raised.
- :return:
- ``2`` raised to the power of x.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/exp2.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_log:
- .. rst-class:: classref-method
- |vec_type| **log**\ (\ |vec_type| x) :ref:`🔗<shader_func_log>`
- |componentwise|
- Returns the natural logarithm of ``x``, i.e. the value ``y`` which satisfies ``x == pow(e, y)``.
- The result is undefined if ``x <= 0``.
- :param x:
- The value of which to take the natural logarithm.
- :return:
- The natural logarithm of ``x``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/log.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_log2:
- .. rst-class:: classref-method
- |vec_type| **log2**\ (\ |vec_type| x) :ref:`🔗<shader_func_log2>`
- |componentwise|
- Returns the base-2 logarithm of ``x``, i.e. the value ``y`` which satisfies ``x == pow(2, y)``.
- The result is undefined if ``x <= 0``.
- :param x:
- The value of which to take the base-2 logarithm.
- :return:
- The base-2 logarithm of ``x``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/log2.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_sqrt:
- .. rst-class:: classref-method
- |vec_type| **sqrt**\ (\ |vec_type| x) :ref:`🔗<shader_func_sqrt>`
- |componentwise|
- Returns the square root of ``x``.
- The result is undefined if ``x < 0``.
- :param x:
- The value of which to take the square root.
- :return:
- The square root of ``x``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/sqrt.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_inversesqrt:
- .. rst-class:: classref-method
- |vec_type| **inversesqrt**\ (\ |vec_type| x) :ref:`🔗<shader_func_inversesqrt>`
- |componentwise|
- Returns the inverse of the square root of ``x``, or ``1.0 / sqrt(x)``.
- The result is undefined if ``x <= 0``.
- :param x:
- The value of which to take the inverse of the square root.
- :return:
- The inverse of the square root of ``x``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/inversesqrt.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_abs:
- .. rst-class:: classref-method
- |vec_type| **abs**\ (\ |vec_type| x) :ref:`🔗<shader_func_abs>`
- .. rst-class:: classref-method
- |vec_int_type| **abs**\ (\ |vec_int_type| x) :ref:`🔗<shader_func_abs>`
- |componentwise|
- Returns the absolute value of ``x``. Returns ``x`` if ``x`` is positive, otherwise returns ``-1 * x``.
- :param x:
- The value of which to return the absolute.
- :return:
- The absolute value of ``x``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/abs.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_sign:
- .. rst-class:: classref-method
- |vec_type| **sign**\ (\ |vec_type| x) :ref:`🔗<shader_func_sign>`
- .. rst-class:: classref-method
- |vec_int_type| **sign**\ (\ |vec_int_type| x) :ref:`🔗<shader_func_sign>`
- |componentwise|
- Returns ``-1`` if ``x < 0``, ``0`` if ``x == 0``, and ``1`` if ``x > 0``.
- :param x:
- The value from which to extract the sign.
- :return:
- The sign of ``x``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/sign.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_floor:
- .. rst-class:: classref-method
- |vec_type| **floor**\ (\ |vec_type| x) :ref:`🔗<shader_func_floor>`
- |componentwise|
- Returns a value equal to the nearest integer that is less than or equal to ``x``.
- :param x:
- The value to floor.
- :return:
- The nearest integer that is less than or equal to ``x``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/floor.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_round:
- .. rst-class:: classref-method
- |vec_type| **round**\ (\ |vec_type| x) :ref:`🔗<shader_func_round>`
- |componentwise|
- Rounds ``x`` to the nearest integer.
- .. note::
- Rounding of values with a fractional part of ``0.5`` is implementation-dependent.
- This includes the possibility that ``round(x)`` returns the same value as
- ``roundEven(x)``for all values of ``x``.
- :param x:
- The value to round.
- :return:
- The rounded value.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/round.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_roundEven:
- .. rst-class:: classref-method
- |vec_type| **roundEven**\ (\ |vec_type| x) :ref:`🔗<shader_func_roundEven>`
- |componentwise|
- Rounds ``x`` to the nearest integer. A value with a fractional part of ``0.5``
- will always round toward the nearest even integer.
- For example, both ``3.5`` and ``4.5`` will round to ``4.0``.
- :param x:
- The value to round.
- :return:
- The rounded value.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/roundEven.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_trunc:
- .. rst-class:: classref-method
- |vec_type| **trunc**\ (\ |vec_type| x) :ref:`🔗<shader_func_trunc>`
- |componentwise|
- Truncates ``x``. Returns a value equal to the nearest integer to ``x`` whose
- absolute value is not larger than the absolute value of ``x``.
- :param x:
- The value to evaluate.
- :return:
- The truncated value.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/trunc.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_ceil:
- .. rst-class:: classref-method
- |vec_type| **ceil**\ (\ |vec_type| x) :ref:`🔗<shader_func_ceil>`
- |componentwise|
- Returns a value equal to the nearest integer that is greater than or equal to ``x``.
- :param x:
- The value to evaluate.
- :return:
- The ceiling-ed value.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/ceil.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_fract:
- .. rst-class:: classref-method
- |vec_type| **fract**\ (\ |vec_type| x) :ref:`🔗<shader_func_fract>`
- |componentwise|
- Returns the fractional part of ``x``.
- This is calculated as ``x - floor(x)``.
- :param x:
- The value to evaluate.
- :return:
- The fractional part of ``x``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/fract.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_mod:
- .. rst-class:: classref-method
- |vec_type| **mod**\ (\ |vec_type| x, |vec_type| y) :ref:`🔗<shader_func_mod>`
- .. rst-class:: classref-method
- |vec_type| **mod**\ (\ |vec_type| x, float y) :ref:`🔗<shader_func_mod>`
- |componentwise|
- Returns the value of ``x modulo y``.
- This is also sometimes called the remainder.
- This is computed as ``x - y * floor(x/y)``.
- :param x:
- The value to evaluate.
- :return:
- The value of ``x modulo y``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/mod.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_modf:
- .. rst-class:: classref-method
- |vec_type| **modf**\ (\ |vec_type| x, out |vec_type| i) :ref:`🔗<shader_func_modf>`
- |componentwise|
- Separates a floating-point value ``x`` into its integer and fractional parts.
- The fractional part of the number is returned from the function.
- The integer part (as a floating-point quantity) is returned in the output parameter ``i``.
- :param x:
- The value to separate.
- :param out i:
- A variable that receives the integer part of ``x``.
- :return:
- The fractional part of the number.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/modf.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_min:
- .. rst-class:: classref-method
- |vec_type| **min**\ (\ |vec_type| a, |vec_type| b) :ref:`🔗<shader_func_min>`
- .. rst-class:: classref-method
- |vec_type| **min**\ (\ |vec_type| a, float b) :ref:`🔗<shader_func_min>`
- .. rst-class:: classref-method
- |vec_int_type| **min**\ (\ |vec_int_type| a, |vec_int_type| b) :ref:`🔗<shader_func_min>`
- .. rst-class:: classref-method
- |vec_int_type| **min**\ (\ |vec_int_type| a, int b) :ref:`🔗<shader_func_min>`
- .. rst-class:: classref-method
- |vec_uint_type| **min**\ (\ |vec_uint_type| a, |vec_uint_type| b) :ref:`🔗<shader_func_min>`
- .. rst-class:: classref-method
- |vec_uint_type| **min**\ (\ |vec_uint_type| a, uint b) :ref:`🔗<shader_func_min>`
- |componentwise|
- Returns the minimum of two values ``a`` and ``b``.
- Returns ``b`` if ``b < a``, otherwise returns ``a``.
- :param a:
- The first value to compare.
- :param b:
- The second value to compare.
- :return:
- The minimum value.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/min.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_max:
- .. rst-class:: classref-method
- |vec_type| **max**\ (\ |vec_type| a, |vec_type| b) :ref:`🔗<shader_func_max>`
- .. rst-class:: classref-method
- |vec_type| **max**\ (\ |vec_type| a, float b) :ref:`🔗<shader_func_max>`
- .. rst-class:: classref-method
- |vec_uint_type| **max**\ (\ |vec_uint_type| a, |vec_uint_type| b) :ref:`🔗<shader_func_max>`
- .. rst-class:: classref-method
- |vec_uint_type| **max**\ (\ |vec_uint_type| a, uint b) :ref:`🔗<shader_func_max>`
- .. rst-class:: classref-method
- |vec_int_type| **max**\ (\ |vec_int_type| a, |vec_int_type| b) :ref:`🔗<shader_func_max>`
- .. rst-class:: classref-method
- |vec_int_type| **max**\ (\ |vec_int_type| a, int b) :ref:`🔗<shader_func_max>`
- |componentwise|
- Returns the maximum of two values ``a`` and ``b``.
- It returns ``b`` if ``b > a``, otherwise it returns ``a``.
- :param a:
- The first value to compare.
- :param b:
- The second value to compare.
- :return:
- The maximum value.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/max.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_clamp:
- .. rst-class:: classref-method
- |vec_type| **clamp**\ (\ |vec_type| x, |vec_type| minVal, |vec_type| maxVal) :ref:`🔗<shader_func_clamp>`
- .. rst-class:: classref-method
- |vec_type| **clamp**\ (\ |vec_type| x, float minVal, float maxVal) :ref:`🔗<shader_func_clamp>`
- .. rst-class:: classref-method
- |vec_type| **clamp**\ (\ |vec_type| x, float minVal, float maxVal) :ref:`🔗<shader_func_clamp>`
- .. rst-class:: classref-method
- |vec_uint_type| **clamp**\ (\ |vec_int_type| x, float minVal, float maxVal) :ref:`🔗<shader_func_clamp>`
- .. rst-class:: classref-method
- |vec_int_type| **clamp**\ (\ |vec_type| x, |vec_type| minVal, |vec_type| maxVal) :ref:`🔗<shader_func_clamp>`
- .. rst-class:: classref-method
- |vec_int_type| **clamp**\ (\ |vec_type| x, float minVal, float maxVal) :ref:`🔗<shader_func_clamp>`
- |componentwise|
- Returns the value of ``x`` constrained to the range ``minVal`` to ``maxVal``.
- The returned value is computed as ``min(max(x, minVal), maxVal)``.
- :param x:
- The value to constrain.
- :param minVal:
- The lower end of the range into which to constrain ``x``.
- :param maxVal:
- The upper end of the range into which to constrain ``x``.
- :return:
- The clamped value.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/clamp.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_mix:
- .. rst-class:: classref-method
- |vec_type| **mix**\ (\ |vec_type| a, |vec_type| b, |vec_type| c) :ref:`🔗<shader_func_mix>`
- .. rst-class:: classref-method
- |vec_type| **mix**\ (\ |vec_type| a, |vec_type| b, float c) :ref:`🔗<shader_func_mix>`
- |componentwise|
- Performs a linear interpolation between ``a`` and ``b`` using ``c`` to weight between them.
- Computed as ``a * (1 - c) + b * c``.
- Equivalent to :ref:`lerp() <class_@GlobalScope_method_lerp>` in GDScript.
- :param a:
- The start of the range in which to interpolate.
- :param b:
- The end of the range in which to interpolate.
- :param c:
- The value to use to interpolate between ``a`` and ``b``.
- :return:
- The interpolated value.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/mix.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. rst-class:: classref-method
- |vec_type| **mix**\ (\ |vec_type| a, |vec_type| b, |vec_bool_type| c) :ref:`🔗<shader_func_mix>`
- Selects either value ``a`` or value ``b`` based on the value of ``c``.
- For a component of ``c`` that is false, the corresponding component of ``a`` is returned.
- For a component of ``c`` that is true, the corresponding component of ``b`` is returned.
- Components of ``a`` and ``b`` that are not selected are allowed to be invalid floating-point values and will have no effect on the results.
- If ``a``, ``b``, and ``c`` are vector types the operation is performed :ref:`component-wise <shading_componentwise>`.
- ie. ``mix(vec2(42, 314), vec2(9.8, 6e23), bvec2(true, false)))`` will return ``vec2(9.8, 314)``.
- :param a:
- Value returned when ``c`` is false.
- :param b:
- Value returned when ``c`` is true.
- :param c:
- The value used to select between ``a`` and ``b``.
- :return:
- The interpolated value.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/mix.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_fma:
- .. rst-class:: classref-method
- |vec_type| **fma**\ (\ |vec_type| a, |vec_type| b, |vec_type| c) :ref:`🔗<shader_func_fma>`
- |componentwise|
- Performs, where possible, a fused multiply-add operation, returning ``a * b + c``. In use cases where the
- return value is eventually consumed by a variable declared as precise:
- - ``fma()`` is considered a single operation, whereas the expression ``a * b + c`` consumed by a variable declared as precise is considered two operations.
- - The precision of ``fma()`` can differ from the precision of the expression ``a * b + c``.
- - ``fma()`` will be computed with the same precision as any other ``fma()`` consumed by a precise variable,
- giving invariant results for the same input values of a, b and c.
- Otherwise, in the absence of precise consumption, there are no special constraints on the number of operations
- or difference in precision between ``fma()`` and the expression ``a * b + c``.
- :param a:
- The first value to be multiplied.
- :param b:
- The second value to be multiplied.
- :param c:
- The value to be added to the result.
- :return:
- The value of ``a * b + c``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/fma.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_step:
- .. rst-class:: classref-method
- |vec_type| **step**\ (\ |vec_type| a, |vec_type| b) :ref:`🔗<shader_func_step>`
- .. rst-class:: classref-method
- |vec_type| **step**\ (\ float a, |vec_type| b) :ref:`🔗<shader_func_step>`
- |componentwise|
- Generates a step function by comparing b to a.
- Equivalent to ``if (b < a) { return 0.0; } else { return 1.0; }``.
- For element i of the return value, 0.0 is returned if b[i] < a[i], and 1.0 is returned otherwise.
- :param a:
- The location of the edge of the step function.
- :param b:
- The value to be used to generate the step function.
- :return:
- ``0.0`` or ``1.0``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/step.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_smoothstep:
- .. rst-class:: classref-method
- |vec_type| **smoothstep**\ (\ |vec_type| a, |vec_type| b, |vec_type| c) :ref:`🔗<shader_func_smoothstep>`
- .. rst-class:: classref-method
- |vec_type| **smoothstep**\ (\ float a, float b, |vec_type| c) :ref:`🔗<shader_func_smoothstep>`
- |componentwise|
- Performs smooth Hermite interpolation between ``0`` and ``1`` when a < c < b.
- This is useful in cases where a threshold function with a smooth transition is desired.
- Smoothstep is equivalent to::
- vec_type t;
- t = clamp((c - a) / (b - a), 0.0, 1.0);
- return t * t * (3.0 - 2.0 * t);
- Results are undefined if ``a >= b``.
- :param a:
- The value of the lower edge of the Hermite function.
- :param b:
- The value of the upper edge of the Hermite function.
- :param c:
- The source value for interpolation.
- :return:
- The interpolated value.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/smoothstep.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_isnan:
- .. rst-class:: classref-method
- |vec_bool_type| **isnan**\ (\ |vec_type| x) :ref:`🔗<shader_func_isnan>`
- |componentwise|
- For each element i of the result, returns ``true`` if x[i] is positive
- or negative floating-point NaN (Not a Number) and false otherwise.
- :param x:
- The value to test for NaN.
- :return:
- ``true`` or ``false``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/isnan.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_isinf:
- .. rst-class:: classref-method
- |vec_bool_type| **isinf**\ (\ |vec_type| x) :ref:`🔗<shader_func_isinf>`
- |componentwise|
- For each element i of the result, returns ``true`` if x[i] is positive or negative
- floating-point infinity and false otherwise.
- :param x:
- The value to test for infinity.
- :return:
- ``true`` or ``false``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/isinf.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_floatBitsToInt:
- .. rst-class:: classref-method
- |vec_int_type| **floatBitsToInt**\ (\ |vec_type| x) :ref:`🔗<shader_func_floatBitsToInt>`
- |componentwise|
- Returns the encoding of the floating-point parameters as ``int``.
- The floating-point bit-level representation is preserved.
- :param x:
- The value whose floating-point encoding to return.
- :return:
- The floating-point encoding of ``x``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/floatBitsToInt.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_floatBitsToUint:
- .. rst-class:: classref-method
- |vec_uint_type| **floatBitsToUint**\ (\ |vec_type| x) :ref:`🔗<shader_func_floatBitsToUint>`
- |componentwise|
- Returns the encoding of the floating-point parameters as ``uint``.
- The floating-point bit-level representation is preserved.
- :param x:
- The value whose floating-point encoding to return.
- :return:
- The floating-point encoding of ``x``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/floatBitsToInt.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_intBitsToFloat:
- .. rst-class:: classref-method
- |vec_type| **intBitsToFloat**\ (\ |vec_int_type| x) :ref:`🔗<shader_func_intBitsToFloat>`
- |componentwise|
- Converts a bit encoding to a floating-point value. Opposite of `floatBitsToInt<shader_func_floatBitsToInt>`
- If the encoding of a ``NaN`` is passed in ``x``, it will not signal and the resulting value will be undefined.
- If the encoding of a floating-point infinity is passed in parameter ``x``, the resulting floating-point value is
- the corresponding (positive or negative) floating-point infinity.
- :param x:
- The bit encoding to return as a floating-point value.
- :return:
- A floating-point value.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/intBitsToFloat.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_uintBitsToFloat:
- .. rst-class:: classref-method
- |vec_type| **uintBitsToFloat**\ (\ |vec_uint_type| x) :ref:`🔗<shader_func_uintBitsToFloat>`
- |componentwise|
- Converts a bit encoding to a floating-point value. Opposite of `floatBitsToUint<shader_func_floatBitsToUint>`
- If the encoding of a ``NaN`` is passed in ``x``, it will not signal and the resulting value will be undefined.
- If the encoding of a floating-point infinity is passed in parameter ``x``, the resulting floating-point value is
- the corresponding (positive or negative) floating-point infinity.
- :param x:
- The bit encoding to return as a floating-point value.
- :return:
- A floating-point value.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/intBitsToFloat.xhtml
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-reftable-group
- Geometric functions
- -------------------
- .. table::
- :class: nowrap-col2
- :widths: auto
- +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
- | float | :ref:`length<shader_func_length>`\ (\ |vec_type| x) | Vector length. |
- +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
- | float | :ref:`distance<shader_func_distance>`\ (\ |vec_type| a, |vec_type| b) | Distance between vectors i.e ``length(a - b)``. |
- +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
- | float | :ref:`dot<shader_func_dot>`\ (\ |vec_type| a, |vec_type| b) | Dot product. |
- +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
- | vec3 | :ref:`cross<shader_func_cross>`\ (\ vec3 a, vec3 b) | Cross product. |
- +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
- | |vec_type| | :ref:`normalize<shader_func_normalize>`\ (\ |vec_type| x) | Normalize to unit length. |
- +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
- | vec3 | :ref:`reflect<shader_func_reflect>`\ (\ vec3 I, vec3 N) | Reflect. |
- +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
- | vec3 | :ref:`refract<shader_func_refract>`\ (\ vec3 I, vec3 N, float eta) | Refract. |
- +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
- | |vec_type| | :ref:`faceforward<shader_func_faceforward>`\ (\ |vec_type| N, |vec_type| I, |vec_type| Nref) | If ``dot(Nref, I)`` < 0, return ``N``, otherwise ``-N``. |
- +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
- | |mat_type| | :ref:`matrixCompMult<shader_func_matrixCompMult>`\ (\ |mat_type| x, |mat_type| y) | Matrix component multiplication. |
- +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
- | |mat_type| | :ref:`outerProduct<shader_func_outerProduct>`\ (\ |vec_type| column, |vec_type| row) | Matrix outer product. |
- +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
- | |mat_type| | :ref:`transpose<shader_func_transpose>`\ (\ |mat_type| m) | Transpose matrix. |
- +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
- | float | :ref:`determinant<shader_func_determinant>`\ (\ |mat_type| m) | Matrix determinant. |
- +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
- | |mat_type| | :ref:`inverse<shader_func_inverse>`\ (\ |mat_type| m) | Inverse matrix. |
- +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
- .. rst-class:: classref-descriptions-group
- Geometric function descriptions
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- .. _shader_func_length:
- .. rst-class:: classref-method
- float **length**\ (\ |vec_type| x) :ref:`🔗<shader_func_length>`
- Returns the length of the vector.
- ie. ``sqrt(x[0] * x[0] + x[1] * x[1] + ... + x[n] * x[n])``
- :param x:
- The vector
- :return:
- The length of the vector.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/length.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_distance:
- .. rst-class:: classref-method
- float **distance**\ (\ |vec_type| a, |vec_type| b) :ref:`🔗<shader_func_distance>`
- Returns the distance between the two points a and b.
- i.e., ``length(b - a);``
- :param a:
- The first point.
- :param b:
- The second point.
- :return:
- The scalar distance between the points
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/distance.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_dot:
- .. rst-class:: classref-method
- float **dot**\ (\ |vec_type| a, |vec_type| b) :ref:`🔗<shader_func_dot>`
- Returns the dot product of two vectors, ``a`` and ``b``.
- i.e., ``a.x * b.x + a.y * b.y + ...``
- :param a:
- The first vector.
- :param b:
- The second vector.
- :return:
- The dot product.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/dot.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_cross:
- .. rst-class:: classref-method
- vec3 **cross**\ (\ vec3 a, vec3 b) :ref:`🔗<shader_func_cross>`
- Returns the cross product of two vectors.
- i.e.::
- vec2( a.y * b.z - b.y * a.z,
- a.z * b.x - b.z * a.x,
- a.x * b.z - b.x * a.y)
- :param a:
- The first vector.
- :param b:
- The second vector.
- :return:
- The cross product of ``a`` and ``b``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/cross.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_normalize:
- .. rst-class:: classref-method
- |vec_type| **normalize**\ (\ |vec_type| x) :ref:`🔗<shader_func_normalize>`
- Returns a vector with the same direction as ``x`` but with length ``1.0``.
- :param x:
- The vector to normalize.
- :return:
- The normalized vector.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/normalize.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_reflect:
- .. rst-class:: classref-method
- vec3 **reflect**\ (\ vec3 I, vec3 N) :ref:`🔗<shader_func_reflect>`
- Calculate the reflection direction for an incident vector.
- For a given incident vector ``I`` and surface normal ``N`` reflect returns the reflection direction calculated as ``I - 2.0 * dot(N, I) * N``.
- .. Note::
- ``N`` should be normalized in order to achieve the desired result.
- :param I:
- The incident vector.
- :param N:
- The normal vector.
- :return:
- The reflection vector.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/reflect.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_refract:
- .. rst-class:: classref-method
- vec3 **refract**\ (\ vec3 I, vec3 N, float eta) :ref:`🔗<shader_func_refract>`
- Calculate the refraction direction for an incident vector.
- For a given incident vector ``I``, surface normal ``N`` and ratio of indices of refraction, ``eta``, refract returns the refraction vector, ``R``.
- ``R`` is calculated as::
- k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I));
- if (k < 0.0)
- R = genType(0.0); // or genDType(0.0)
- else
- R = eta * I - (eta * dot(N, I) + sqrt(k)) * N;
- .. Note::
- The input parameters I and N should be normalized in order to achieve the desired result.
- :param I:
- The incident vector.
- :param N:
- The normal vector.
- :param eta:
- The ratio of indices of refraction.
- :return:
- The refraction vector.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/refract.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_faceforward:
- .. rst-class:: classref-method
- |vec_type| **faceforward**\ (\ |vec_type| N, |vec_type| I, |vec_type| Nref) :ref:`🔗<shader_func_faceforward>`
- Returns a vector pointing in the same direction as another.
- Orients a vector to point away from a surface as defined by its normal.
- If ``dot(Nref, I) < 0`` faceforward returns ``N``, otherwise it returns ``-N``.
- :param N:
- The vector to orient.
- :param I:
- The incident vector.
- :param Nref:
- The reference vector.
- :return:
- The oriented vector.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/faceforward.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_matrixCompMult:
- .. rst-class:: classref-method
- |mat_type| **matrixCompMult**\ (\ |mat_type| x, |mat_type| y) :ref:`🔗<shader_func_matrixCompMult>`
- Perform a :ref:`component-wise <shading_componentwise>` multiplication of two matrices.
- Performs a component-wise multiplication of two matrices, yielding a result
- matrix where each component, ``result[i][j]`` is computed as the scalar
- product of ``x[i][j]`` and ``y[i][j]``.
- :param x:
- The first matrix multiplicand.
- :param y:
- The second matrix multiplicand.
- :return:
- The resultant matrix.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/matrixCompMult.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_outerProduct:
- .. rst-class:: classref-method
- |mat_type| **outerProduct**\ (\ |vec_type| column, |vec_type| row) :ref:`🔗<shader_func_outerProduct>`
- Calculate the outer product of a pair of vectors.
- Does a linear algebraic matrix multiply ``column * row``, yielding a matrix whose number of
- rows is the number of components in ``column`` and whose number of columns is the number of
- components in ``row``.
- :param column:
- The column vector for multiplication.
- :param row:
- The row vector for multiplication.
- :return:
- The outer product matrix.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/outerProduct.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_transpose:
- .. rst-class:: classref-method
- |mat_type| **transpose**\ (\ |mat_type| m) :ref:`🔗<shader_func_transpose>`
- Calculate the transpose of a matrix.
- :param m:
- The matrix to transpose.
- :return:
- A new matrix that is the transpose of the input matrix ``m``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/transpose.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_determinant:
- .. rst-class:: classref-method
- float **determinant**\ (\ |mat_type| m) :ref:`🔗<shader_func_determinant>`
- Calculate the determinant of a matrix.
- :param m:
- The matrix.
- :return:
- The determinant of the input matrix ``m``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/determinant.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_inverse:
- .. rst-class:: classref-method
- |mat_type| **inverse**\ (\ |mat_type| m) :ref:`🔗<shader_func_inverse>`
- Calculate the inverse of a matrix.
- The values in the returned matrix are undefined if ``m`` is singular or poorly-conditioned (nearly singular).
- :param m:
- The matrix of which to take the inverse.
- :return:
- A new matrix which is the inverse of the input matrix ``m``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/inverse.xhtml
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-reftable-group
- Comparison functions
- --------------------
- .. table::
- :class: nowrap-col2
- :widths: auto
- +-----------------+-----------------------------------------------------------------------------------------+---------------------------------------------------------------+
- | |vec_bool_type| | :ref:`lessThan<shader_func_lessThan>`\ (\ |vec_type| x, |vec_type| y) | Bool vector comparison on < int/uint/float vectors. |
- +-----------------+-----------------------------------------------------------------------------------------+---------------------------------------------------------------+
- | |vec_bool_type| | :ref:`greaterThan<shader_func_greaterThan>`\ (\ |vec_type| x, |vec_type| y) | Bool vector comparison on > int/uint/float vectors. |
- +-----------------+-----------------------------------------------------------------------------------------+---------------------------------------------------------------+
- | |vec_bool_type| | :ref:`lessThanEqual<shader_func_lessThanEqual>`\ (\ |vec_type| x, |vec_type| y) | Bool vector comparison on <= int/uint/float vectors. |
- +-----------------+-----------------------------------------------------------------------------------------+---------------------------------------------------------------+
- | |vec_bool_type| | :ref:`greaterThanEqual<shader_func_greaterThanEqual>`\ (\ |vec_type| x, |vec_type| y) | Bool vector comparison on >= int/uint/float vectors. |
- +-----------------+-----------------------------------------------------------------------------------------+---------------------------------------------------------------+
- | |vec_bool_type| | :ref:`equal<shader_func_equal>`\ (\ |vec_type| x, |vec_type| y) | Bool vector comparison on == int/uint/float vectors. |
- +-----------------+-----------------------------------------------------------------------------------------+---------------------------------------------------------------+
- | |vec_bool_type| | :ref:`notEqual<shader_func_notEqual>`\ (\ |vec_type| x, |vec_type| y) | Bool vector comparison on != int/uint/float vectors. |
- +-----------------+-----------------------------------------------------------------------------------------+---------------------------------------------------------------+
- | bool | :ref:`any<shader_func_any>`\ (\ |vec_bool_type| x) | ``true`` if any component is ``true``, ``false`` otherwise. |
- +-----------------+-----------------------------------------------------------------------------------------+---------------------------------------------------------------+
- | bool | :ref:`all<shader_func_all>`\ (\ |vec_bool_type| x) | ``true`` if all components are ``true``, ``false`` otherwise. |
- +-----------------+-----------------------------------------------------------------------------------------+---------------------------------------------------------------+
- | |vec_bool_type| | :ref:`not<shader_func_not>`\ (\ |vec_bool_type| x) | Invert boolean vector. |
- +-----------------+-----------------------------------------------------------------------------------------+---------------------------------------------------------------+
- .. rst-class:: classref-descriptions-group
- Comparison function descriptions
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- .. _shader_func_lessThan:
- .. rst-class:: classref-method
- |vec_bool_type| **lessThan**\ (\ |vec_type| x, |vec_type| y) :ref:`🔗<shader_func_lessThan>`
- Performs a :ref:`component-wise<shading_componentwise>` less-than comparison of two vectors.
- :param x:
- The first vector to compare.
- :param y:
- The second vector to compare.
- :return:
- A boolean vector in which each element ``i`` is computed as ``x[i] < y[i]``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/lessThan.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_greaterThan:
- .. rst-class:: classref-method
- |vec_bool_type| **greaterThan**\ (\ |vec_type| x, |vec_type| y) :ref:`🔗<shader_func_greaterThan>`
- Performs a :ref:`component-wise<shading_componentwise>` greater-than comparison of two vectors.
- :param x:
- The first vector to compare.
- :param y:
- The second vector to compare.
- :return:
- A boolean vector in which each element ``i`` is computed as ``x[i] > y[i]``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/greaterThan.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_lessThanEqual:
- .. rst-class:: classref-method
- |vec_bool_type| **lessThanEqual**\ (\ |vec_type| x, |vec_type| y) :ref:`🔗<shader_func_lessThanEqual>`
- Performs a :ref:`component-wise<shading_componentwise>` less-than-or-equal comparison of two vectors.
- :param x:
- The first vector to compare.
- :param y:
- The second vector to compare.
- :return:
- A boolean vector in which each element ``i`` is computed as ``x[i] <= y[i]``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/lessThanEqual.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_greaterThanEqual:
- .. rst-class:: classref-method
- |vec_bool_type| **greaterThanEqual**\ (\ |vec_type| x, |vec_type| y) :ref:`🔗<shader_func_greaterThanEqual>`
- Performs a :ref:`component-wise<shading_componentwise>` greater-than-or-equal comparison of two vectors.
- :param x:
- The first vector to compare.
- :param y:
- The second vector to compare.
- :return:
- A boolean vector in which each element ``i`` is computed as ``x[i] >= y[i]``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/greaterThanEqual.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_equal:
- .. rst-class:: classref-method
- |vec_bool_type| **equal**\ (\ |vec_type| x, |vec_type| y) :ref:`🔗<shader_func_equal>`
- Performs a :ref:`component-wise<shading_componentwise>` equal-to comparison of two vectors.
- :param x:
- The first vector to compare.
- :param y:
- The second vector to compare.
- :return:
- A boolean vector in which each element ``i`` is computed as ``x[i] == y[i]``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/equal.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_notEqual:
- .. rst-class:: classref-method
- |vec_bool_type| **notEqual**\ (\ |vec_type| x, |vec_type| y) :ref:`🔗<shader_func_notEqual>`
- Performs a :ref:`component-wise<shading_componentwise>` not-equal-to comparison of two vectors.
- :param x:
- The first vector for comparison.
- :param y:
- The second vector for comparison.
- :return:
- A boolean vector in which each element ``i`` is computed as ``x[i] != y[i]``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/notEqual.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_any:
- .. rst-class:: classref-method
- bool **any**\ (\ |vec_bool_type| x) :ref:`🔗<shader_func_any>`
- Returns ``true`` if any element of a boolean vector is ``true``, ``false`` otherwise.
- Functionally equivalent to::
- bool any(bvec x) { // bvec can be bvec2, bvec3 or bvec4
- bool result = false;
- int i;
- for (i = 0; i < x.length(); ++i) {
- result |= x[i];
- }
- return result;
- }
- :param x:
- The vector to be tested for truth.
- :return:
- True if any element of x is true and false otherwise.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/any.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_all:
- .. rst-class:: classref-method
- bool **all**\ (\ |vec_bool_type| x) :ref:`🔗<shader_func_all>`
- Returns ``true`` if all elements of a boolean vector are ``true``, ``false`` otherwise.
- Functionally equivalent to::
- bool all(bvec x) // bvec can be bvec2, bvec3 or bvec4
- {
- bool result = true;
- int i;
- for (i = 0; i < x.length(); ++i)
- {
- result &= x[i];
- }
- return result;
- }
- :param x:
- The vector to be tested for truth.
- :return:
- ``true`` if all elements of ``x`` are ``true`` and ``false`` otherwise.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/all.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_not:
- .. rst-class:: classref-method
- |vec_bool_type| **not**\ (\ |vec_bool_type| x) :ref:`🔗<shader_func_not>`
- Logically invert a boolean vector.
- :param x:
- The vector to be inverted.
- :return:
- A new boolean vector for which each element i is computed as !x[i].
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/not.xhtml
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-reftable-group
- Texture functions
- -----------------
- .. table::
- :class: nowrap-col2
- :widths: auto
- +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | | ivec2 | | :ref:`textureSize<shader_func_textureSize>`\ (\ |gsampler2D| s, int lod) | Get the size of a texture. |
- | | ivec2 | | :ref:`textureSize<shader_func_textureSize>`\ (\ samplerCube s, int lod) | |
- | | ivec2 | | :ref:`textureSize<shader_func_textureSize>`\ (\ samplerCubeArray s, int lod) | |
- | | ivec3 | | :ref:`textureSize<shader_func_textureSize>`\ (\ |gsampler2DArray| s, int lod) | |
- | | ivec3 | | :ref:`textureSize<shader_func_textureSize>`\ (\ |gsampler3D| s, int lod) | |
- +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | | vec2 | | :ref:`textureQueryLod<shader_func_textureQueryLod>`\ (\ |gsampler2D| s, vec2 p) | Compute the level-of-detail that would be used to sample from a |
- | | vec3 | | :ref:`textureQueryLod<shader_func_textureQueryLod>`\ (\ |gsampler2DArray| s, vec2 p) | texture. |
- | | vec2 | | :ref:`textureQueryLod<shader_func_textureQueryLod>`\ (\ |gsampler3D| s, vec3 p) | |
- | | vec2 | | :ref:`textureQueryLod<shader_func_textureQueryLod>`\ (\ samplerCube s, vec3 p) | |
- +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | | int | | :ref:`textureQueryLevels<shader_func_textureQueryLevels>`\ (\ |gsampler2D| s) | Get the number of accessible mipmap levels of a texture. |
- | | int | | :ref:`textureQueryLevels<shader_func_textureQueryLevels>`\ (\ |gsampler2DArray| s) | |
- | | int | | :ref:`textureQueryLevels<shader_func_textureQueryLevels>`\ (\ |gsampler3D| s) | |
- | | int | | :ref:`textureQueryLevels<shader_func_textureQueryLevels>`\ (\ samplerCube s) | |
- +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | | |gvec4_type| | | :ref:`texture<shader_func_texture>`\ (\ |gsampler2D| s, vec2 p [, float bias] ) | Performs a texture read. |
- | | |gvec4_type| | | :ref:`texture<shader_func_texture>`\ (\ |gsampler2DArray| s, vec3 p [, float bias] ) | |
- | | |gvec4_type| | | :ref:`texture<shader_func_texture>`\ (\ |gsampler3D| s, vec3 p [, float bias] ) | |
- | | vec4 | | :ref:`texture<shader_func_texture>`\ (\ samplerCube s, vec3 p [, float bias] ) | |
- | | vec4 | | :ref:`texture<shader_func_texture>`\ (\ samplerCubeArray s, vec4 p [, float bias] ) | |
- | | vec4 | | :ref:`texture<shader_func_texture>`\ (\ samplerExternalOES s, vec2 p [, float bias] ) | |
- +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | | |gvec4_type| | | :ref:`textureProj<shader_func_textureProj>`\ (\ |gsampler2D| s, vec3 p [, float bias] ) | Performs a texture read with projection. |
- | | |gvec4_type| | | :ref:`textureProj<shader_func_textureProj>`\ (\ |gsampler2D| s, vec4 p [, float bias] ) | |
- | | |gvec4_type| | | :ref:`textureProj<shader_func_textureProj>`\ (\ |gsampler3D| s, vec4 p [, float bias] ) | |
- +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | | |gvec4_type| | | :ref:`textureLod<shader_func_textureLod>`\ (\ |gsampler2D| s, vec2 p, float lod) | Performs a texture read at custom mipmap. |
- | | |gvec4_type| | | :ref:`textureLod<shader_func_textureLod>`\ (\ |gsampler2DArray| s, vec3 p, float lod) | |
- | | |gvec4_type| | | :ref:`textureLod<shader_func_textureLod>`\ (\ |gsampler3D| s, vec3 p, float lod) | |
- | | vec4 | | :ref:`textureLod<shader_func_textureLod>`\ (\ samplerCube s, vec3 p, float lod) | |
- | | vec4 | | :ref:`textureLod<shader_func_textureLod>`\ (\ samplerCubeArray s, vec4 p, float lod) | |
- +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | | |gvec4_type| | | :ref:`textureProjLod<shader_func_textureProjLod>`\ (\ |gsampler2D| s, vec3 p, float lod) | Performs a texture read with projection/LOD. |
- | | |gvec4_type| | | :ref:`textureProjLod<shader_func_textureProjLod>`\ (\ |gsampler2D| s, vec4 p, float lod) | |
- | | |gvec4_type| | | :ref:`textureProjLod<shader_func_textureProjLod>`\ (\ |gsampler3D| s, vec4 p, float lod) | |
- +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | | |gvec4_type| | | :ref:`textureGrad<shader_func_textureGrad>`\ (\ |gsampler2D| s, vec2 p, vec2 dPdx, vec2 dPdy) | Performs a texture read with explicit gradients. |
- | | |gvec4_type| | | :ref:`textureGrad<shader_func_textureGrad>`\ (\ |gsampler2DArray| s, vec3 p, vec2 dPdx, vec2 dPdy) | |
- | | |gvec4_type| | | :ref:`textureGrad<shader_func_textureGrad>`\ (\ |gsampler3D| s, vec3 p, vec2 dPdx, vec2 dPdy) | |
- | | vec4 | | :ref:`textureGrad<shader_func_textureGrad>`\ (\ samplerCube s, vec3 p, vec3 dPdx, vec3 dPdy) | |
- | | vec4 | | :ref:`textureGrad<shader_func_textureGrad>`\ (\ samplerCubeArray s, vec3 p, vec3 dPdx, vec3 dPdy) | |
- +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | | |gvec4_type| | | :ref:`textureProjGrad<shader_func_textureProjGrad>`\ (\ |gsampler2D| s, vec3 p, vec2 dPdx, vec2 dPdy) | Performs a texture read with projection/LOD and with explicit |
- | | |gvec4_type| | | :ref:`textureProjGrad<shader_func_textureProjGrad>`\ (\ |gsampler2D| s, vec4 p, vec2 dPdx, vec2 dPdy) | |
- | | |gvec4_type| | | :ref:`textureProjGrad<shader_func_textureProjGrad>`\ (\ |gsampler3D| s, vec4 p, vec3 dPdx, vec3 dPdy) | |
- +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | | |gvec4_type| | | :ref:`texelFetch<shader_func_texelFetch>`\ (\ |gsampler2D| s, ivec2 p, int lod) | Fetches a single texel using integer coordinates. |
- | | |gvec4_type| | | :ref:`texelFetch<shader_func_texelFetch>`\ (\ |gsampler2DArray| s, ivec3 p, int lod) | |
- | | |gvec4_type| | | :ref:`texelFetch<shader_func_texelFetch>`\ (\ |gsampler3D| s, ivec3 p, int lod) | |
- +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | | |gvec4_type| | | :ref:`textureGather<shader_func_textureGather>`\ (\ |gsampler2D| s, vec2 p [, int comps] ) | Gathers four texels from a texture. |
- | | |gvec4_type| | | :ref:`textureGather<shader_func_textureGather>`\ (\ |gsampler2DArray| s, vec3 p [, int comps] ) | |
- | | vec4 | | :ref:`textureGather<shader_func_textureGather>`\ (\ samplerCube s, vec3 p [, int comps] ) | |
- +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | |vec_type| | :ref:`dFdx<shader_func_dFdx>`\ (\ |vec_type| p) | Derivative with respect to ``x`` window coordinate, |
- | | | automatic granularity. |
- +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | |vec_type| | :ref:`dFdxCoarse<shader_func_dFdxCoarse>`\ (\ |vec_type| p) | Derivative with respect to ``x`` window coordinate, |
- | | | course granularity. |
- | | | |
- | | | Not available when using the Compatibility renderer. |
- +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | |vec_type| | :ref:`dFdxFine<shader_func_dFdxFine>`\ (\ |vec_type| p) | Derivative with respect to ``x`` window coordinate, |
- | | | fine granularity. |
- | | | |
- | | | Not available when using the Compatibility renderer. |
- +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | |vec_type| | :ref:`dFdy<shader_func_dFdy>`\ (\ |vec_type| p) | Derivative with respect to ``y`` window coordinate, |
- | | | automatic granularity. |
- +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | |vec_type| | :ref:`dFdyCoarse<shader_func_dFdyCoarse>`\ (\ |vec_type| p) | Derivative with respect to ``y`` window coordinate, |
- | | | course granularity. |
- | | | |
- | | | Not available when using the Compatibility renderer. |
- +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | |vec_type| | :ref:`dFdyFine<shader_func_dFdyFine>`\ (\ |vec_type| p) | Derivative with respect to ``y`` window coordinate, |
- | | | fine granularity. |
- | | | |
- | | | Not available when using the Compatibility renderer. |
- +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | |vec_type| | :ref:`fwidth<shader_func_fwidth>`\ (\ |vec_type| p) | Sum of absolute derivative in ``x`` and ``y``. |
- +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | |vec_type| | :ref:`fwidthCoarse<shader_func_fwidthCoarse>`\ (\ |vec_type| p) | Sum of absolute derivative in ``x`` and ``y``. |
- | | | |
- | | | Not available when using the Compatibility renderer. |
- +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | |vec_type| | :ref:`fwidthFine<shader_func_fwidthFine>`\ (\ |vec_type| p) | Sum of absolute derivative in ``x`` and ``y``. |
- | | | |
- | | | Not available when using the Compatibility renderer. |
- +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- .. rst-class:: classref-descriptions-group
- Texture function descriptions
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- .. _shader_func_textureSize:
- .. rst-class:: classref-method
- ivec2 **textureSize**\ (\ |gsampler2D| s, int lod) :ref:`🔗<shader_func_textureSize>`
- .. rst-class:: classref-method
- ivec2 **textureSize**\ (\ samplerCube s, int lod) :ref:`🔗<shader_func_textureSize>`
- .. rst-class:: classref-method
- ivec2 **textureSize**\ (\ samplerCubeArray s, int lod) :ref:`🔗<shader_func_textureSize>`
- .. rst-class:: classref-method
- ivec3 **textureSize**\ (\ |gsampler2DArray| s, int lod) :ref:`🔗<shader_func_textureSize>`
- .. rst-class:: classref-method
- ivec3 **textureSize**\ (\ |gsampler3D| s, int lod) :ref:`🔗<shader_func_textureSize>`
- Retrieves the dimensions of a level of a texture.
- Returns the dimensions of level ``lod`` (if present) of the texture bound to sampler.
- The components in the return value are filled in, in order, with the width, height and depth
- of the texture. For the array forms, the last component of the return value is
- the number of layers in the texture array.
- :param s:
- The sampler to which the texture whose dimensions to retrieve is bound.
- :param lod:
- The level of the texture for which to retrieve the dimensions.
- :return:
- The dimensions of level ``lod`` (if present) of the texture bound to sampler.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/textureSize.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_textureQueryLod:
- .. rst-class:: classref-method
- vec2 **textureQueryLod**\ (\ |gsampler2D| s, vec2 p) :ref:`🔗<shader_func_textureQueryLod>`
- .. rst-class:: classref-method
- vec2 **textureQueryLod**\ (\ |gsampler2DArray| s, vec2 p) :ref:`🔗<shader_func_textureQueryLod>`
- .. rst-class:: classref-method
- vec2 **textureQueryLod**\ (\ |gsampler3D| s, vec3 p) :ref:`🔗<shader_func_textureQueryLod>`
- .. rst-class:: classref-method
- vec2 **textureQueryLod**\ (\ samplerCube s, vec3 p) :ref:`🔗<shader_func_textureQueryLod>`
- .. note:: Available only in the fragment shader.
- Compute the level-of-detail that would be used to sample from a texture.
- The mipmap array(s) that would be accessed is returned in the x component of
- the return value. The computed level-of-detail relative to the base level is
- returned in the y component of the return value.
- If called on an incomplete texture, the result of the operation is undefined.
- :param s:
- The sampler to which the texture whose level-of-detail will be queried is bound.
- :param p:
- The texture coordinates at which the level-of-detail will be queried.
- :return:
- See description.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/textureQueryLod.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_textureQueryLevels:
- .. rst-class:: classref-method
- int **textureQueryLevels**\ (\ |gsampler2D| s) :ref:`🔗<shader_func_textureQueryLevels>`
- .. rst-class:: classref-method
- int **textureQueryLevels**\ (\ |gsampler2DArray| s) :ref:`🔗<shader_func_textureQueryLevels>`
- .. rst-class:: classref-method
- int **textureQueryLevels**\ (\ |gsampler3D| s) :ref:`🔗<shader_func_textureQueryLevels>`
- .. rst-class:: classref-method
- int **textureQueryLevels**\ (\ samplerCube s) :ref:`🔗<shader_func_textureQueryLevels>`
- Compute the number of accessible mipmap levels of a texture.
- If called on an incomplete texture, or if no texture is associated with sampler, ``0`` is returned.
- :param s:
- The sampler to which the texture whose mipmap level count will be queried is bound.
- :return:
- The number of accessible mipmap levels in the texture, or ``0``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/textureQueryLevels.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_texture:
- .. rst-class:: classref-method
- |gvec4_type| **texture**\ (\ |gsampler2D| s, vec2 p [, float bias] ) :ref:`🔗<shader_func_texture>`
- .. rst-class:: classref-method
- |gvec4_type| **texture**\ (\ |gsampler2DArray| s, vec3 p [, float bias] ) :ref:`🔗<shader_func_texture>`
- .. rst-class:: classref-method
- |gvec4_type| **texture**\ (\ |gsampler3D| s, vec3 p [, float bias] ) :ref:`🔗<shader_func_texture>`
- .. rst-class:: classref-method
- vec4 **texture**\ (\ samplerCube s, vec3 p [, float bias] ) :ref:`🔗<shader_func_texture>`
- .. rst-class:: classref-method
- vec4 **texture**\ (\ samplerCubeArray s, vec4 p [, float bias] ) :ref:`🔗<shader_func_texture>`
- .. rst-class:: classref-method
- vec4 **texture**\ (\ samplerExternalOES s, vec2 p [, float bias] ) :ref:`🔗<shader_func_texture>`
- Retrieves texels from a texture.
- Samples texels from the texture bound to ``s`` at texture coordinate ``p``. An optional bias, specified in ``bias`` is
- included in the level-of-detail computation that is used to choose mipmap(s) from which to sample.
- For shadow forms, the last component of ``p`` is used as Dsub and the array layer is specified in the second to last
- component of ``p``. (The second component of ``p`` is unused for 1D shadow lookups.)
- For non-shadow variants, the array layer comes from the last component of P.
- :param s:
- The sampler to which the texture from which texels will be retrieved is bound.
- :param p:
- The texture coordinates at which texture will be sampled.
- :param bias:
- An optional bias to be applied during level-of-detail computation.
- :return:
- A texel.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/texture.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_textureProj:
- .. rst-class:: classref-method
- |gvec4_type| **textureProj**\ (\ |gsampler2D| s, vec3 p [, float bias] ) :ref:`🔗<shader_func_textureProj>`
- .. rst-class:: classref-method
- |gvec4_type| **textureProj**\ (\ |gsampler2D| s, vec4 p [, float bias] ) :ref:`🔗<shader_func_textureProj>`
- .. rst-class:: classref-method
- |gvec4_type| **textureProj**\ (\ |gsampler3D| s, vec4 p [, float bias] ) :ref:`🔗<shader_func_textureProj>`
- Perform a texture lookup with projection.
- The texture coordinates consumed from ``p``, not including the last component of ``p``, are
- divided by the last component of ``p``. The resulting 3rd component of ``p`` in the shadow
- forms is used as Dref. After these values are computed, the texture lookup proceeds as in texture.
- :param s:
- The sampler to which the texture from which texels will be retrieved is bound.
- :param p:
- The texture coordinates at which texture will be sampled.
- :param bias:
- Optional bias to be applied during level-of-detail computation.
- :return:
- A texel.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/textureProj.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_textureLod:
- .. rst-class:: classref-method
- |gvec4_type| **textureLod**\ (\ |gsampler2D| s, vec2 p, float lod) :ref:`🔗<shader_func_textureLod>`
- .. rst-class:: classref-method
- |gvec4_type| **textureLod**\ (\ |gsampler2DArray| s, vec3 p, float lod) :ref:`🔗<shader_func_textureLod>`
- .. rst-class:: classref-method
- |gvec4_type| **textureLod**\ (\ |gsampler3D| s, vec3 p, float lod) :ref:`🔗<shader_func_textureLod>`
- .. rst-class:: classref-method
- vec4 **textureLod**\ (\ samplerCube s, vec3 p, float lod) :ref:`🔗<shader_func_textureLod>`
- .. rst-class:: classref-method
- vec4 **textureLod**\ (\ samplerCubeArray s, vec4 p, float lod) :ref:`🔗<shader_func_textureLod>`
- Performs a texture lookup at coordinate ``p`` from the texture bound to sampler with
- an explicit level-of-detail as specified in ``lod``. ``lod`` specifies λbase and sets the
- partial derivatives as follows::
- δu/δx=0, δv/δx=0, δw/δx=0
- δu/δy=0, δv/δy=0, δw/δy=0
- :param s:
- The sampler to which the texture from which texels will be retrieved is bound.
- :param p:
- The texture coordinates at which texture will be sampled.
- :param lod:
- The explicit level-of-detail.
- :return:
- A texel.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/textureLod.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_textureProjLod:
- .. rst-class:: classref-method
- |gvec4_type| **textureProjLod**\ (\ |gsampler2D| s, vec3 p, float lod) :ref:`🔗<shader_func_textureProjLod>`
- .. rst-class:: classref-method
- |gvec4_type| **textureProjLod**\ (\ |gsampler2D| s, vec4 p, float lod) :ref:`🔗<shader_func_textureProjLod>`
- .. rst-class:: classref-method
- |gvec4_type| **textureProjLod**\ (\ |gsampler3D| s, vec4 p, float lod) :ref:`🔗<shader_func_textureProjLod>`
- Performs a texture lookup with projection from an explicitly specified level-of-detail.
- The texture coordinates consumed from P, not including the last component of ``p``, are
- divided by the last component of ``p``. The resulting 3rd component of ``p`` in the shadow
- forms is used as Dref. After these values are computed, the texture lookup proceeds as in
- `textureLod<shader_func_textureLod>`, with ``lod`` used to specify the level-of-detail from
- which the texture will be sampled.
- :param s:
- The sampler to which the texture from which texels will be retrieved is bound.
- :param p:
- The texture coordinates at which texture will be sampled.
- :param lod:
- The explicit level-of-detail from which to fetch texels.
- :return:
- a texel
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/textureProjLod.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_textureGrad:
- .. rst-class:: classref-method
- |gvec4_type| **textureGrad**\ (\ |gsampler2D| s, vec2 p, vec2 dPdx, vec2 dPdy) :ref:`🔗<shader_func_textureGrad>`
- .. rst-class:: classref-method
- |gvec4_type| **textureGrad**\ (\ |gsampler2DArray| s, vec3 p, vec2 dPdx, vec2 dPdy) :ref:`🔗<shader_func_textureGrad>`
- .. rst-class:: classref-method
- |gvec4_type| **textureGrad**\ (\ |gsampler3D| s, vec3 p, vec2 dPdx, vec2 dPdy) :ref:`🔗<shader_func_textureGrad>`
- .. rst-class:: classref-method
- vec4 **textureGrad**\ (\ samplerCube s, vec3 p, vec3 dPdx, vec3 dPdy) :ref:`🔗<shader_func_textureGrad>`
- .. rst-class:: classref-method
- vec4 **textureGrad**\ (\ samplerCubeArray s, vec3 p, vec3 dPdx, vec3 dPdy) :ref:`🔗<shader_func_textureGrad>`
- Performs a texture lookup at coordinate ``p`` from the texture bound to sampler with explicit texture coordinate gradiends as specified in ``dPdx`` and ``dPdy``. Set:
- - ``δs/δx=δp/δx`` for a 1D texture, ``δp.s/δx`` otherwise
- - ``δs/δy=δp/δy`` for a 1D texture, ``δp.s/δy`` otherwise
- - ``δt/δx=0.0`` for a 1D texture, ``δp.t/δx`` otherwise
- - ``δt/δy=0.0`` for a 1D texture, ``δp.t/δy`` otherwise
- - ``δr/δx=0.0`` for a 1D or 2D texture, ``δp.p/δx`` otherwise
- - ``δr/δy=0.0`` for a 1D or 2D texture, ``δp.p/δy`` otherwise
- For the cube version, the partial derivatives of ``p`` are assumed to be in the coordinate system used before texture coordinates are projected onto the appropriate cube face.
- :param s:
- The sampler to which the texture from which texels will be retrieved is bound.
- :param p:
- The texture coordinates at which texture will be sampled.
- :param dPdx:
- The partial derivative of P with respect to window x.
- :param dPdy:
- The partial derivative of P with respect to window y.
- :return:
- A texel.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/textureGrad.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_textureProjGrad:
- .. rst-class:: classref-method
- |gvec4_type| **textureProjGrad**\ (\ |gsampler2D| s, vec3 p, vec2 dPdx, vec2 dPdy) :ref:`🔗<shader_func_textureProjGrad>`
- .. rst-class:: classref-method
- |gvec4_type| **textureProjGrad**\ (\ |gsampler2D| s, vec4 p, vec2 dPdx, vec2 dPdy) :ref:`🔗<shader_func_textureProjGrad>`
- .. rst-class:: classref-method
- |gvec4_type| **textureProjGrad**\ (\ |gsampler3D| s, vec4 p, vec3 dPdx, vec3 dPdy) :ref:`🔗<shader_func_textureProjGrad>`
- Perform a texture lookup with projection and explicit gradients.
- The texture coordinates consumed from ``p``, not including the last component of ``p``, are divided by the last component of ``p``.
- After these values are computed, the texture lookup proceeds as in `textureGrad<shader_func_textureGrad>`, passing ``dPdx`` and ``dPdy`` as gradients.
- :param s:
- The sampler to which the texture from which texels will be retrieved is bound.
- :param p:
- The texture coordinates at which texture will be sampled.
- :param dPdx:
- The partial derivative of ``p`` with respect to window x.
- :param dPdy:
- The partial derivative of ``p`` with respect to window y.
- :return:
- A texel.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/textureProjGrad.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_texelFetch:
- .. rst-class:: classref-method
- |gvec4_type| **texelFetch**\ (\ |gsampler2D| s, ivec2 p, int lod) :ref:`🔗<shader_func_texelFetch>`
- .. rst-class:: classref-method
- |gvec4_type| **texelFetch**\ (\ |gsampler2DArray| s, ivec3 p, int lod) :ref:`🔗<shader_func_texelFetch>`
- .. rst-class:: classref-method
- |gvec4_type| **texelFetch**\ (\ |gsampler3D| s, ivec3 p, int lod) :ref:`🔗<shader_func_texelFetch>`
- Performs a lookup of a single texel from texture coordinate ``p`` in the texture bound to sampler.
- :param s:
- The sampler to which the texture from which texels will be retrieved is bound.
- :param p:
- The texture coordinates at which texture will be sampled.
- :param lod:
- Specifies the level-of-detail within the texture from which the texel will be fetched.
- :return:
- A texel.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/texelFetch.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_textureGather:
- .. rst-class:: classref-method
- |gvec4_type| **textureGather**\ (\ |gsampler2D| s, vec2 p [, int comps] ) :ref:`🔗<shader_func_textureGather>`
- .. rst-class:: classref-method
- |gvec4_type| **textureGather**\ (\ |gsampler2DArray| s, vec3 p [, int comps] ) :ref:`🔗<shader_func_textureGather>`
- .. rst-class:: classref-method
- vec4 **textureGather**\ (\ samplerCube s, vec3 p [, int comps] ) :ref:`🔗<shader_func_textureGather>`
- Gathers four texels from a texture.
- Returns the value::
- vec4(Sample_i0_j1(p, base).comps,
- Sample_i1_j1(p, base).comps,
- Sample_i1_j0(p, base).comps,
- Sample_i0_j0(p, base).comps);
- :param s:
- The sampler to which the texture from which texels will be retrieved is bound.
- :param p:
- The texture coordinates at which texture will be sampled.
- :param comps:
- *optional* the component of the source texture (0 -> x, 1 -> y, 2 -> z, 3 -> w) that will be used to generate the resulting vector. Zero if not specified.
- :return:
- The gathered texel.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/textureGather.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_dFdx:
- .. rst-class:: classref-method
- |vec_type| **dFdx**\ (\ |vec_type| p) :ref:`🔗<shader_func_dFdx>`
- .. note:: Available only in the fragment shader.
- Returns the partial derivative of ``p`` with respect to the window x coordinate using local differencing.
- Returns either :ref:`dFdxCoarse<shader_func_dFdxCoarse>` or :ref:`dFdxFine<shader_func_dfdxFine>`.
- The implementation may choose which calculation to perform based upon factors
- such as performance or the value of the API ``GL_FRAGMENT_SHADER_DERIVATIVE_HINT`` hint.
- .. warning::
- Expressions that imply higher order derivatives such as ``dFdx(dFdx(n))``
- have undefined results, as do mixed-order derivatives such as ``dFdx(dFdy(n))``.
- :param p:
- The expression of which to take the partial derivative.
- .. note:: It is assumed that the expression ``p`` is continuous and therefore expressions evaluated via non-uniform control flow may be undefined.
- :return:
- The partial derivative of ``p``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/dFdx.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_dFdxCoarse:
- .. rst-class:: classref-method
- |vec_type| **dFdxCoarse**\ (\ |vec_type| p) :ref:`🔗<shader_func_dFdxCoarse>`
- .. note::
- Available only in the fragment shader.
- Not available when using the Compatibility renderer.
- Returns the partial derivative of ``p`` with respect to the window x coordinate.
- Calculates derivatives using local differencing based on the value of ``p``
- for the current fragment's neighbors, and will possibly, but not necessarily,
- include the value for the current fragment. That is, over a given area, the
- implementation can compute derivatives in fewer unique locations than would
- be allowed for the corresponding :ref:`dFdxFine<shader_func_dFdxFine>` function.
- .. warning::
- Expressions that imply higher order derivatives such as ``dFdx(dFdx(n))``
- have undefined results, as do mixed-order derivatives such as ``dFdx(dFdy(n))``.
- :param p:
- The expression of which to take the partial derivative.
- .. note:: It is assumed that the expression ``p`` is continuous and therefore
- expressions evaluated via non-uniform control flow may be undefined.
- :return:
- The partial derivative of ``p``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/dFdxCoarse.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_dFdxFine:
- .. rst-class:: classref-method
- |vec_type| **dFdxFine**\ (\ |vec_type| p) :ref:`🔗<shader_func_dFdxFine>`
- .. note::
- Available only in the fragment shader.
- Not available when using the Compatibility renderer.
- Returns the partial derivative of ``p`` with respect to the window x coordinate.
- Calculates derivatives using local differencing based on the value of ``p`` for the current fragment and its immediate neighbor(s).
- .. warning::
- Expressions that imply higher order derivatives such as ``dFdx(dFdx(n))``
- have undefined results, as do mixed-order derivatives such as ``dFdx(dFdy(n))``.
- :param p:
- The expression of which to take the partial derivative.
- .. note:: It is assumed that the expression ``p`` is continuous and therefore expressions evaluated via non-uniform control flow may be undefined.
- :return:
- The partial derivative of ``p``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/dFdxFine.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_dFdy:
- .. rst-class:: classref-method
- |vec_type| **dFdy**\ (\ |vec_type| p) :ref:`🔗<shader_func_dFdy>`
- .. note:: Available only in the fragment shader.
- Returns the partial derivative of ``p`` with respect to the window y coordinate using local differencing.
- Returns either :ref:`dFdyCoarse<shader_func_dFdyCoarse>` or :ref:`dFdyFine<shader_func_dfdyFine>`.
- The implementation may choose which calculation to perform based upon factors
- such as performance or the value of the API ``GL_FRAGMENT_SHADER_DERIVATIVE_HINT`` hint.
- .. warning::
- Expressions that imply higher order derivatives such as ``dFdx(dFdx(n))``
- have undefined results, as do mixed-order derivatives such as ``dFdx(dFdy(n))``.
- :param p:
- The expression of which to take the partial derivative.
- .. note:: It is assumed that the expression ``p`` is continuous and therefore expressions evaluated via non-uniform control flow may be undefined.
- :return:
- The partial derivative of ``p``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/dFdy.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_dFdyCoarse:
- .. rst-class:: classref-method
- |vec_type| **dFdyCoarse**\ (\ |vec_type| p) :ref:`🔗<shader_func_dFdyCoarse>`
- .. note::
- Available only in the fragment shader.
- Not available when using the Compatibility renderer.
- Returns the partial derivative of ``p`` with respect to the window y coordinate.
- Calculates derivatives using local differencing based on the value of ``p`` for the current fragment's neighbors, and will possibly,
- but not necessarily, include the value for the current fragment. That is, over a given area, the implementation can compute derivatives in fewer unique locations than
- would be allowed for the corresponding dFdyFine and dFdyFine functions.
- .. warning:: Expressions that imply higher order derivatives such as ``dFdx(dFdx(n))`` have undefined results, as do mixed-order derivatives such as ``dFdx(dFdy(n))``.
- :param p:
- The expression of which to take the partial derivative.
- .. note:: It is assumed that the expression ``p`` is continuous and therefore expressions evaluated via non-uniform control flow may be undefined.
- :return:
- The partial derivative of ``p``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/dFdyCoarse.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_dFdyFine:
- .. rst-class:: classref-method
- |vec_type| **dFdyFine**\ (\ |vec_type| p) :ref:`🔗<shader_func_dFdyFine>`
- .. note::
- Available only in the fragment shader.
- Not available when using the Compatibility renderer.
- Returns the partial derivative of ``p`` with respect to the window y coordinate.
- Calculates derivatives using local differencing based on the value of ``p`` for the current fragment and its immediate neighbor(s).
- .. warning:: Expressions that imply higher order derivatives such as ``dFdx(dFdx(n))`` have undefined results, as do mixed-order derivatives such as ``dFdx(dFdy(n))``.
- :param p:
- The expression of which to take the partial derivative.
- .. note:: It is assumed that the expression ``p`` is continuous and therefore expressions evaluated via non-uniform control flow may be undefined.
- :return:
- The partial derivative of ``p``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/dFdyFine.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_fwidth:
- .. rst-class:: classref-method
- |vec_type| **fwidth**\ (\ |vec_type| p) :ref:`🔗<shader_func_fwidth>`
- Returns the sum of the absolute value of derivatives in x and y.
- Uses local differencing for the input argument ``p``.
- Equivalent to ``abs(dFdx(p)) + abs(dFdy(p))``.
- :param p:
- The expression of which to take the partial derivative.
- :return:
- The partial derivative.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/fwidth.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_fwidthCoarse:
- .. rst-class:: classref-method
- |vec_type| **fwidthCoarse**\ (\ |vec_type| p) :ref:`🔗<shader_func_fwidthCoarse>`
- .. note::
- Available only in the fragment shader.
- Not available when using the Compatibility renderer.
- Returns the sum of the absolute value of derivatives in x and y.
- Uses local differencing for the input argument p.
- Equivalent to ``abs(dFdxCoarse(p)) + abs(dFdyCoarse(p))``.
- :param p:
- The expression of which to take the partial derivative.
- :return:
- The partial derivative.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/fwidthCoarse.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_fwidthFine:
- .. rst-class:: classref-method
- |vec_type| **fwidthFine**\ (\ |vec_type| p) :ref:`🔗<shader_func_fwidthFine>`
- .. note::
- Available only in the fragment shader.
- Not available when using the Compatibility renderer.
- Returns the sum of the absolute value of derivatives in x and y.
- Uses local differencing for the input argument p.
- Equivalent to ``abs(dFdxFine(p)) + abs(dFdyFine(p))``.
- :param p:
- The expression of which to take the partial derivative.
- :return:
- The partial derivative.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/fwidthFine.xhtml
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-reftable-group
- Packing and unpacking functions
- -------------------------------
- These functions convert floating-point numbers into various sized integers and
- then pack those integers into a single 32bit unsigned integer. The 'unpack'
- functions perform the opposite operation, returning the original
- floating-point numbers.
- .. table::
- :class: nowrap-col2
- :widths: auto
- +------------+------------------------------------------------------------------------+--------------------------------------------------------------+
- | | uint | | :ref:`packHalf2x16<shader_func_packHalf2x16>`\ (\ vec2 v) | Convert two 32-bit floats to 16 bit floats and pack them. |
- | | vec2 | | :ref:`unpackHalf2x16<shader_func_unpackHalf2x16>`\ (\ uint v) | |
- +------------+------------------------------------------------------------------------+--------------------------------------------------------------+
- | | uint | | :ref:`packUnorm2x16<shader_func_packUnorm2x16>`\ (\ vec2 v) | Convert two normalized (range 0..1) 32-bit floats |
- | | vec2 | | :ref:`unpackUnorm2x16<shader_func_unpackUnorm2x16>`\ (\ uint v) | to 16-bit floats and pack them. |
- +------------+------------------------------------------------------------------------+--------------------------------------------------------------+
- | | uint | | :ref:`packSnorm2x16<shader_func_packSnorm2x16>`\ (\ vec2 v) | Convert two signed normalized (range -1..1) 32-bit floats |
- | | vec2 | | :ref:`unpackSnorm2x16<shader_func_unpackSnorm2x16>`\ (\ uint v) | to 16-bit floats and pack them. |
- +------------+------------------------------------------------------------------------+--------------------------------------------------------------+
- | | uint | | :ref:`packUnorm4x8<shader_func_packUnorm4x8>`\ (\ vec4 v) | Convert four normalized (range 0..1) 32-bit floats |
- | | vec4 | | :ref:`unpackUnorm4x8<shader_func_unpackUnorm4x8>`\ (\ uint v) | into 8-bit floats and pack them. |
- +------------+------------------------------------------------------------------------+--------------------------------------------------------------+
- | | uint | | :ref:`packSnorm4x8<shader_func_packSnorm4x8>`\ (\ vec4 v) | Convert four signed normalized (range -1..1) 32-bit floats |
- | | vec4 | | :ref:`unpackSnorm4x8<shader_func_unpackSnorm4x8>`\ (\ uint v) | into 8-bit floats and pack them. |
- +------------+------------------------------------------------------------------------+--------------------------------------------------------------+
- .. rst-class:: classref-descriptions-group
- Packing and unpacking function descriptions
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- .. _shader_func_packHalf2x16:
- .. rst-class:: classref-method
- uint **packHalf2x16**\ (\ vec2 v) :ref:`🔗<shader_func_packHalf2x16>`
- Converts two 32-bit floating-point quantities to 16-bit floating-point
- quantities and packs them into a single 32-bit integer.
- Returns an unsigned integer obtained by converting the components of a two-component floating-point vector to
- the 16-bit floating-point representation found in the OpenGL Specification, and then packing these two
- 16-bit integers into a 32-bit unsigned integer. The first vector component specifies the 16 least-significant
- bits of the result; the second component specifies the 16 most-significant bits.
- :param v:
- A vector of two 32-bit floating-point values that are to be converted to 16-bit representation and packed into the result.
- :return:
- The packed value.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/packHalf2x16.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_unpackHalf2x16:
- .. rst-class:: classref-method
- vec2 **unpackHalf2x16**\ (\ uint v) :ref:`🔗<shader_func_unpackHalf2x16>`
- Inverse of :ref:`packHalf2x16<shader_func_packHalf2x16>`.
- Unpacks a 32-bit integer into two 16-bit floating-point values, converts them to 32-bit floating-point values, and puts them into a vector.
- The first component of the vector is obtained from the 16 least-significant bits of ``v``; the second component is obtained from the
- 16 most-significant bits of ``v``.
- :param v:
- A single 32-bit unsigned integer containing 2 packed 16-bit floating-point values.
- :return:
- Two unpacked floating-point values.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/unpackHalf2x16.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_packUnorm2x16:
- .. rst-class:: classref-method
- uint **packUnorm2x16**\ (\ vec2 v) :ref:`🔗<shader_func_packUnorm2x16>`
- Pack floating-point values into an unsigned integer.
- Converts each component of the normalized floating-point value v into 16-bit integer values and then packs the results into a 32-bit unsigned integer.
- The conversion for component c of ``v`` to fixed-point is performed as follows::
- round(clamp(c, 0.0, 1.0) * 65535.0)
- The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.
- :param v:
- A vector of values to be packed into an unsigned integer.
- :return:
- Unsigned 32 bit integer containing the packed encoding of the vector.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/packUnorm.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_unpackUnorm2x16:
- .. rst-class:: classref-method
- vec2 **unpackUnorm2x16**\ (\ uint v) :ref:`🔗<shader_func_unpackUnorm2x16>`
- Unpack floating-point values from an unsigned integer.
- Unpack single 32-bit unsigned integers into a pair of 16-bit unsigned integers.
- Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
- The conversion for unpacked fixed point value f to floating-point is performed as follows:
- f / 65535.0
- The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.
- :param v:
- An unsigned integer containing packed floating-point values.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/unpackUnorm.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_packSnorm2x16:
- .. rst-class:: classref-method
- uint **packSnorm2x16**\ (\ vec2 v) :ref:`🔗<shader_func_packSnorm2x16>`
- Packs floating-point values into an unsigned integer.
- Convert each component of the normalized floating-point value ``v`` into 16-bit integer values and then packs the results into a 32-bit unsigned integer.
- The conversion for component c of ``v`` to fixed-point is performed as follows::
- round(clamp(c, -1.0, 1.0) * 32767.0)
- The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.
- :param v:
- A vector of values to be packed into an unsigned integer.
- :return:
- Unsigned 32 bit integer containing the packed encoding of the vector.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/packUnorm.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_unpackSnorm2x16:
- .. rst-class:: classref-method
- vec2 **unpackSnorm2x16**\ (\ uint v) :ref:`🔗<shader_func_unpackSnorm2x16>`
- Unpacks floating-point values from an unsigned integer.
- Unpacks single 32-bit unsigned integers into a pair of 16-bit signed integers.
- Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
- The conversion for unpacked fixed point value f to floating-point is performed as follows:
- clamp(f / 32727.0, -1.0, 1.0)
- The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.
- :param v:
- An unsigned integer containing packed floating-point values.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/unpackUnorm.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_packUnorm4x8:
- .. rst-class:: classref-method
- uint **packUnorm4x8**\ (\ vec4 v) :ref:`🔗<shader_func_packUnorm4x8>`
- Packs floating-point values into an unsigned integer.
- Converts each component of the normalized floating-point value ``v`` into 16-bit integer values and then packs the results into a 32-bit unsigned integer.
- The conversion for component c of ``v`` to fixed-point is performed as follows::
- round(clamp(c, 0.0, 1.0) * 255.0)
- The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.
- :param v:
- A vector of values to be packed into an unsigned integer.
- :return:
- Unsigned 32 bit integer containing the packed encoding of the vector.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/packUnorm.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_unpackUnorm4x8:
- .. rst-class:: classref-method
- vec4 **unpackUnorm4x8**\ (\ uint v) :ref:`🔗<shader_func_unpackUnorm4x8>`
- Unpacks floating-point values from an unsigned integer.
- Unpacks single 32-bit unsigned integers into four 8-bit unsigned integers.
- Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
- The conversion for unpacked fixed point value f to floating-point is performed as follows:
- f / 255.0
- The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.
- :param v:
- An unsigned integer containing packed floating-point values.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/unpackUnorm.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_packSnorm4x8:
- .. rst-class:: classref-method
- uint **packSnorm4x8**\ (\ vec4 v) :ref:`🔗<shader_func_packSnorm4x8>`
- Packs floating-point values into an unsigned integer.
- Convert each component of the normalized floating-point value ``v`` into 16-bit integer values and then packs the results into a 32-bit unsigned integer.
- The conversion for component c of ``v`` to fixed-point is performed as follows::
- round(clamp(c, -1.0, 1.0) * 127.0)
- The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.
- :param v:
- A vector of values to be packed into an unsigned integer.
- :return:
- Unsigned 32 bit integer containing the packed encoding of the vector.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/packUnorm.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_unpackSnorm4x8:
- .. rst-class:: classref-method
- vec4 **unpackSnorm4x8**\ (\ uint v) :ref:`🔗<shader_func_unpackSnorm4x8>`
- Unpack floating-point values from an unsigned integer.
- Unpack single 32-bit unsigned integers into four 8-bit signed integers.
- Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
- The conversion for unpacked fixed point value f to floating-point is performed as follows:
- clamp(f / 127.0, -1.0, 1.0)
- The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.
- :param v:
- An unsigned integer containing packed floating-point values.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/unpackUnorm.xhtml
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-reftable-group
- Bitwise functions
- -------------------
- .. table::
- :class: nowrap-col2
- :widths: auto
- +-------------------+---------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | | |vec_int_type| | | :ref:`bitfieldExtract<shader_func_bitfieldExtract>`\ (\ |vec_int_type| value, int offset, int bits) | Extracts a range of bits from an integer. |
- | | |vec_uint_type| | | :ref:`bitfieldExtract<shader_func_bitfieldExtract>`\ (\ |vec_uint_type| value, int offset, int bits) | |
- +-------------------+---------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | | |vec_int_type| | | :ref:`bitfieldInsert<shader_func_bitfieldInsert>`\ (\ |vec_int_type| base, |vec_int_type| insert, int offset, int bits) | Insert a range of bits into an integer. |
- | | |vec_uint_type| | | :ref:`bitfieldInsert<shader_func_bitfieldInsert>`\ (\ |vec_uint_type| base, |vec_uint_type| insert, int offset, int bits) | |
- +-------------------+---------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | | |vec_int_type| | | :ref:`bitfieldReverse<shader_func_bitfieldReverse>`\ (\ |vec_int_type| value) | Reverse the order of bits in an integer. |
- | | |vec_uint_type| | | :ref:`bitfieldReverse<shader_func_bitfieldReverse>`\ (\ |vec_uint_type| value) | |
- +-------------------+---------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | | |vec_int_type| | | :ref:`bitCount<shader_func_bitCount>`\ (\ |vec_int_type| value) | Counts the number of 1 bits in an integer. |
- | | |vec_uint_type| | | :ref:`bitCount<shader_func_bitCount>`\ (\ |vec_uint_type| value) | |
- +-------------------+---------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | | |vec_int_type| | | :ref:`findLSB<shader_func_findLSB>`\ (\ |vec_int_type| value) | Find the index of the least significant bit set to 1 in an integer. |
- | | |vec_uint_type| | | :ref:`findLSB<shader_func_findLSB>`\ (\ |vec_uint_type| value) | |
- +-------------------+---------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | | |vec_int_type| | | :ref:`findMSB<shader_func_findMSB>`\ (\ |vec_int_type| value) | Find the index of the most significant bit set to 1 in an integer. |
- | | |vec_uint_type| | | :ref:`findMSB<shader_func_findMSB>`\ (\ |vec_uint_type| value) | |
- +-------------------+---------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | | |void| | | :ref:`imulExtended<shader_func_imulExtended>`\ (\ |vec_int_type| x, |vec_int_type| y, out |vec_int_type| msb, out |vec_int_type| lsb) | Multiplies two 32-bit numbers and produce a 64-bit result. |
- | | |void| | | :ref:`umulExtended<shader_func_umulExtended>`\ (\ |vec_uint_type| x, |vec_uint_type| y, out |vec_uint_type| msb, out |vec_uint_type| lsb) | |
- +-------------------+---------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | |vec_uint_type| | :ref:`uaddCarry<shader_func_uaddCarry>`\ (\ |vec_uint_type| x, |vec_uint_type| y, out |vec_uint_type| carry) | Adds two unsigned integers and generates carry. |
- +-------------------+---------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | |vec_uint_type| | :ref:`usubBorrow<shader_func_usubBorrow>`\ (\ |vec_uint_type| x, |vec_uint_type| y, out |vec_uint_type| borrow) | Subtracts two unsigned integers and generates borrow. |
- +-------------------+---------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | |vec_type| | :ref:`ldexp<shader_func_ldexp>`\ (\ |vec_type| x, out |vec_int_type| exp) | Assemble a floating-point number from a value and exponent. |
- +-------------------+---------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- | |vec_type| | :ref:`frexp<shader_func_frexp>`\ (\ |vec_type| x, out |vec_int_type| exp) | Splits a floating-point number (``x``) into significand integral |
- | | | components |
- +-------------------+---------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
- .. rst-class:: classref-descriptions-group
- Bitwise function descriptions
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- .. _shader_func_bitfieldExtract:
- .. rst-class:: classref-method
- |vec_int_type| **bitfieldExtract**\ (\ |vec_int_type| value, int offset, int bits) :ref:`🔗<shader_func_bitfieldExtract>`
- Extracts a subset of the bits of ``value`` and returns it in the least significant bits of the result.
- The range of bits extracted is ``[offset, offset + bits - 1]``.
- The most significant bits of the result will be set to zero.
- .. note::
- If bits is zero, the result will be zero.
- .. warning::
- The result will be undefined if:
-
- - offset or bits is negative.
- - if the sum of offset and bits is greater than the number of bits used to store the operand.
- :param value:
- The integer from which to extract bits.
- :param offset:
- The index of the first bit to extract.
- :param bits:
- The number of bits to extract.
- :return:
- Integer with the requested bits.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/bitfieldExtract.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. rst-class:: classref-method
- |vec_uint_type| **bitfieldExtract**\ (\ |vec_uint_type| value, int offset, int bits) :ref:`🔗<shader_func_bitfieldExtract>`
- |componentwise|
- Extracts a subset of the bits of ``value`` and returns it in the least significant bits of the result.
- The range of bits extracted is ``[offset, offset + bits - 1]``.
- The most significant bits will be set to the value of ``offset + base - 1`` (i.e., it is sign extended to the width of the return type).
- .. note::
- If bits is zero, the result will be zero.
- .. warning::
- The result will be undefined if:
- - offset or bits is negative.
- - if the sum of offset and bits is greater than the number of bits used to store the operand.
- :param value:
- The integer from which to extract bits.
- :param offset:
- The index of the first bit to extract.
- :param bits:
- The number of bits to extract.
- :return:
- Integer with the requested bits.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/bitfieldExtract.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_bitfieldInsert:
- .. rst-class:: classref-method
- |vec_uint_type| **bitfieldExtract**\ (\ |vec_uint_type| value, int offset, int bits) :ref:`🔗<shader_func_bitfieldInsert>`
- .. rst-class:: classref-method
- |vec_uint_type| **bitfieldInsert**\ (\ |vec_uint_type| base, |vec_uint_type| insert, int offset, int bits) :ref:`🔗<shader_func_bitfieldInsert>`
- |componentwise|
- Inserts the ``bits`` least significant bits of ``insert`` into ``base`` at offset ``offset``.
- The returned value will have bits [offset, offset + bits + 1] taken from [0, bits - 1] of ``insert`` and
- all other bits taken directly from the corresponding bits of base.
- .. note:: If bits is zero, the result will be the original value of base.
- .. warning::
- The result will be undefined if:
- - offset or bits is negative.
- - if the sum of offset and bits is greater than the number of bits used to store the operand.
- :param base:
- The integer into which to insert ``insert``.
- :param insert:
- The value of the bits to insert.
- :param offset:
- The index of the first bit to insert.
- :param bits:
- The number of bits to insert.
- :return:
- ``base`` with inserted bits.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/bitfieldInsert.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_bitfieldReverse:
- .. rst-class:: classref-method
- |vec_int_type| **bitfieldReverse**\ (\ |vec_int_type| value) :ref:`🔗<shader_func_bitfieldReverse>`
- .. rst-class:: classref-method
- |vec_uint_type| **bitfieldReverse**\ (\ |vec_uint_type| value) :ref:`🔗<shader_func_bitfieldReverse>`
- |componentwise|
- Reverse the order of bits in an integer.
- The bit numbered ``n`` will be taken from bit ``(bits - 1) - n`` of ``value``, where bits is the total number of bits used to represent ``value``.
- :param value:
- The value whose bits to reverse.
- :return:
- ``value`` but with its bits reversed.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/bitfieldReverse.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_bitCount:
- .. rst-class:: classref-method
- |vec_int_type| **bitCount**\ (\ |vec_int_type| value) :ref:`🔗<shader_func_bitCount>`
- .. rst-class:: classref-method
- |vec_uint_type| **bitCount**\ (\ |vec_uint_type| value) :ref:`🔗<shader_func_bitCount>`
- |componentwise|
- Counts the number of 1 bits in an integer.
- :param value:
- The value whose bits to count.
- :return:
- The number of bits that are set to 1 in the binary representation of ``value``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/bitCount.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_findLSB:
- .. rst-class:: classref-method
- |vec_int_type| **findLSB**\ (\ |vec_int_type| value) :ref:`🔗<shader_func_findLSB>`
- .. rst-class:: classref-method
- |vec_uint_type| **findLSB**\ (\ |vec_uint_type| value) :ref:`🔗<shader_func_findLSB>`
- |componentwise|
- Find the index of the least significant bit set to ``1``.
- .. note:: If ``value`` is zero, ``-1`` will be returned.
- :param value:
- The value whose bits to scan.
- :return:
- The bit number of the least significant bit that is set to 1 in the binary representation of value.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/findLSB.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_findMSB:
- .. rst-class:: classref-method
- |vec_int_type| **findMSB**\ (\ |vec_int_type| value) :ref:`🔗<shader_func_findMSB>`
- .. rst-class:: classref-method
- |vec_uint_type| **findMSB**\ (\ |vec_uint_type| value) :ref:`🔗<shader_func_findMSB>`
- |componentwise|
- Find the index of the most significant bit set to 1.
- .. note::
- For signed integer types, the sign bit is checked first and then:
- - For positive integers, the result will be the bit number of the most significant bit that is set to 1.
- - For negative integers, the result will be the bit number of the most significant bit set to 0.
- .. note:: For a value of zero or negative 1, -1 will be returned.
- :param value:
- The value whose bits to scan.
- :return:
- The bit number of the most significant bit that is set to 1 in the binary representation of value.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/findMSB.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_imulExtended:
- .. rst-class:: classref-method
- |void| **imulExtended**\ (\ |vec_int_type| x, |vec_int_type| y, out |vec_int_type| msb, out |vec_int_type| lsb) :ref:`🔗<shader_func_imulExtended>`
- |componentwise|
- Perform 32-bit by 32-bit signed multiplication to produce a 64-bit result.
- The 32 least significant bits of this product are returned in ``lsb`` and the 32 most significant bits are returned in ``msb``.
- :param x:
- The first multiplicand.
- :param y:
- The second multiplicand.
- :param msb:
- The variable to receive the most significant word of the product.
- :param lsb:
- The variable to receive the least significant word of the product.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/umulExtended.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_umulExtended:
- .. rst-class:: classref-method
- |void| **umulExtended**\ (\ |vec_uint_type| x, |vec_uint_type| y, out |vec_uint_type| msb, out |vec_uint_type| lsb) :ref:`🔗<shader_func_umulExtended>`
- |componentwise|
- Perform 32-bit by 32-bit unsigned multiplication to produce a 64-bit result.
- The 32 least significant bits of this product are returned in ``lsb`` and the 32 most significant bits are returned in ``msb``.
- :param x:
- The first multiplicand.
- :param y:
- The second multiplicand.
- :param msb:
- The variable to receive the most significant word of the product.
- :param lsb:
- The variable to receive the least significant word of the product.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/umulExtended.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_uaddCarry:
- .. rst-class:: classref-method
- |vec_uint_type| **uaddCarry**\ (\ |vec_uint_type| x, |vec_uint_type| y, out |vec_uint_type| carry) :ref:`🔗<shader_func_uaddCarry>`
- |componentwise|
- Add unsigned integers and generate carry.
- adds two 32-bit unsigned integer variables (scalars or vectors) and generates a 32-bit unsigned integer result, along with a carry output.
- The value carry is .
- :param x:
- The first operand.
- :param y:
- The second operand.
- :param carry:
- 0 if the sum is less than 2\ :sup:`32`, otherwise 1.
- :return:
- ``(x + y) % 2^32``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/uaddCarry.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_usubBorrow:
- .. rst-class:: classref-method
- |vec_uint_type| **usubBorrow**\ (\ |vec_uint_type| x, |vec_uint_type| y, out |vec_uint_type| borrow) :ref:`🔗<shader_func_usubBorrow>`
- |componentwise|
- Subtract unsigned integers and generate borrow.
- :param x:
- The first operand.
- :param y:
- The second operand.
- :param borrow:
- ``0`` if ``x >= y``, otherwise ``1``.
- :return:
- The difference of ``x`` and ``y`` if non-negative, or 2\ :sup:`32` plus that difference otherwise.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/usubBorrow.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_ldexp:
- .. rst-class:: classref-method
- |vec_type| **ldexp**\ (\ |vec_type| x, out |vec_int_type| exp) :ref:`🔗<shader_func_ldexp>`
- |componentwise|
- Assembles a floating-point number from a value and exponent.
- .. warning::
- If this product is too large to be represented in the floating-point
- type, the result is undefined.
- :param x:
- The value to be used as a source of significand.
- :param exp:
- The value to be used as a source of exponent.
- :return:
- ``x * 2^exp``
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/ldexp.xhtml
- .. rst-class:: classref-item-separator
- ----
- .. _shader_func_frexp:
- .. rst-class:: classref-method
- |vec_type| **frexp**\ (\ |vec_type| x, out |vec_int_type| exp) :ref:`🔗<shader_func_frexp>`
- |componentwise|
- Extracts ``x`` into a floating-point significand in the range ``[0.5, 1.0)`` and in integral exponent of two, such that::
- x = significand * 2 ^ exponent
- For a floating-point value of zero, the significand and exponent are both zero.
- .. warning:: For a floating-point value that is an infinity or a floating-point NaN, the results are undefined.
- :param x:
- The value from which significand and exponent are to be extracted.
- :param exp:
- The variable into which to place the exponent of ``x``.
- :return:
- The significand of ``x``.
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/frexp.xhtml
- .. rst-class:: classref-section-separator
- ----
- .. |void| replace:: :abbr:`void (No return value.)`
- .. |vec_type| replace:: :abbr:`vec_type (Any of: float, vec2, vec3, vec4)`
- .. |vec_int_type| replace:: :abbr:`vec_int_type (Any of: int, ivec2, ivec3, ivec4)`
- .. |vec_uint_type| replace:: :abbr:`vec_uint_type (Any of: float, uvec2, uvec3, uvec4)`
- .. |vec_bool_type| replace:: :abbr:`vec_bool_type (Any of: bool, bvec2, bvec3, bvec4)`
- .. |gsampler2D| replace:: :abbr:`gsampler2D (Any of: sampler2D, isampler2D, uSampler2D)`
- .. |gsampler2DArray| replace:: :abbr:`gsampler2DArray (Any of: sampler2DArray, isampler2DArray, uSampler2DArray)`
- .. |gsampler3D| replace:: :abbr:`gsampler3D (Any of: sampler3D, isampler3D, uSampler3D)`
- .. |mat_type| replace:: :abbr:`mat_type (Any of: mat2, mat3, mat4)`
- .. |gvec4_type| replace:: :abbr:`gvec4_type (Any of: vec4, ivec4, uvec4)`
- .. |componentwise| replace:: :ref:`Component-wise Function<shading_componentwise>`.
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