shader_functions.rst 151 KB

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  1. .. _doc_shader_functions:
  2. Built-in functions
  3. ==================
  4. Godot supports a large number of built-in functions, conforming roughly to the
  5. GLSL ES 3.0 specification.
  6. .. note::
  7. The following type aliases only used in documentation to reduce repetitive function declarations.
  8. They can each refer to any of several actual types.
  9. +-----------------+-----------------------------------------------------+--------------------------+
  10. | alias | actual types | glsl documentation alias |
  11. +=================+=====================================================+==========================+
  12. | vec_type | float, vec2, vec3, or vec4 | genType |
  13. +-----------------+-----------------------------------------------------+--------------------------+
  14. | vec_int_type | int, ivec2, ivec3, or ivec4 | genIType |
  15. +-----------------+-----------------------------------------------------+--------------------------+
  16. | vec_uint_type | uint, uvec2, uvec3, or uvec4 | genUType |
  17. +-----------------+-----------------------------------------------------+--------------------------+
  18. | vec_bool_type | bool, bvec2, bvec3, or bvec4 | genBType |
  19. +-----------------+-----------------------------------------------------+--------------------------+
  20. | mat_type | mat2, mat3, or mat4 | mat |
  21. +-----------------+-----------------------------------------------------+--------------------------+
  22. | gvec4_type | vec4, ivec4, or uvec4 | gvec4 |
  23. +-----------------+-----------------------------------------------------+--------------------------+
  24. | gsampler2D | sampler2D, isampler2D, or uSampler2D | gsampler2D |
  25. +-----------------+-----------------------------------------------------+--------------------------+
  26. | gsampler2DArray | sampler2DArray, isampler2DArray, or uSampler2DArray | gsampler2DArray |
  27. +-----------------+-----------------------------------------------------+--------------------------+
  28. | gsampler3D | sampler3D, isampler3D, or uSampler3D | gsampler3D |
  29. +-----------------+-----------------------------------------------------+--------------------------+
  30. If any of these are specified for multiple parameters, they must all be the same type unless otherwise noted.
  31. .. _shading_componentwise:
  32. .. note::
  33. Many functions that accept one or more vectors or matrices perform the described function on each component of the vector/matrix.
  34. Some examples:
  35. .. table::
  36. :class: nowrap-col2 nowrap-col1
  37. :widths: auto
  38. +---------------------------------------+-----------------------------------------------------+
  39. | Operation | Equivalent Scalar Operation |
  40. +=======================================+=====================================================+
  41. | ``sqrt(vec2(4, 64))`` | ``vec2(sqrt(4), sqrt(64))`` |
  42. +---------------------------------------+-----------------------------------------------------+
  43. | ``min(vec2(3, 4), 1)`` | ``vec2(min(3, 1), min(4, 1))`` |
  44. +---------------------------------------+-----------------------------------------------------+
  45. | ``min(vec3(1, 2, 3),vec3(5, 1, 3))`` | ``vec3(min(1, 5), min(2, 1), min(3, 3))`` |
  46. +---------------------------------------+-----------------------------------------------------+
  47. | ``pow(vec3(3, 8, 5 ), 2)`` | ``vec3(pow(3, 2), pow(8, 2), pow(5, 2))`` |
  48. +---------------------------------------+-----------------------------------------------------+
  49. | ``pow(vec3(3, 8, 5), vec3(1, 2, 4))`` | ``vec3(pow(3, 1), pow(8, 2), pow(5, 4))`` |
  50. +---------------------------------------+-----------------------------------------------------+
  51. The `GLSL Language Specification <http://www.opengl.org/registry/doc/GLSLangSpec.4.30.6.pdf>`_ says under section 5.10 Vector and Matrix Operations:
  52. With a few exceptions, operations are component-wise. Usually, when an operator operates on a
  53. vector or matrix, it is operating independently on each component of the vector or matrix,
  54. in a component-wise fashion. [...] The exceptions are matrix multiplied by vector,
  55. vector multiplied by matrix, and matrix multiplied by matrix. These do not operate component-wise,
  56. but rather perform the correct linear algebraic multiply.
  57. These function descriptions are adapted and modified from
  58. `official OpenGL documentation <https://registry.khronos.org/OpenGL-Refpages/gl4/>`__
  59. originally published by Khronos Group under the
  60. `Open Publication License <https://opencontent.org/openpub>`__.
  61. Each function description links to the corresponding official OpenGL
  62. documentation. Modification history for this page can be found on
  63. `GitHub <https://github.com/godotengine/godot-docs/blob/master/tutorials/shaders/shader_reference/shader_functions.rst>`__.
  64. .. rst-class:: classref-section-separator
  65. ----
  66. .. rst-class:: classref-reftable-group
  67. Trigonometric functions
  68. -----------------------
  69. .. table::
  70. :class: nowrap-col2
  71. :widths: auto
  72. +-----------------+-----------------------------------------------------------------+-----------------------------+
  73. | Return Type | Function | Description / Return value |
  74. +=================+=================================================================+=============================+
  75. | |vec_type| | :ref:`radians<shader_func_radians>`\ (\ |vec_type| degrees) | Convert degrees to radians. |
  76. +-----------------+-----------------------------------------------------------------+-----------------------------+
  77. | |vec_type| | :ref:`degrees<shader_func_degrees>`\ (\ |vec_type| radians) | Convert radians to degrees. |
  78. +-----------------+-----------------------------------------------------------------+-----------------------------+
  79. | |vec_type| | :ref:`sin<shader_func_sin>`\ (\ |vec_type| x) | Sine. |
  80. +-----------------+-----------------------------------------------------------------+-----------------------------+
  81. | |vec_type| | :ref:`cos<shader_func_cos>`\ (\ |vec_type| x) | Cosine. |
  82. +-----------------+-----------------------------------------------------------------+-----------------------------+
  83. | |vec_type| | :ref:`tan<shader_func_tan>`\ (\ |vec_type| x) | Tangent. |
  84. +-----------------+-----------------------------------------------------------------+-----------------------------+
  85. | |vec_type| | :ref:`asin<shader_func_asin>`\ (\ |vec_type| x) | Arc sine. |
  86. +-----------------+-----------------------------------------------------------------+-----------------------------+
  87. | |vec_type| | :ref:`acos<shader_func_acos>`\ (\ |vec_type| x) | Arc cosine. |
  88. +-----------------+-----------------------------------------------------------------+-----------------------------+
  89. | | |vec_type| | | :ref:`atan<shader_func_atan>`\ (\ |vec_type| y_over_x) | Arc tangent. |
  90. | | |vec_type| | | :ref:`atan<shader_func_atan2>`\ (\ |vec_type| y, |vec_type| x)| |
  91. +-----------------+-----------------------------------------------------------------+-----------------------------+
  92. | |vec_type| | :ref:`sinh<shader_func_sinh>`\ (\ |vec_type| x) | Hyperbolic sine. |
  93. +-----------------+-----------------------------------------------------------------+-----------------------------+
  94. | |vec_type| | :ref:`cosh<shader_func_cosh>`\ (\ |vec_type| x) | Hyperbolic cosine. |
  95. +-----------------+-----------------------------------------------------------------+-----------------------------+
  96. | |vec_type| | :ref:`tanh<shader_func_tanh>`\ (\ |vec_type| x) | Hyperbolic tangent. |
  97. +-----------------+-----------------------------------------------------------------+-----------------------------+
  98. | |vec_type| | :ref:`asinh<shader_func_asinh>`\ (\ |vec_type| x) | Arc hyperbolic sine. |
  99. +-----------------+-----------------------------------------------------------------+-----------------------------+
  100. | |vec_type| | :ref:`acosh<shader_func_acosh>`\ (\ |vec_type| x) | Arc hyperbolic cosine. |
  101. +-----------------+-----------------------------------------------------------------+-----------------------------+
  102. | |vec_type| | :ref:`atanh<shader_func_atanh>`\ (\ |vec_type| x) | Arc hyperbolic tangent. |
  103. +-----------------+-----------------------------------------------------------------+-----------------------------+
  104. .. rst-class:: classref-descriptions-group
  105. Trigonometric function descriptions
  106. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  107. .. _shader_func_radians:
  108. .. rst-class:: classref-method
  109. |vec_type| **radians**\ (\ |vec_type| degrees) :ref:`🔗<shader_func_radians>`
  110. |componentwise|
  111. Converts a quantity specified in degrees into radians, with the formula
  112. ``degrees * (PI / 180)``.
  113. :param degrees:
  114. The quantity, in degrees, to be converted to radians.
  115. :return:
  116. The input ``degrees`` converted to radians.
  117. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/radians.xhtml
  118. .. rst-class:: classref-item-separator
  119. ----
  120. .. _shader_func_degrees:
  121. .. rst-class:: classref-method
  122. |vec_type| **degrees**\ (\ |vec_type| radians) :ref:`🔗<shader_func_degrees>`
  123. |componentwise|
  124. Converts a quantity specified in radians into degrees, with the formula
  125. ``radians * (180 / PI)``
  126. :param radians:
  127. The quantity, in radians, to be converted to degrees.
  128. :return:
  129. The input ``radians`` converted to degrees.
  130. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/degrees.xhtml
  131. .. rst-class:: classref-item-separator
  132. ----
  133. .. _shader_func_sin:
  134. .. rst-class:: classref-method
  135. |vec_type| **sin**\ (\ |vec_type| angle) :ref:`🔗<shader_func_sin>`
  136. |componentwise|
  137. Returns the trigonometric sine of ``angle``.
  138. :param angle:
  139. The quantity, in radians, of which to return the sine.
  140. :return:
  141. The sine of ``angle``.
  142. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/sin.xhtml
  143. .. rst-class:: classref-item-separator
  144. ----
  145. .. _shader_func_cos:
  146. .. rst-class:: classref-method
  147. |vec_type| **cos**\ (\ |vec_type| angle) :ref:`🔗<shader_func_cos>`
  148. |componentwise|
  149. Returns the trigonometric cosine of ``angle``.
  150. :param angle:
  151. The quantity, in radians, of which to return the cosine.
  152. :return:
  153. The cosine of ``angle``.
  154. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/cos.xhtml
  155. .. rst-class:: classref-item-separator
  156. ----
  157. .. _shader_func_tan:
  158. .. rst-class:: classref-method
  159. |vec_type| **tan**\ (\ |vec_type| angle) :ref:`🔗<shader_func_tan>`
  160. |componentwise|
  161. Returns the trigonometric tangent of ``angle``.
  162. :param angle:
  163. The quantity, in radians, of which to return the tangent.
  164. :return:
  165. The tangent of ``angle``.
  166. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/tan.xhtml
  167. .. rst-class:: classref-item-separator
  168. ----
  169. .. _shader_func_asin:
  170. .. rst-class:: classref-method
  171. |vec_type| **asin**\ (\ |vec_type| x) :ref:`🔗<shader_func_asin>`
  172. |componentwise|
  173. Arc sine, or inverse sine.
  174. Calculates the angle whose sine is ``x`` and is in the range ``[-PI/2, PI/2]``.
  175. The result is undefined if ``x < -1`` or ``x > 1``.
  176. :param x:
  177. The value whose arc sine to return.
  178. :return:
  179. The angle whose trigonometric sine is ``x``.
  180. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/asin.xhtml
  181. .. rst-class:: classref-item-separator
  182. ----
  183. .. _shader_func_acos:
  184. .. rst-class:: classref-method
  185. |vec_type| **acos**\ (\ |vec_type| x) :ref:`🔗<shader_func_acos>`
  186. |componentwise|
  187. Arc cosine, or inverse cosine.
  188. Calculates the angle whose cosine is ``x`` and is in the range ``[0, PI]``.
  189. The result is undefined if ``x < -1`` or ``x > 1``.
  190. :param x:
  191. The value whose arc cosine to return.
  192. :return:
  193. The angle whose trigonometric cosine is ``x``.
  194. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/acos.xhtml
  195. .. rst-class:: classref-item-separator
  196. ----
  197. .. _shader_func_atan:
  198. .. rst-class:: classref-method
  199. |vec_type| **atan**\ (\ |vec_type| y_over_x) :ref:`🔗<shader_func_atan>`
  200. |componentwise|
  201. Calculates the arc tangent given a tangent value of ``y/x``.
  202. .. Note::
  203. Because of the sign ambiguity, the function cannot determine with certainty in
  204. which quadrant the angle falls only by its tangent value. If you need to know the
  205. quadrant, use :ref:`atan(vec_type y, vec_type x)<shader_func_atan2>`.
  206. :param y_over_x:
  207. The fraction whose arc tangent to return.
  208. :return:
  209. The trigonometric arc-tangent of ``y_over_x`` and is
  210. in the range ``[-PI/2, PI/2]``.
  211. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/atan.xhtml
  212. .. rst-class:: classref-item-separator
  213. ----
  214. .. _shader_func_atan2:
  215. .. rst-class:: classref-method
  216. |vec_type| **atan**\ (\ |vec_type| y, |vec_type| x) :ref:`🔗<shader_func_atan2>`
  217. |componentwise|
  218. Calculates the arc tangent given a numerator and denominator. The signs of
  219. ``y`` and ``x`` are used to determine the quadrant that the angle lies in.
  220. The result is undefined if ``x == 0``.
  221. Equivalent to :ref:`atan2() <class_@GlobalScope_method_atan2>` in GDScript.
  222. :param y:
  223. The numerator of the fraction whose arc tangent to return.
  224. :param x:
  225. The denominator of the fraction whose arc tangent to return.
  226. :return:
  227. The trigonometric arc tangent of ``y/x`` and is in
  228. the range ``[-PI, PI]``.
  229. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/atan.xhtml
  230. .. rst-class:: classref-item-separator
  231. ----
  232. .. _shader_func_sinh:
  233. .. rst-class:: classref-method
  234. |vec_type| **sinh**\ (\ |vec_type| x) :ref:`🔗<shader_func_sinh>`
  235. |componentwise|
  236. Calculates the hyperbolic sine using ``(e^x - e^-x)/2``.
  237. :param x:
  238. The value whose hyperbolic sine to return.
  239. :return:
  240. The hyperbolic sine of ``x``.
  241. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/sinh.xhtml
  242. .. rst-class:: classref-item-separator
  243. ----
  244. .. _shader_func_cosh:
  245. .. rst-class:: classref-method
  246. |vec_type| **cosh**\ (\ |vec_type| x) :ref:`🔗<shader_func_cosh>`
  247. |componentwise|
  248. Calculates the hyperbolic cosine using ``(e^x + e^-x)/2``.
  249. :param x:
  250. The value whose hyperbolic cosine to return.
  251. :return:
  252. The hyperbolic cosine of ``x``.
  253. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/cosh.xhtml
  254. .. rst-class:: classref-item-separator
  255. ----
  256. .. _shader_func_tanh:
  257. .. rst-class:: classref-method
  258. |vec_type| **tanh**\ (\ |vec_type| x) :ref:`🔗<shader_func_tanh>`
  259. |componentwise|
  260. Calculates the hyperbolic tangent using ``sinh(x)/cosh(x)``.
  261. :param x:
  262. The value whose hyperbolic tangent to return.
  263. :return:
  264. The hyperbolic tangent of ``x``.
  265. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/tanh.xhtml
  266. .. rst-class:: classref-item-separator
  267. ----
  268. .. _shader_func_asinh:
  269. .. rst-class:: classref-method
  270. |vec_type| **asinh**\ (\ |vec_type| x) :ref:`🔗<shader_func_asinh>`
  271. |componentwise|
  272. Calculates the arc hyperbolic sine of ``x``, or the inverse of ``sinh``.
  273. :param x:
  274. The value whose arc hyperbolic sine to return.
  275. :return:
  276. The arc hyperbolic sine of ``x``.
  277. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/asinh.xhtml
  278. .. rst-class:: classref-item-separator
  279. ----
  280. .. _shader_func_acosh:
  281. .. rst-class:: classref-method
  282. |vec_type| **acosh**\ (\ |vec_type| x) :ref:`🔗<shader_func_acosh>`
  283. |componentwise|
  284. Calculates the arc hyperbolic cosine of ``x``, or the non-negative inverse of ``cosh``.
  285. The result is undefined if ``x < 1``.
  286. :param x:
  287. The value whose arc hyperbolic cosine to return.
  288. :return:
  289. The arc hyperbolic cosine of ``x``.
  290. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/acosh.xhtml
  291. .. rst-class:: classref-item-separator
  292. ----
  293. .. _shader_func_atanh:
  294. .. rst-class:: classref-method
  295. |vec_type| **atanh**\ (\ |vec_type| x) :ref:`🔗<shader_func_atanh>`
  296. |componentwise|
  297. Calculates the arc hyperbolic tangent of ``x``, or the inverse of ``tanh``.
  298. The result is undefined if ``abs(x) > 1``.
  299. :param x:
  300. The value whose arc hyperbolic tangent to return.
  301. :return:
  302. The arc hyperbolic tangent of ``x``.
  303. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/atanh.xhtml
  304. .. rst-class:: classref-section-separator
  305. ----
  306. .. rst-class:: classref-reftable-group
  307. Exponential and math functions
  308. ------------------------------
  309. .. table::
  310. :class: nowrap-col2
  311. :widths: auto
  312. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  313. | Return Type | Function | Description / Return value |
  314. +=====================+=================================================================================================+=================================================================+
  315. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  316. | |vec_type| | :ref:`pow<shader_func_pow>`\ (\ |vec_type| x, |vec_type| y) | Power (undefined if ``x < 0`` or if ``x == 0`` and ``y <= 0``). |
  317. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  318. | |vec_type| | :ref:`exp<shader_func_exp>`\ (\ |vec_type| x) | Base-e exponential. |
  319. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  320. | |vec_type| | :ref:`exp2<shader_func_exp2>`\ (\ |vec_type| x) | Base-2 exponential. |
  321. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  322. | |vec_type| | :ref:`log<shader_func_log>`\ (\ |vec_type| x) | Natural (base-e) logarithm. |
  323. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  324. | |vec_type| | :ref:`log2<shader_func_log2>`\ (\ |vec_type| x) | Base-2 logarithm. |
  325. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  326. | |vec_type| | :ref:`sqrt<shader_func_sqrt>`\ (\ |vec_type| x) | Square root. |
  327. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  328. | |vec_type| | :ref:`inversesqrt<shader_func_inversesqrt>`\ (\ |vec_type| x) | Inverse square root. |
  329. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  330. | | |vec_type| | | :ref:`abs<shader_func_abs>`\ (\ |vec_type| x) | Absolute value (returns positive value if negative). |
  331. | | |vec_int_type| | | :ref:`abs<shader_func_abs>`\ (\ |vec_int_type| x) | |
  332. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  333. | |vec_type| | :ref:`sign<shader_func_sign>`\ (\ |vec_type| x) | Returns ``1.0`` if positive, ``-1.0`` if negative, |
  334. | | | ``0.0`` otherwise. |
  335. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  336. | |vec_int_type| | :ref:`sign<shader_func_sign>`\ (\ |vec_int_type| x) | Returns ``1`` if positive, ``-1`` if negative, |
  337. | | | ``0`` otherwise. |
  338. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  339. | |vec_type| | :ref:`floor<shader_func_floor>`\ (\ |vec_type| x) | Rounds to the integer below. |
  340. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  341. | |vec_type| | :ref:`round<shader_func_round>`\ (\ |vec_type| x) | Rounds to the nearest integer. |
  342. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  343. | |vec_type| | :ref:`roundEven<shader_func_roundEven>`\ (\ |vec_type| x) | Rounds to the nearest even integer. |
  344. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  345. | |vec_type| | :ref:`trunc<shader_func_trunc>`\ (\ |vec_type| x) | Truncation. |
  346. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  347. | |vec_type| | :ref:`ceil<shader_func_ceil>`\ (\ |vec_type| x) | Rounds to the integer above. |
  348. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  349. | |vec_type| | :ref:`fract<shader_func_fract>`\ (\ |vec_type| x) | Fractional (returns ``x - floor(x)``). |
  350. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  351. | | |vec_type| | | :ref:`mod<shader_func_mod>`\ (\ |vec_type| x, |vec_type| y) | Modulo (division remainder). |
  352. | | |vec_type| | | :ref:`mod<shader_func_mod>`\ (\ |vec_type| x, float y) | |
  353. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  354. | |vec_type| | :ref:`modf<shader_func_modf>`\ (\ |vec_type| x, out |vec_type| i) | Fractional of ``x``, with ``i`` as integer part. |
  355. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  356. | | |vec_type| | | :ref:`min<shader_func_min>`\ (\ |vec_type| a, |vec_type| b) | Lowest value between ``a`` and ``b``. |
  357. | | |vec_type| | | :ref:`min<shader_func_min>`\ (\ |vec_type| a, float b) | |
  358. | | |vec_int_type| | | :ref:`min<shader_func_min>`\ (\ |vec_int_type| a, |vec_int_type| b) | |
  359. | | |vec_int_type| | | :ref:`min<shader_func_min>`\ (\ |vec_int_type| a, int b) | |
  360. | | |vec_uint_type| | | :ref:`min<shader_func_min>`\ (\ |vec_uint_type| a, |vec_uint_type| b) | |
  361. | | |vec_uint_type| | | :ref:`min<shader_func_min>`\ (\ |vec_uint_type| a, uint b) | |
  362. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  363. | | |vec_type| | | :ref:`max<shader_func_max>`\ (\ |vec_type| a, |vec_type| b) | Highest value between ``a`` and ``b``. |
  364. | | |vec_type| | | :ref:`max<shader_func_max>`\ (\ |vec_type| a, float b) | |
  365. | | |vec_uint_type| | | :ref:`max<shader_func_max>`\ (\ |vec_uint_type| a, |vec_uint_type| b) | |
  366. | | |vec_uint_type| | | :ref:`max<shader_func_max>`\ (\ |vec_uint_type| a, uint b) | |
  367. | | |vec_int_type| | | :ref:`max<shader_func_max>`\ (\ |vec_int_type| a, |vec_int_type| b) | |
  368. | | |vec_int_type| | | :ref:`max<shader_func_max>`\ (\ |vec_int_type| a, int b) | |
  369. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  370. | | |vec_type| | | :ref:`clamp<shader_func_clamp>`\ (\ |vec_type| x, |vec_type| min, |vec_type| max) | Clamps ``x`` between ``min`` and ``max`` (inclusive). |
  371. | | |vec_type| | | :ref:`clamp<shader_func_clamp>`\ (\ |vec_type| x, float min, float max) | |
  372. | | |vec_uint_type| | | :ref:`clamp<shader_func_clamp>`\ (\ |vec_int_type| x, |vec_int_type| min, |vec_int_type| max) | |
  373. | | |vec_uint_type| | | :ref:`clamp<shader_func_clamp>`\ (\ |vec_int_type| x, float min, float max) | |
  374. | | |vec_int_type| | | :ref:`clamp<shader_func_clamp>`\ (\ |vec_type| x, |vec_type| min, |vec_type| max) | |
  375. | | |vec_int_type| | | :ref:`clamp<shader_func_clamp>`\ (\ |vec_type| x, float min, float max) | |
  376. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  377. | | |vec_type| | | :ref:`mix<shader_func_mix>`\ (\ |vec_type| a, |vec_type| b, |vec_type| c) | Linear interpolate between ``a`` and ``b`` by ``c``. |
  378. | | |vec_type| | | :ref:`mix<shader_func_mix>`\ (\ |vec_type| a, |vec_type| b, float c) | |
  379. | | |vec_type| | | :ref:`mix<shader_func_mix>`\ (\ |vec_type| a, |vec_type| b, |vec_bool_type| c) | |
  380. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  381. | |vec_type| | :ref:`fma<shader_func_fma>`\ (\ |vec_type| a, |vec_type| b, |vec_type| c) | Fused multiply-add operation: ``(a * b + c)`` |
  382. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  383. | | |vec_type| | | :ref:`step<shader_func_step>`\ (\ |vec_type| a, |vec_type| b) | ``b < a ? 0.0 : 1.0`` |
  384. | | |vec_type| | | :ref:`step<shader_func_step>`\ (\ float a, |vec_type| b) | |
  385. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  386. | | |vec_type| | | :ref:`smoothstep<shader_func_smoothstep>`\ (\ |vec_type| a, |vec_type| b, |vec_type| c) | Hermite interpolate between ``a`` and ``b`` by ``c``. |
  387. | | |vec_type| | | :ref:`smoothstep<shader_func_smoothstep>`\ (\ float a, float b, |vec_type| c) | |
  388. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  389. | |vec_bool_type| | :ref:`isnan<shader_func_isnan>`\ (\ |vec_type| x) | Returns ``true`` if scalar or vector component is ``NaN``. |
  390. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  391. | |vec_bool_type| | :ref:`isinf<shader_func_isinf>`\ (\ |vec_type| x) | Returns ``true`` if scalar or vector component is ``INF``. |
  392. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  393. | |vec_int_type| | :ref:`floatBitsToInt<shader_func_floatBitsToInt>`\ (\ |vec_type| x) | ``float`` to ``int`` bit copying, no conversion. |
  394. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  395. | |vec_uint_type| | :ref:`floatBitsToUint<shader_func_floatBitsToUint>`\ (\ |vec_type| x) | ``float`` to ``uint`` bit copying, no conversion. |
  396. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  397. | |vec_type| | :ref:`intBitsToFloat<shader_func_intBitsToFloat>`\ (\ |vec_int_type| x) | ``int`` to ``float`` bit copying, no conversion. |
  398. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  399. | |vec_type| | :ref:`uintBitsToFloat<shader_func_uintBitsToFloat>`\ (\ |vec_uint_type| x) | ``uint`` to ``float`` bit copying, no conversion. |
  400. +---------------------+-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------+
  401. .. rst-class:: classref-descriptions-group
  402. Exponential and math function descriptions
  403. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  404. .. _shader_func_pow:
  405. .. rst-class:: classref-method
  406. |vec_type| **pow**\ (\ |vec_type| x, |vec_type| y) :ref:`🔗<shader_func_pow>`
  407. |componentwise|
  408. Raises ``x`` to the power of ``y``.
  409. The result is undefined if ``x < 0`` or if ``x == 0`` and ``y <= 0``.
  410. :param x:
  411. The value to be raised to the power ``y``.
  412. :param y:
  413. The power to which ``x`` will be raised.
  414. :return:
  415. The value of ``x`` raised to the ``y`` power.
  416. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/pow.xhtml
  417. .. rst-class:: classref-item-separator
  418. ----
  419. .. _shader_func_exp:
  420. .. rst-class:: classref-method
  421. |vec_type| **exp**\ (\ |vec_type| x) :ref:`🔗<shader_func_exp>`
  422. |componentwise|
  423. Raises ``e`` to the power of ``x``, or the the natural exponentiation.
  424. Equivalent to ``pow(e, x)``.
  425. :param x:
  426. The value to exponentiate.
  427. :return:
  428. The natural exponentiation of ``x``.
  429. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/exp.xhtml
  430. .. rst-class:: classref-item-separator
  431. ----
  432. .. _shader_func_exp2:
  433. .. rst-class:: classref-method
  434. |vec_type| **exp2**\ (\ |vec_type| x) :ref:`🔗<shader_func_exp2>`
  435. |componentwise|
  436. Raises ``2`` to the power of ``x``.
  437. Equivalent to ``pow(2.0, x)``.
  438. :param x:
  439. The value of the power to which ``2`` will be raised.
  440. :return:
  441. ``2`` raised to the power of x.
  442. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/exp2.xhtml
  443. .. rst-class:: classref-item-separator
  444. ----
  445. .. _shader_func_log:
  446. .. rst-class:: classref-method
  447. |vec_type| **log**\ (\ |vec_type| x) :ref:`🔗<shader_func_log>`
  448. |componentwise|
  449. Returns the natural logarithm of ``x``, i.e. the value ``y`` which satisfies ``x == pow(e, y)``.
  450. The result is undefined if ``x <= 0``.
  451. :param x:
  452. The value of which to take the natural logarithm.
  453. :return:
  454. The natural logarithm of ``x``.
  455. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/log.xhtml
  456. .. rst-class:: classref-item-separator
  457. ----
  458. .. _shader_func_log2:
  459. .. rst-class:: classref-method
  460. |vec_type| **log2**\ (\ |vec_type| x) :ref:`🔗<shader_func_log2>`
  461. |componentwise|
  462. Returns the base-2 logarithm of ``x``, i.e. the value ``y`` which satisfies ``x == pow(2, y)``.
  463. The result is undefined if ``x <= 0``.
  464. :param x:
  465. The value of which to take the base-2 logarithm.
  466. :return:
  467. The base-2 logarithm of ``x``.
  468. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/log2.xhtml
  469. .. rst-class:: classref-item-separator
  470. ----
  471. .. _shader_func_sqrt:
  472. .. rst-class:: classref-method
  473. |vec_type| **sqrt**\ (\ |vec_type| x) :ref:`🔗<shader_func_sqrt>`
  474. |componentwise|
  475. Returns the square root of ``x``.
  476. The result is undefined if ``x < 0``.
  477. :param x:
  478. The value of which to take the square root.
  479. :return:
  480. The square root of ``x``.
  481. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/sqrt.xhtml
  482. .. rst-class:: classref-item-separator
  483. ----
  484. .. _shader_func_inversesqrt:
  485. .. rst-class:: classref-method
  486. |vec_type| **inversesqrt**\ (\ |vec_type| x) :ref:`🔗<shader_func_inversesqrt>`
  487. |componentwise|
  488. Returns the inverse of the square root of ``x``, or ``1.0 / sqrt(x)``.
  489. The result is undefined if ``x <= 0``.
  490. :param x:
  491. The value of which to take the inverse of the square root.
  492. :return:
  493. The inverse of the square root of ``x``.
  494. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/inversesqrt.xhtml
  495. .. rst-class:: classref-item-separator
  496. ----
  497. .. _shader_func_abs:
  498. .. rst-class:: classref-method
  499. |vec_type| **abs**\ (\ |vec_type| x) :ref:`🔗<shader_func_abs>`
  500. .. rst-class:: classref-method
  501. |vec_int_type| **abs**\ (\ |vec_int_type| x) :ref:`🔗<shader_func_abs>`
  502. |componentwise|
  503. Returns the absolute value of ``x``. Returns ``x`` if ``x`` is positive, otherwise returns ``-1 * x``.
  504. :param x:
  505. The value of which to return the absolute.
  506. :return:
  507. The absolute value of ``x``.
  508. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/abs.xhtml
  509. .. rst-class:: classref-item-separator
  510. ----
  511. .. _shader_func_sign:
  512. .. rst-class:: classref-method
  513. |vec_type| **sign**\ (\ |vec_type| x) :ref:`🔗<shader_func_sign>`
  514. .. rst-class:: classref-method
  515. |vec_int_type| **sign**\ (\ |vec_int_type| x) :ref:`🔗<shader_func_sign>`
  516. |componentwise|
  517. Returns ``-1`` if ``x < 0``, ``0`` if ``x == 0``, and ``1`` if ``x > 0``.
  518. :param x:
  519. The value from which to extract the sign.
  520. :return:
  521. The sign of ``x``.
  522. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/sign.xhtml
  523. .. rst-class:: classref-item-separator
  524. ----
  525. .. _shader_func_floor:
  526. .. rst-class:: classref-method
  527. |vec_type| **floor**\ (\ |vec_type| x) :ref:`🔗<shader_func_floor>`
  528. |componentwise|
  529. Returns a value equal to the nearest integer that is less than or equal to ``x``.
  530. :param x:
  531. The value to floor.
  532. :return:
  533. The nearest integer that is less than or equal to ``x``.
  534. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/floor.xhtml
  535. .. rst-class:: classref-item-separator
  536. ----
  537. .. _shader_func_round:
  538. .. rst-class:: classref-method
  539. |vec_type| **round**\ (\ |vec_type| x) :ref:`🔗<shader_func_round>`
  540. |componentwise|
  541. Rounds ``x`` to the nearest integer.
  542. .. note::
  543. Rounding of values with a fractional part of ``0.5`` is implementation-dependent.
  544. This includes the possibility that ``round(x)`` returns the same value as
  545. ``roundEven(x)``for all values of ``x``.
  546. :param x:
  547. The value to round.
  548. :return:
  549. The rounded value.
  550. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/round.xhtml
  551. .. rst-class:: classref-item-separator
  552. ----
  553. .. _shader_func_roundEven:
  554. .. rst-class:: classref-method
  555. |vec_type| **roundEven**\ (\ |vec_type| x) :ref:`🔗<shader_func_roundEven>`
  556. |componentwise|
  557. Rounds ``x`` to the nearest integer. A value with a fractional part of ``0.5``
  558. will always round toward the nearest even integer.
  559. For example, both ``3.5`` and ``4.5`` will round to ``4.0``.
  560. :param x:
  561. The value to round.
  562. :return:
  563. The rounded value.
  564. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/roundEven.xhtml
  565. .. rst-class:: classref-item-separator
  566. ----
  567. .. _shader_func_trunc:
  568. .. rst-class:: classref-method
  569. |vec_type| **trunc**\ (\ |vec_type| x) :ref:`🔗<shader_func_trunc>`
  570. |componentwise|
  571. Truncates ``x``. Returns a value equal to the nearest integer to ``x`` whose
  572. absolute value is not larger than the absolute value of ``x``.
  573. :param x:
  574. The value to evaluate.
  575. :return:
  576. The truncated value.
  577. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/trunc.xhtml
  578. .. rst-class:: classref-item-separator
  579. ----
  580. .. _shader_func_ceil:
  581. .. rst-class:: classref-method
  582. |vec_type| **ceil**\ (\ |vec_type| x) :ref:`🔗<shader_func_ceil>`
  583. |componentwise|
  584. Returns a value equal to the nearest integer that is greater than or equal to ``x``.
  585. :param x:
  586. The value to evaluate.
  587. :return:
  588. The ceiling-ed value.
  589. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/ceil.xhtml
  590. .. rst-class:: classref-item-separator
  591. ----
  592. .. _shader_func_fract:
  593. .. rst-class:: classref-method
  594. |vec_type| **fract**\ (\ |vec_type| x) :ref:`🔗<shader_func_fract>`
  595. |componentwise|
  596. Returns the fractional part of ``x``.
  597. This is calculated as ``x - floor(x)``.
  598. :param x:
  599. The value to evaluate.
  600. :return:
  601. The fractional part of ``x``.
  602. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/fract.xhtml
  603. .. rst-class:: classref-item-separator
  604. ----
  605. .. _shader_func_mod:
  606. .. rst-class:: classref-method
  607. |vec_type| **mod**\ (\ |vec_type| x, |vec_type| y) :ref:`🔗<shader_func_mod>`
  608. .. rst-class:: classref-method
  609. |vec_type| **mod**\ (\ |vec_type| x, float y) :ref:`🔗<shader_func_mod>`
  610. |componentwise|
  611. Returns the value of ``x modulo y``.
  612. This is also sometimes called the remainder.
  613. This is computed as ``x - y * floor(x/y)``.
  614. :param x:
  615. The value to evaluate.
  616. :return:
  617. The value of ``x modulo y``.
  618. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/mod.xhtml
  619. .. rst-class:: classref-item-separator
  620. ----
  621. .. _shader_func_modf:
  622. .. rst-class:: classref-method
  623. |vec_type| **modf**\ (\ |vec_type| x, out |vec_type| i) :ref:`🔗<shader_func_modf>`
  624. |componentwise|
  625. Separates a floating-point value ``x`` into its integer and fractional parts.
  626. The fractional part of the number is returned from the function.
  627. The integer part (as a floating-point quantity) is returned in the output parameter ``i``.
  628. :param x:
  629. The value to separate.
  630. :param out i:
  631. A variable that receives the integer part of ``x``.
  632. :return:
  633. The fractional part of the number.
  634. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/modf.xhtml
  635. .. rst-class:: classref-item-separator
  636. ----
  637. .. _shader_func_min:
  638. .. rst-class:: classref-method
  639. |vec_type| **min**\ (\ |vec_type| a, |vec_type| b) :ref:`🔗<shader_func_min>`
  640. .. rst-class:: classref-method
  641. |vec_type| **min**\ (\ |vec_type| a, float b) :ref:`🔗<shader_func_min>`
  642. .. rst-class:: classref-method
  643. |vec_int_type| **min**\ (\ |vec_int_type| a, |vec_int_type| b) :ref:`🔗<shader_func_min>`
  644. .. rst-class:: classref-method
  645. |vec_int_type| **min**\ (\ |vec_int_type| a, int b) :ref:`🔗<shader_func_min>`
  646. .. rst-class:: classref-method
  647. |vec_uint_type| **min**\ (\ |vec_uint_type| a, |vec_uint_type| b) :ref:`🔗<shader_func_min>`
  648. .. rst-class:: classref-method
  649. |vec_uint_type| **min**\ (\ |vec_uint_type| a, uint b) :ref:`🔗<shader_func_min>`
  650. |componentwise|
  651. Returns the minimum of two values ``a`` and ``b``.
  652. Returns ``b`` if ``b < a``, otherwise returns ``a``.
  653. :param a:
  654. The first value to compare.
  655. :param b:
  656. The second value to compare.
  657. :return:
  658. The minimum value.
  659. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/min.xhtml
  660. .. rst-class:: classref-item-separator
  661. ----
  662. .. _shader_func_max:
  663. .. rst-class:: classref-method
  664. |vec_type| **max**\ (\ |vec_type| a, |vec_type| b) :ref:`🔗<shader_func_max>`
  665. .. rst-class:: classref-method
  666. |vec_type| **max**\ (\ |vec_type| a, float b) :ref:`🔗<shader_func_max>`
  667. .. rst-class:: classref-method
  668. |vec_uint_type| **max**\ (\ |vec_uint_type| a, |vec_uint_type| b) :ref:`🔗<shader_func_max>`
  669. .. rst-class:: classref-method
  670. |vec_uint_type| **max**\ (\ |vec_uint_type| a, uint b) :ref:`🔗<shader_func_max>`
  671. .. rst-class:: classref-method
  672. |vec_int_type| **max**\ (\ |vec_int_type| a, |vec_int_type| b) :ref:`🔗<shader_func_max>`
  673. .. rst-class:: classref-method
  674. |vec_int_type| **max**\ (\ |vec_int_type| a, int b) :ref:`🔗<shader_func_max>`
  675. |componentwise|
  676. Returns the maximum of two values ``a`` and ``b``.
  677. It returns ``b`` if ``b > a``, otherwise it returns ``a``.
  678. :param a:
  679. The first value to compare.
  680. :param b:
  681. The second value to compare.
  682. :return:
  683. The maximum value.
  684. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/max.xhtml
  685. .. rst-class:: classref-item-separator
  686. ----
  687. .. _shader_func_clamp:
  688. .. rst-class:: classref-method
  689. |vec_type| **clamp**\ (\ |vec_type| x, |vec_type| minVal, |vec_type| maxVal) :ref:`🔗<shader_func_clamp>`
  690. .. rst-class:: classref-method
  691. |vec_type| **clamp**\ (\ |vec_type| x, float minVal, float maxVal) :ref:`🔗<shader_func_clamp>`
  692. .. rst-class:: classref-method
  693. |vec_type| **clamp**\ (\ |vec_type| x, float minVal, float maxVal) :ref:`🔗<shader_func_clamp>`
  694. .. rst-class:: classref-method
  695. |vec_uint_type| **clamp**\ (\ |vec_int_type| x, float minVal, float maxVal) :ref:`🔗<shader_func_clamp>`
  696. .. rst-class:: classref-method
  697. |vec_int_type| **clamp**\ (\ |vec_type| x, |vec_type| minVal, |vec_type| maxVal) :ref:`🔗<shader_func_clamp>`
  698. .. rst-class:: classref-method
  699. |vec_int_type| **clamp**\ (\ |vec_type| x, float minVal, float maxVal) :ref:`🔗<shader_func_clamp>`
  700. |componentwise|
  701. Returns the value of ``x`` constrained to the range ``minVal`` to ``maxVal``.
  702. The returned value is computed as ``min(max(x, minVal), maxVal)``.
  703. :param x:
  704. The value to constrain.
  705. :param minVal:
  706. The lower end of the range into which to constrain ``x``.
  707. :param maxVal:
  708. The upper end of the range into which to constrain ``x``.
  709. :return:
  710. The clamped value.
  711. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/clamp.xhtml
  712. .. rst-class:: classref-item-separator
  713. ----
  714. .. _shader_func_mix:
  715. .. rst-class:: classref-method
  716. |vec_type| **mix**\ (\ |vec_type| a, |vec_type| b, |vec_type| c) :ref:`🔗<shader_func_mix>`
  717. .. rst-class:: classref-method
  718. |vec_type| **mix**\ (\ |vec_type| a, |vec_type| b, float c) :ref:`🔗<shader_func_mix>`
  719. |componentwise|
  720. Performs a linear interpolation between ``a`` and ``b`` using ``c`` to weight between them.
  721. Computed as ``a * (1 - c) + b * c``.
  722. Equivalent to :ref:`lerp() <class_@GlobalScope_method_lerp>` in GDScript.
  723. :param a:
  724. The start of the range in which to interpolate.
  725. :param b:
  726. The end of the range in which to interpolate.
  727. :param c:
  728. The value to use to interpolate between ``a`` and ``b``.
  729. :return:
  730. The interpolated value.
  731. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/mix.xhtml
  732. .. rst-class:: classref-item-separator
  733. ----
  734. .. rst-class:: classref-method
  735. |vec_type| **mix**\ (\ |vec_type| a, |vec_type| b, |vec_bool_type| c) :ref:`🔗<shader_func_mix>`
  736. Selects either value ``a`` or value ``b`` based on the value of ``c``.
  737. For a component of ``c`` that is false, the corresponding component of ``a`` is returned.
  738. For a component of ``c`` that is true, the corresponding component of ``b`` is returned.
  739. Components of ``a`` and ``b`` that are not selected are allowed to be invalid floating-point values and will have no effect on the results.
  740. If ``a``, ``b``, and ``c`` are vector types the operation is performed :ref:`component-wise <shading_componentwise>`.
  741. ie. ``mix(vec2(42, 314), vec2(9.8, 6e23), bvec2(true, false)))`` will return ``vec2(9.8, 314)``.
  742. :param a:
  743. Value returned when ``c`` is false.
  744. :param b:
  745. Value returned when ``c`` is true.
  746. :param c:
  747. The value used to select between ``a`` and ``b``.
  748. :return:
  749. The interpolated value.
  750. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/mix.xhtml
  751. .. rst-class:: classref-item-separator
  752. ----
  753. .. _shader_func_fma:
  754. .. rst-class:: classref-method
  755. |vec_type| **fma**\ (\ |vec_type| a, |vec_type| b, |vec_type| c) :ref:`🔗<shader_func_fma>`
  756. |componentwise|
  757. Performs, where possible, a fused multiply-add operation, returning ``a * b + c``. In use cases where the
  758. return value is eventually consumed by a variable declared as precise:
  759. - ``fma()`` is considered a single operation, whereas the expression ``a * b + c`` consumed by a variable declared as precise is considered two operations.
  760. - The precision of ``fma()`` can differ from the precision of the expression ``a * b + c``.
  761. - ``fma()`` will be computed with the same precision as any other ``fma()`` consumed by a precise variable,
  762. giving invariant results for the same input values of a, b and c.
  763. Otherwise, in the absence of precise consumption, there are no special constraints on the number of operations
  764. or difference in precision between ``fma()`` and the expression ``a * b + c``.
  765. :param a:
  766. The first value to be multiplied.
  767. :param b:
  768. The second value to be multiplied.
  769. :param c:
  770. The value to be added to the result.
  771. :return:
  772. The value of ``a * b + c``.
  773. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/fma.xhtml
  774. .. rst-class:: classref-item-separator
  775. ----
  776. .. _shader_func_step:
  777. .. rst-class:: classref-method
  778. |vec_type| **step**\ (\ |vec_type| a, |vec_type| b) :ref:`🔗<shader_func_step>`
  779. .. rst-class:: classref-method
  780. |vec_type| **step**\ (\ float a, |vec_type| b) :ref:`🔗<shader_func_step>`
  781. |componentwise|
  782. Generates a step function by comparing b to a.
  783. Equivalent to ``if (b < a) { return 0.0; } else { return 1.0; }``.
  784. For element i of the return value, 0.0 is returned if b[i] < a[i], and 1.0 is returned otherwise.
  785. :param a:
  786. The location of the edge of the step function.
  787. :param b:
  788. The value to be used to generate the step function.
  789. :return:
  790. ``0.0`` or ``1.0``.
  791. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/step.xhtml
  792. .. rst-class:: classref-item-separator
  793. ----
  794. .. _shader_func_smoothstep:
  795. .. rst-class:: classref-method
  796. |vec_type| **smoothstep**\ (\ |vec_type| a, |vec_type| b, |vec_type| c) :ref:`🔗<shader_func_smoothstep>`
  797. .. rst-class:: classref-method
  798. |vec_type| **smoothstep**\ (\ float a, float b, |vec_type| c) :ref:`🔗<shader_func_smoothstep>`
  799. |componentwise|
  800. Performs smooth Hermite interpolation between ``0`` and ``1`` when a < c < b.
  801. This is useful in cases where a threshold function with a smooth transition is desired.
  802. Smoothstep is equivalent to::
  803. vec_type t;
  804. t = clamp((c - a) / (b - a), 0.0, 1.0);
  805. return t * t * (3.0 - 2.0 * t);
  806. Results are undefined if ``a >= b``.
  807. :param a:
  808. The value of the lower edge of the Hermite function.
  809. :param b:
  810. The value of the upper edge of the Hermite function.
  811. :param c:
  812. The source value for interpolation.
  813. :return:
  814. The interpolated value.
  815. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/smoothstep.xhtml
  816. .. rst-class:: classref-item-separator
  817. ----
  818. .. _shader_func_isnan:
  819. .. rst-class:: classref-method
  820. |vec_bool_type| **isnan**\ (\ |vec_type| x) :ref:`🔗<shader_func_isnan>`
  821. |componentwise|
  822. For each element i of the result, returns ``true`` if x[i] is positive
  823. or negative floating-point NaN (Not a Number) and false otherwise.
  824. :param x:
  825. The value to test for NaN.
  826. :return:
  827. ``true`` or ``false``.
  828. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/isnan.xhtml
  829. .. rst-class:: classref-item-separator
  830. ----
  831. .. _shader_func_isinf:
  832. .. rst-class:: classref-method
  833. |vec_bool_type| **isinf**\ (\ |vec_type| x) :ref:`🔗<shader_func_isinf>`
  834. |componentwise|
  835. For each element i of the result, returns ``true`` if x[i] is positive or negative
  836. floating-point infinity and false otherwise.
  837. :param x:
  838. The value to test for infinity.
  839. :return:
  840. ``true`` or ``false``.
  841. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/isinf.xhtml
  842. .. rst-class:: classref-item-separator
  843. ----
  844. .. _shader_func_floatBitsToInt:
  845. .. rst-class:: classref-method
  846. |vec_int_type| **floatBitsToInt**\ (\ |vec_type| x) :ref:`🔗<shader_func_floatBitsToInt>`
  847. |componentwise|
  848. Returns the encoding of the floating-point parameters as ``int``.
  849. The floating-point bit-level representation is preserved.
  850. :param x:
  851. The value whose floating-point encoding to return.
  852. :return:
  853. The floating-point encoding of ``x``.
  854. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/floatBitsToInt.xhtml
  855. .. rst-class:: classref-item-separator
  856. ----
  857. .. _shader_func_floatBitsToUint:
  858. .. rst-class:: classref-method
  859. |vec_uint_type| **floatBitsToUint**\ (\ |vec_type| x) :ref:`🔗<shader_func_floatBitsToUint>`
  860. |componentwise|
  861. Returns the encoding of the floating-point parameters as ``uint``.
  862. The floating-point bit-level representation is preserved.
  863. :param x:
  864. The value whose floating-point encoding to return.
  865. :return:
  866. The floating-point encoding of ``x``.
  867. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/floatBitsToInt.xhtml
  868. .. rst-class:: classref-item-separator
  869. ----
  870. .. _shader_func_intBitsToFloat:
  871. .. rst-class:: classref-method
  872. |vec_type| **intBitsToFloat**\ (\ |vec_int_type| x) :ref:`🔗<shader_func_intBitsToFloat>`
  873. |componentwise|
  874. Converts a bit encoding to a floating-point value. Opposite of `floatBitsToInt<shader_func_floatBitsToInt>`
  875. If the encoding of a ``NaN`` is passed in ``x``, it will not signal and the resulting value will be undefined.
  876. If the encoding of a floating-point infinity is passed in parameter ``x``, the resulting floating-point value is
  877. the corresponding (positive or negative) floating-point infinity.
  878. :param x:
  879. The bit encoding to return as a floating-point value.
  880. :return:
  881. A floating-point value.
  882. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/intBitsToFloat.xhtml
  883. .. rst-class:: classref-item-separator
  884. ----
  885. .. _shader_func_uintBitsToFloat:
  886. .. rst-class:: classref-method
  887. |vec_type| **uintBitsToFloat**\ (\ |vec_uint_type| x) :ref:`🔗<shader_func_uintBitsToFloat>`
  888. |componentwise|
  889. Converts a bit encoding to a floating-point value. Opposite of `floatBitsToUint<shader_func_floatBitsToUint>`
  890. If the encoding of a ``NaN`` is passed in ``x``, it will not signal and the resulting value will be undefined.
  891. If the encoding of a floating-point infinity is passed in parameter ``x``, the resulting floating-point value is
  892. the corresponding (positive or negative) floating-point infinity.
  893. :param x:
  894. The bit encoding to return as a floating-point value.
  895. :return:
  896. A floating-point value.
  897. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/intBitsToFloat.xhtml
  898. .. rst-class:: classref-section-separator
  899. ----
  900. .. rst-class:: classref-reftable-group
  901. Geometric functions
  902. -------------------
  903. .. table::
  904. :class: nowrap-col2
  905. :widths: auto
  906. +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
  907. | float | :ref:`length<shader_func_length>`\ (\ |vec_type| x) | Vector length. |
  908. +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
  909. | float | :ref:`distance<shader_func_distance>`\ (\ |vec_type| a, |vec_type| b) | Distance between vectors i.e ``length(a - b)``. |
  910. +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
  911. | float | :ref:`dot<shader_func_dot>`\ (\ |vec_type| a, |vec_type| b) | Dot product. |
  912. +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
  913. | vec3 | :ref:`cross<shader_func_cross>`\ (\ vec3 a, vec3 b) | Cross product. |
  914. +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
  915. | |vec_type| | :ref:`normalize<shader_func_normalize>`\ (\ |vec_type| x) | Normalize to unit length. |
  916. +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
  917. | vec3 | :ref:`reflect<shader_func_reflect>`\ (\ vec3 I, vec3 N) | Reflect. |
  918. +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
  919. | vec3 | :ref:`refract<shader_func_refract>`\ (\ vec3 I, vec3 N, float eta) | Refract. |
  920. +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
  921. | |vec_type| | :ref:`faceforward<shader_func_faceforward>`\ (\ |vec_type| N, |vec_type| I, |vec_type| Nref) | If ``dot(Nref, I)`` < 0, return ``N``, otherwise ``-N``. |
  922. +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
  923. | |mat_type| | :ref:`matrixCompMult<shader_func_matrixCompMult>`\ (\ |mat_type| x, |mat_type| y) | Matrix component multiplication. |
  924. +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
  925. | |mat_type| | :ref:`outerProduct<shader_func_outerProduct>`\ (\ |vec_type| column, |vec_type| row) | Matrix outer product. |
  926. +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
  927. | |mat_type| | :ref:`transpose<shader_func_transpose>`\ (\ |mat_type| m) | Transpose matrix. |
  928. +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
  929. | float | :ref:`determinant<shader_func_determinant>`\ (\ |mat_type| m) | Matrix determinant. |
  930. +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
  931. | |mat_type| | :ref:`inverse<shader_func_inverse>`\ (\ |mat_type| m) | Inverse matrix. |
  932. +------------+-----------------------------------------------------------------------------------------------+----------------------------------------------------------+
  933. .. rst-class:: classref-descriptions-group
  934. Geometric function descriptions
  935. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  936. .. _shader_func_length:
  937. .. rst-class:: classref-method
  938. float **length**\ (\ |vec_type| x) :ref:`🔗<shader_func_length>`
  939. Returns the length of the vector.
  940. ie. ``sqrt(x[0] * x[0] + x[1] * x[1] + ... + x[n] * x[n])``
  941. :param x:
  942. The vector
  943. :return:
  944. The length of the vector.
  945. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/length.xhtml
  946. .. rst-class:: classref-item-separator
  947. ----
  948. .. _shader_func_distance:
  949. .. rst-class:: classref-method
  950. float **distance**\ (\ |vec_type| a, |vec_type| b) :ref:`🔗<shader_func_distance>`
  951. Returns the distance between the two points a and b.
  952. i.e., ``length(b - a);``
  953. :param a:
  954. The first point.
  955. :param b:
  956. The second point.
  957. :return:
  958. The scalar distance between the points
  959. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/distance.xhtml
  960. .. rst-class:: classref-item-separator
  961. ----
  962. .. _shader_func_dot:
  963. .. rst-class:: classref-method
  964. float **dot**\ (\ |vec_type| a, |vec_type| b) :ref:`🔗<shader_func_dot>`
  965. Returns the dot product of two vectors, ``a`` and ``b``.
  966. i.e., ``a.x * b.x + a.y * b.y + ...``
  967. :param a:
  968. The first vector.
  969. :param b:
  970. The second vector.
  971. :return:
  972. The dot product.
  973. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/dot.xhtml
  974. .. rst-class:: classref-item-separator
  975. ----
  976. .. _shader_func_cross:
  977. .. rst-class:: classref-method
  978. vec3 **cross**\ (\ vec3 a, vec3 b) :ref:`🔗<shader_func_cross>`
  979. Returns the cross product of two vectors.
  980. i.e.::
  981. vec2( a.y * b.z - b.y * a.z,
  982. a.z * b.x - b.z * a.x,
  983. a.x * b.z - b.x * a.y)
  984. :param a:
  985. The first vector.
  986. :param b:
  987. The second vector.
  988. :return:
  989. The cross product of ``a`` and ``b``.
  990. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/cross.xhtml
  991. .. rst-class:: classref-item-separator
  992. ----
  993. .. _shader_func_normalize:
  994. .. rst-class:: classref-method
  995. |vec_type| **normalize**\ (\ |vec_type| x) :ref:`🔗<shader_func_normalize>`
  996. Returns a vector with the same direction as ``x`` but with length ``1.0``.
  997. :param x:
  998. The vector to normalize.
  999. :return:
  1000. The normalized vector.
  1001. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/normalize.xhtml
  1002. .. rst-class:: classref-item-separator
  1003. ----
  1004. .. _shader_func_reflect:
  1005. .. rst-class:: classref-method
  1006. vec3 **reflect**\ (\ vec3 I, vec3 N) :ref:`🔗<shader_func_reflect>`
  1007. Calculate the reflection direction for an incident vector.
  1008. For a given incident vector ``I`` and surface normal ``N`` reflect returns the reflection direction calculated as ``I - 2.0 * dot(N, I) * N``.
  1009. .. Note::
  1010. ``N`` should be normalized in order to achieve the desired result.
  1011. :param I:
  1012. The incident vector.
  1013. :param N:
  1014. The normal vector.
  1015. :return:
  1016. The reflection vector.
  1017. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/reflect.xhtml
  1018. .. rst-class:: classref-item-separator
  1019. ----
  1020. .. _shader_func_refract:
  1021. .. rst-class:: classref-method
  1022. vec3 **refract**\ (\ vec3 I, vec3 N, float eta) :ref:`🔗<shader_func_refract>`
  1023. Calculate the refraction direction for an incident vector.
  1024. For a given incident vector ``I``, surface normal ``N`` and ratio of indices of refraction, ``eta``, refract returns the refraction vector, ``R``.
  1025. ``R`` is calculated as::
  1026. k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I));
  1027. if (k < 0.0)
  1028. R = genType(0.0); // or genDType(0.0)
  1029. else
  1030. R = eta * I - (eta * dot(N, I) + sqrt(k)) * N;
  1031. .. Note::
  1032. The input parameters I and N should be normalized in order to achieve the desired result.
  1033. :param I:
  1034. The incident vector.
  1035. :param N:
  1036. The normal vector.
  1037. :param eta:
  1038. The ratio of indices of refraction.
  1039. :return:
  1040. The refraction vector.
  1041. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/refract.xhtml
  1042. .. rst-class:: classref-item-separator
  1043. ----
  1044. .. _shader_func_faceforward:
  1045. .. rst-class:: classref-method
  1046. |vec_type| **faceforward**\ (\ |vec_type| N, |vec_type| I, |vec_type| Nref) :ref:`🔗<shader_func_faceforward>`
  1047. Returns a vector pointing in the same direction as another.
  1048. Orients a vector to point away from a surface as defined by its normal.
  1049. If ``dot(Nref, I) < 0`` faceforward returns ``N``, otherwise it returns ``-N``.
  1050. :param N:
  1051. The vector to orient.
  1052. :param I:
  1053. The incident vector.
  1054. :param Nref:
  1055. The reference vector.
  1056. :return:
  1057. The oriented vector.
  1058. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/faceforward.xhtml
  1059. .. rst-class:: classref-item-separator
  1060. ----
  1061. .. _shader_func_matrixCompMult:
  1062. .. rst-class:: classref-method
  1063. |mat_type| **matrixCompMult**\ (\ |mat_type| x, |mat_type| y) :ref:`🔗<shader_func_matrixCompMult>`
  1064. Perform a :ref:`component-wise <shading_componentwise>` multiplication of two matrices.
  1065. Performs a component-wise multiplication of two matrices, yielding a result
  1066. matrix where each component, ``result[i][j]`` is computed as the scalar
  1067. product of ``x[i][j]`` and ``y[i][j]``.
  1068. :param x:
  1069. The first matrix multiplicand.
  1070. :param y:
  1071. The second matrix multiplicand.
  1072. :return:
  1073. The resultant matrix.
  1074. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/matrixCompMult.xhtml
  1075. .. rst-class:: classref-item-separator
  1076. ----
  1077. .. _shader_func_outerProduct:
  1078. .. rst-class:: classref-method
  1079. |mat_type| **outerProduct**\ (\ |vec_type| column, |vec_type| row) :ref:`🔗<shader_func_outerProduct>`
  1080. Calculate the outer product of a pair of vectors.
  1081. Does a linear algebraic matrix multiply ``column * row``, yielding a matrix whose number of
  1082. rows is the number of components in ``column`` and whose number of columns is the number of
  1083. components in ``row``.
  1084. :param column:
  1085. The column vector for multiplication.
  1086. :param row:
  1087. The row vector for multiplication.
  1088. :return:
  1089. The outer product matrix.
  1090. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/outerProduct.xhtml
  1091. .. rst-class:: classref-item-separator
  1092. ----
  1093. .. _shader_func_transpose:
  1094. .. rst-class:: classref-method
  1095. |mat_type| **transpose**\ (\ |mat_type| m) :ref:`🔗<shader_func_transpose>`
  1096. Calculate the transpose of a matrix.
  1097. :param m:
  1098. The matrix to transpose.
  1099. :return:
  1100. A new matrix that is the transpose of the input matrix ``m``.
  1101. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/transpose.xhtml
  1102. .. rst-class:: classref-item-separator
  1103. ----
  1104. .. _shader_func_determinant:
  1105. .. rst-class:: classref-method
  1106. float **determinant**\ (\ |mat_type| m) :ref:`🔗<shader_func_determinant>`
  1107. Calculate the determinant of a matrix.
  1108. :param m:
  1109. The matrix.
  1110. :return:
  1111. The determinant of the input matrix ``m``.
  1112. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/determinant.xhtml
  1113. .. rst-class:: classref-item-separator
  1114. ----
  1115. .. _shader_func_inverse:
  1116. .. rst-class:: classref-method
  1117. |mat_type| **inverse**\ (\ |mat_type| m) :ref:`🔗<shader_func_inverse>`
  1118. Calculate the inverse of a matrix.
  1119. The values in the returned matrix are undefined if ``m`` is singular or poorly-conditioned (nearly singular).
  1120. :param m:
  1121. The matrix of which to take the inverse.
  1122. :return:
  1123. A new matrix which is the inverse of the input matrix ``m``.
  1124. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/inverse.xhtml
  1125. .. rst-class:: classref-section-separator
  1126. ----
  1127. .. rst-class:: classref-reftable-group
  1128. Comparison functions
  1129. --------------------
  1130. .. table::
  1131. :class: nowrap-col2
  1132. :widths: auto
  1133. +-----------------+-----------------------------------------------------------------------------------------+---------------------------------------------------------------+
  1134. | |vec_bool_type| | :ref:`lessThan<shader_func_lessThan>`\ (\ |vec_type| x, |vec_type| y) | Bool vector comparison on < int/uint/float vectors. |
  1135. +-----------------+-----------------------------------------------------------------------------------------+---------------------------------------------------------------+
  1136. | |vec_bool_type| | :ref:`greaterThan<shader_func_greaterThan>`\ (\ |vec_type| x, |vec_type| y) | Bool vector comparison on > int/uint/float vectors. |
  1137. +-----------------+-----------------------------------------------------------------------------------------+---------------------------------------------------------------+
  1138. | |vec_bool_type| | :ref:`lessThanEqual<shader_func_lessThanEqual>`\ (\ |vec_type| x, |vec_type| y) | Bool vector comparison on <= int/uint/float vectors. |
  1139. +-----------------+-----------------------------------------------------------------------------------------+---------------------------------------------------------------+
  1140. | |vec_bool_type| | :ref:`greaterThanEqual<shader_func_greaterThanEqual>`\ (\ |vec_type| x, |vec_type| y) | Bool vector comparison on >= int/uint/float vectors. |
  1141. +-----------------+-----------------------------------------------------------------------------------------+---------------------------------------------------------------+
  1142. | |vec_bool_type| | :ref:`equal<shader_func_equal>`\ (\ |vec_type| x, |vec_type| y) | Bool vector comparison on == int/uint/float vectors. |
  1143. +-----------------+-----------------------------------------------------------------------------------------+---------------------------------------------------------------+
  1144. | |vec_bool_type| | :ref:`notEqual<shader_func_notEqual>`\ (\ |vec_type| x, |vec_type| y) | Bool vector comparison on != int/uint/float vectors. |
  1145. +-----------------+-----------------------------------------------------------------------------------------+---------------------------------------------------------------+
  1146. | bool | :ref:`any<shader_func_any>`\ (\ |vec_bool_type| x) | ``true`` if any component is ``true``, ``false`` otherwise. |
  1147. +-----------------+-----------------------------------------------------------------------------------------+---------------------------------------------------------------+
  1148. | bool | :ref:`all<shader_func_all>`\ (\ |vec_bool_type| x) | ``true`` if all components are ``true``, ``false`` otherwise. |
  1149. +-----------------+-----------------------------------------------------------------------------------------+---------------------------------------------------------------+
  1150. | |vec_bool_type| | :ref:`not<shader_func_not>`\ (\ |vec_bool_type| x) | Invert boolean vector. |
  1151. +-----------------+-----------------------------------------------------------------------------------------+---------------------------------------------------------------+
  1152. .. rst-class:: classref-descriptions-group
  1153. Comparison function descriptions
  1154. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  1155. .. _shader_func_lessThan:
  1156. .. rst-class:: classref-method
  1157. |vec_bool_type| **lessThan**\ (\ |vec_type| x, |vec_type| y) :ref:`🔗<shader_func_lessThan>`
  1158. Performs a :ref:`component-wise<shading_componentwise>` less-than comparison of two vectors.
  1159. :param x:
  1160. The first vector to compare.
  1161. :param y:
  1162. The second vector to compare.
  1163. :return:
  1164. A boolean vector in which each element ``i`` is computed as ``x[i] < y[i]``.
  1165. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/lessThan.xhtml
  1166. .. rst-class:: classref-item-separator
  1167. ----
  1168. .. _shader_func_greaterThan:
  1169. .. rst-class:: classref-method
  1170. |vec_bool_type| **greaterThan**\ (\ |vec_type| x, |vec_type| y) :ref:`🔗<shader_func_greaterThan>`
  1171. Performs a :ref:`component-wise<shading_componentwise>` greater-than comparison of two vectors.
  1172. :param x:
  1173. The first vector to compare.
  1174. :param y:
  1175. The second vector to compare.
  1176. :return:
  1177. A boolean vector in which each element ``i`` is computed as ``x[i] > y[i]``.
  1178. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/greaterThan.xhtml
  1179. .. rst-class:: classref-item-separator
  1180. ----
  1181. .. _shader_func_lessThanEqual:
  1182. .. rst-class:: classref-method
  1183. |vec_bool_type| **lessThanEqual**\ (\ |vec_type| x, |vec_type| y) :ref:`🔗<shader_func_lessThanEqual>`
  1184. Performs a :ref:`component-wise<shading_componentwise>` less-than-or-equal comparison of two vectors.
  1185. :param x:
  1186. The first vector to compare.
  1187. :param y:
  1188. The second vector to compare.
  1189. :return:
  1190. A boolean vector in which each element ``i`` is computed as ``x[i] <= y[i]``.
  1191. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/lessThanEqual.xhtml
  1192. .. rst-class:: classref-item-separator
  1193. ----
  1194. .. _shader_func_greaterThanEqual:
  1195. .. rst-class:: classref-method
  1196. |vec_bool_type| **greaterThanEqual**\ (\ |vec_type| x, |vec_type| y) :ref:`🔗<shader_func_greaterThanEqual>`
  1197. Performs a :ref:`component-wise<shading_componentwise>` greater-than-or-equal comparison of two vectors.
  1198. :param x:
  1199. The first vector to compare.
  1200. :param y:
  1201. The second vector to compare.
  1202. :return:
  1203. A boolean vector in which each element ``i`` is computed as ``x[i] >= y[i]``.
  1204. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/greaterThanEqual.xhtml
  1205. .. rst-class:: classref-item-separator
  1206. ----
  1207. .. _shader_func_equal:
  1208. .. rst-class:: classref-method
  1209. |vec_bool_type| **equal**\ (\ |vec_type| x, |vec_type| y) :ref:`🔗<shader_func_equal>`
  1210. Performs a :ref:`component-wise<shading_componentwise>` equal-to comparison of two vectors.
  1211. :param x:
  1212. The first vector to compare.
  1213. :param y:
  1214. The second vector to compare.
  1215. :return:
  1216. A boolean vector in which each element ``i`` is computed as ``x[i] == y[i]``.
  1217. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/equal.xhtml
  1218. .. rst-class:: classref-item-separator
  1219. ----
  1220. .. _shader_func_notEqual:
  1221. .. rst-class:: classref-method
  1222. |vec_bool_type| **notEqual**\ (\ |vec_type| x, |vec_type| y) :ref:`🔗<shader_func_notEqual>`
  1223. Performs a :ref:`component-wise<shading_componentwise>` not-equal-to comparison of two vectors.
  1224. :param x:
  1225. The first vector for comparison.
  1226. :param y:
  1227. The second vector for comparison.
  1228. :return:
  1229. A boolean vector in which each element ``i`` is computed as ``x[i] != y[i]``.
  1230. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/notEqual.xhtml
  1231. .. rst-class:: classref-item-separator
  1232. ----
  1233. .. _shader_func_any:
  1234. .. rst-class:: classref-method
  1235. bool **any**\ (\ |vec_bool_type| x) :ref:`🔗<shader_func_any>`
  1236. Returns ``true`` if any element of a boolean vector is ``true``, ``false`` otherwise.
  1237. Functionally equivalent to::
  1238. bool any(bvec x) { // bvec can be bvec2, bvec3 or bvec4
  1239. bool result = false;
  1240. int i;
  1241. for (i = 0; i < x.length(); ++i) {
  1242. result |= x[i];
  1243. }
  1244. return result;
  1245. }
  1246. :param x:
  1247. The vector to be tested for truth.
  1248. :return:
  1249. True if any element of x is true and false otherwise.
  1250. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/any.xhtml
  1251. .. rst-class:: classref-item-separator
  1252. ----
  1253. .. _shader_func_all:
  1254. .. rst-class:: classref-method
  1255. bool **all**\ (\ |vec_bool_type| x) :ref:`🔗<shader_func_all>`
  1256. Returns ``true`` if all elements of a boolean vector are ``true``, ``false`` otherwise.
  1257. Functionally equivalent to::
  1258. bool all(bvec x) // bvec can be bvec2, bvec3 or bvec4
  1259. {
  1260. bool result = true;
  1261. int i;
  1262. for (i = 0; i < x.length(); ++i)
  1263. {
  1264. result &= x[i];
  1265. }
  1266. return result;
  1267. }
  1268. :param x:
  1269. The vector to be tested for truth.
  1270. :return:
  1271. ``true`` if all elements of ``x`` are ``true`` and ``false`` otherwise.
  1272. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/all.xhtml
  1273. .. rst-class:: classref-item-separator
  1274. ----
  1275. .. _shader_func_not:
  1276. .. rst-class:: classref-method
  1277. |vec_bool_type| **not**\ (\ |vec_bool_type| x) :ref:`🔗<shader_func_not>`
  1278. Logically invert a boolean vector.
  1279. :param x:
  1280. The vector to be inverted.
  1281. :return:
  1282. A new boolean vector for which each element i is computed as !x[i].
  1283. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/not.xhtml
  1284. .. rst-class:: classref-section-separator
  1285. ----
  1286. .. rst-class:: classref-reftable-group
  1287. Texture functions
  1288. -----------------
  1289. .. table::
  1290. :class: nowrap-col2
  1291. :widths: auto
  1292. +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  1293. | | ivec2 | | :ref:`textureSize<shader_func_textureSize>`\ (\ |gsampler2D| s, int lod) | Get the size of a texture. |
  1294. | | ivec2 | | :ref:`textureSize<shader_func_textureSize>`\ (\ samplerCube s, int lod) | |
  1295. | | ivec2 | | :ref:`textureSize<shader_func_textureSize>`\ (\ samplerCubeArray s, int lod) | |
  1296. | | ivec3 | | :ref:`textureSize<shader_func_textureSize>`\ (\ |gsampler2DArray| s, int lod) | |
  1297. | | ivec3 | | :ref:`textureSize<shader_func_textureSize>`\ (\ |gsampler3D| s, int lod) | |
  1298. +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  1299. | | vec2 | | :ref:`textureQueryLod<shader_func_textureQueryLod>`\ (\ |gsampler2D| s, vec2 p) | Compute the level-of-detail that would be used to sample from a |
  1300. | | vec3 | | :ref:`textureQueryLod<shader_func_textureQueryLod>`\ (\ |gsampler2DArray| s, vec2 p) | texture. |
  1301. | | vec2 | | :ref:`textureQueryLod<shader_func_textureQueryLod>`\ (\ |gsampler3D| s, vec3 p) | |
  1302. | | vec2 | | :ref:`textureQueryLod<shader_func_textureQueryLod>`\ (\ samplerCube s, vec3 p) | |
  1303. +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  1304. | | int | | :ref:`textureQueryLevels<shader_func_textureQueryLevels>`\ (\ |gsampler2D| s) | Get the number of accessible mipmap levels of a texture. |
  1305. | | int | | :ref:`textureQueryLevels<shader_func_textureQueryLevels>`\ (\ |gsampler2DArray| s) | |
  1306. | | int | | :ref:`textureQueryLevels<shader_func_textureQueryLevels>`\ (\ |gsampler3D| s) | |
  1307. | | int | | :ref:`textureQueryLevels<shader_func_textureQueryLevels>`\ (\ samplerCube s) | |
  1308. +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  1309. | | |gvec4_type| | | :ref:`texture<shader_func_texture>`\ (\ |gsampler2D| s, vec2 p [, float bias] ) | Performs a texture read. |
  1310. | | |gvec4_type| | | :ref:`texture<shader_func_texture>`\ (\ |gsampler2DArray| s, vec3 p [, float bias] ) | |
  1311. | | |gvec4_type| | | :ref:`texture<shader_func_texture>`\ (\ |gsampler3D| s, vec3 p [, float bias] ) | |
  1312. | | vec4 | | :ref:`texture<shader_func_texture>`\ (\ samplerCube s, vec3 p [, float bias] ) | |
  1313. | | vec4 | | :ref:`texture<shader_func_texture>`\ (\ samplerCubeArray s, vec4 p [, float bias] ) | |
  1314. | | vec4 | | :ref:`texture<shader_func_texture>`\ (\ samplerExternalOES s, vec2 p [, float bias] ) | |
  1315. +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  1316. | | |gvec4_type| | | :ref:`textureProj<shader_func_textureProj>`\ (\ |gsampler2D| s, vec3 p [, float bias] ) | Performs a texture read with projection. |
  1317. | | |gvec4_type| | | :ref:`textureProj<shader_func_textureProj>`\ (\ |gsampler2D| s, vec4 p [, float bias] ) | |
  1318. | | |gvec4_type| | | :ref:`textureProj<shader_func_textureProj>`\ (\ |gsampler3D| s, vec4 p [, float bias] ) | |
  1319. +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  1320. | | |gvec4_type| | | :ref:`textureLod<shader_func_textureLod>`\ (\ |gsampler2D| s, vec2 p, float lod) | Performs a texture read at custom mipmap. |
  1321. | | |gvec4_type| | | :ref:`textureLod<shader_func_textureLod>`\ (\ |gsampler2DArray| s, vec3 p, float lod) | |
  1322. | | |gvec4_type| | | :ref:`textureLod<shader_func_textureLod>`\ (\ |gsampler3D| s, vec3 p, float lod) | |
  1323. | | vec4 | | :ref:`textureLod<shader_func_textureLod>`\ (\ samplerCube s, vec3 p, float lod) | |
  1324. | | vec4 | | :ref:`textureLod<shader_func_textureLod>`\ (\ samplerCubeArray s, vec4 p, float lod) | |
  1325. +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  1326. | | |gvec4_type| | | :ref:`textureProjLod<shader_func_textureProjLod>`\ (\ |gsampler2D| s, vec3 p, float lod) | Performs a texture read with projection/LOD. |
  1327. | | |gvec4_type| | | :ref:`textureProjLod<shader_func_textureProjLod>`\ (\ |gsampler2D| s, vec4 p, float lod) | |
  1328. | | |gvec4_type| | | :ref:`textureProjLod<shader_func_textureProjLod>`\ (\ |gsampler3D| s, vec4 p, float lod) | |
  1329. +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  1330. | | |gvec4_type| | | :ref:`textureGrad<shader_func_textureGrad>`\ (\ |gsampler2D| s, vec2 p, vec2 dPdx, vec2 dPdy) | Performs a texture read with explicit gradients. |
  1331. | | |gvec4_type| | | :ref:`textureGrad<shader_func_textureGrad>`\ (\ |gsampler2DArray| s, vec3 p, vec2 dPdx, vec2 dPdy) | |
  1332. | | |gvec4_type| | | :ref:`textureGrad<shader_func_textureGrad>`\ (\ |gsampler3D| s, vec3 p, vec2 dPdx, vec2 dPdy) | |
  1333. | | vec4 | | :ref:`textureGrad<shader_func_textureGrad>`\ (\ samplerCube s, vec3 p, vec3 dPdx, vec3 dPdy) | |
  1334. | | vec4 | | :ref:`textureGrad<shader_func_textureGrad>`\ (\ samplerCubeArray s, vec3 p, vec3 dPdx, vec3 dPdy) | |
  1335. +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  1336. | | |gvec4_type| | | :ref:`textureProjGrad<shader_func_textureProjGrad>`\ (\ |gsampler2D| s, vec3 p, vec2 dPdx, vec2 dPdy) | Performs a texture read with projection/LOD and with explicit |
  1337. | | |gvec4_type| | | :ref:`textureProjGrad<shader_func_textureProjGrad>`\ (\ |gsampler2D| s, vec4 p, vec2 dPdx, vec2 dPdy) | |
  1338. | | |gvec4_type| | | :ref:`textureProjGrad<shader_func_textureProjGrad>`\ (\ |gsampler3D| s, vec4 p, vec3 dPdx, vec3 dPdy) | |
  1339. +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  1340. | | |gvec4_type| | | :ref:`texelFetch<shader_func_texelFetch>`\ (\ |gsampler2D| s, ivec2 p, int lod) | Fetches a single texel using integer coordinates. |
  1341. | | |gvec4_type| | | :ref:`texelFetch<shader_func_texelFetch>`\ (\ |gsampler2DArray| s, ivec3 p, int lod) | |
  1342. | | |gvec4_type| | | :ref:`texelFetch<shader_func_texelFetch>`\ (\ |gsampler3D| s, ivec3 p, int lod) | |
  1343. +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  1344. | | |gvec4_type| | | :ref:`textureGather<shader_func_textureGather>`\ (\ |gsampler2D| s, vec2 p [, int comps] ) | Gathers four texels from a texture. |
  1345. | | |gvec4_type| | | :ref:`textureGather<shader_func_textureGather>`\ (\ |gsampler2DArray| s, vec3 p [, int comps] ) | |
  1346. | | vec4 | | :ref:`textureGather<shader_func_textureGather>`\ (\ samplerCube s, vec3 p [, int comps] ) | |
  1347. +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  1348. | |vec_type| | :ref:`dFdx<shader_func_dFdx>`\ (\ |vec_type| p) | Derivative with respect to ``x`` window coordinate, |
  1349. | | | automatic granularity. |
  1350. +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  1351. | |vec_type| | :ref:`dFdxCoarse<shader_func_dFdxCoarse>`\ (\ |vec_type| p) | Derivative with respect to ``x`` window coordinate, |
  1352. | | | course granularity. |
  1353. | | | |
  1354. | | | Not available when using the Compatibility renderer. |
  1355. +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  1356. | |vec_type| | :ref:`dFdxFine<shader_func_dFdxFine>`\ (\ |vec_type| p) | Derivative with respect to ``x`` window coordinate, |
  1357. | | | fine granularity. |
  1358. | | | |
  1359. | | | Not available when using the Compatibility renderer. |
  1360. +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  1361. | |vec_type| | :ref:`dFdy<shader_func_dFdy>`\ (\ |vec_type| p) | Derivative with respect to ``y`` window coordinate, |
  1362. | | | automatic granularity. |
  1363. +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  1364. | |vec_type| | :ref:`dFdyCoarse<shader_func_dFdyCoarse>`\ (\ |vec_type| p) | Derivative with respect to ``y`` window coordinate, |
  1365. | | | course granularity. |
  1366. | | | |
  1367. | | | Not available when using the Compatibility renderer. |
  1368. +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  1369. | |vec_type| | :ref:`dFdyFine<shader_func_dFdyFine>`\ (\ |vec_type| p) | Derivative with respect to ``y`` window coordinate, |
  1370. | | | fine granularity. |
  1371. | | | |
  1372. | | | Not available when using the Compatibility renderer. |
  1373. +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  1374. | |vec_type| | :ref:`fwidth<shader_func_fwidth>`\ (\ |vec_type| p) | Sum of absolute derivative in ``x`` and ``y``. |
  1375. +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  1376. | |vec_type| | :ref:`fwidthCoarse<shader_func_fwidthCoarse>`\ (\ |vec_type| p) | Sum of absolute derivative in ``x`` and ``y``. |
  1377. | | | |
  1378. | | | Not available when using the Compatibility renderer. |
  1379. +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  1380. | |vec_type| | :ref:`fwidthFine<shader_func_fwidthFine>`\ (\ |vec_type| p) | Sum of absolute derivative in ``x`` and ``y``. |
  1381. | | | |
  1382. | | | Not available when using the Compatibility renderer. |
  1383. +------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  1384. .. rst-class:: classref-descriptions-group
  1385. Texture function descriptions
  1386. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  1387. .. _shader_func_textureSize:
  1388. .. rst-class:: classref-method
  1389. ivec2 **textureSize**\ (\ |gsampler2D| s, int lod) :ref:`🔗<shader_func_textureSize>`
  1390. .. rst-class:: classref-method
  1391. ivec2 **textureSize**\ (\ samplerCube s, int lod) :ref:`🔗<shader_func_textureSize>`
  1392. .. rst-class:: classref-method
  1393. ivec2 **textureSize**\ (\ samplerCubeArray s, int lod) :ref:`🔗<shader_func_textureSize>`
  1394. .. rst-class:: classref-method
  1395. ivec3 **textureSize**\ (\ |gsampler2DArray| s, int lod) :ref:`🔗<shader_func_textureSize>`
  1396. .. rst-class:: classref-method
  1397. ivec3 **textureSize**\ (\ |gsampler3D| s, int lod) :ref:`🔗<shader_func_textureSize>`
  1398. Retrieves the dimensions of a level of a texture.
  1399. Returns the dimensions of level ``lod`` (if present) of the texture bound to sampler.
  1400. The components in the return value are filled in, in order, with the width, height and depth
  1401. of the texture. For the array forms, the last component of the return value is
  1402. the number of layers in the texture array.
  1403. :param s:
  1404. The sampler to which the texture whose dimensions to retrieve is bound.
  1405. :param lod:
  1406. The level of the texture for which to retrieve the dimensions.
  1407. :return:
  1408. The dimensions of level ``lod`` (if present) of the texture bound to sampler.
  1409. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/textureSize.xhtml
  1410. .. rst-class:: classref-item-separator
  1411. ----
  1412. .. _shader_func_textureQueryLod:
  1413. .. rst-class:: classref-method
  1414. vec2 **textureQueryLod**\ (\ |gsampler2D| s, vec2 p) :ref:`🔗<shader_func_textureQueryLod>`
  1415. .. rst-class:: classref-method
  1416. vec2 **textureQueryLod**\ (\ |gsampler2DArray| s, vec2 p) :ref:`🔗<shader_func_textureQueryLod>`
  1417. .. rst-class:: classref-method
  1418. vec2 **textureQueryLod**\ (\ |gsampler3D| s, vec3 p) :ref:`🔗<shader_func_textureQueryLod>`
  1419. .. rst-class:: classref-method
  1420. vec2 **textureQueryLod**\ (\ samplerCube s, vec3 p) :ref:`🔗<shader_func_textureQueryLod>`
  1421. .. note:: Available only in the fragment shader.
  1422. Compute the level-of-detail that would be used to sample from a texture.
  1423. The mipmap array(s) that would be accessed is returned in the x component of
  1424. the return value. The computed level-of-detail relative to the base level is
  1425. returned in the y component of the return value.
  1426. If called on an incomplete texture, the result of the operation is undefined.
  1427. :param s:
  1428. The sampler to which the texture whose level-of-detail will be queried is bound.
  1429. :param p:
  1430. The texture coordinates at which the level-of-detail will be queried.
  1431. :return:
  1432. See description.
  1433. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/textureQueryLod.xhtml
  1434. .. rst-class:: classref-item-separator
  1435. ----
  1436. .. _shader_func_textureQueryLevels:
  1437. .. rst-class:: classref-method
  1438. int **textureQueryLevels**\ (\ |gsampler2D| s) :ref:`🔗<shader_func_textureQueryLevels>`
  1439. .. rst-class:: classref-method
  1440. int **textureQueryLevels**\ (\ |gsampler2DArray| s) :ref:`🔗<shader_func_textureQueryLevels>`
  1441. .. rst-class:: classref-method
  1442. int **textureQueryLevels**\ (\ |gsampler3D| s) :ref:`🔗<shader_func_textureQueryLevels>`
  1443. .. rst-class:: classref-method
  1444. int **textureQueryLevels**\ (\ samplerCube s) :ref:`🔗<shader_func_textureQueryLevels>`
  1445. Compute the number of accessible mipmap levels of a texture.
  1446. If called on an incomplete texture, or if no texture is associated with sampler, ``0`` is returned.
  1447. :param s:
  1448. The sampler to which the texture whose mipmap level count will be queried is bound.
  1449. :return:
  1450. The number of accessible mipmap levels in the texture, or ``0``.
  1451. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/textureQueryLevels.xhtml
  1452. .. rst-class:: classref-item-separator
  1453. ----
  1454. .. _shader_func_texture:
  1455. .. rst-class:: classref-method
  1456. |gvec4_type| **texture**\ (\ |gsampler2D| s, vec2 p [, float bias] ) :ref:`🔗<shader_func_texture>`
  1457. .. rst-class:: classref-method
  1458. |gvec4_type| **texture**\ (\ |gsampler2DArray| s, vec3 p [, float bias] ) :ref:`🔗<shader_func_texture>`
  1459. .. rst-class:: classref-method
  1460. |gvec4_type| **texture**\ (\ |gsampler3D| s, vec3 p [, float bias] ) :ref:`🔗<shader_func_texture>`
  1461. .. rst-class:: classref-method
  1462. vec4 **texture**\ (\ samplerCube s, vec3 p [, float bias] ) :ref:`🔗<shader_func_texture>`
  1463. .. rst-class:: classref-method
  1464. vec4 **texture**\ (\ samplerCubeArray s, vec4 p [, float bias] ) :ref:`🔗<shader_func_texture>`
  1465. .. rst-class:: classref-method
  1466. vec4 **texture**\ (\ samplerExternalOES s, vec2 p [, float bias] ) :ref:`🔗<shader_func_texture>`
  1467. Retrieves texels from a texture.
  1468. Samples texels from the texture bound to ``s`` at texture coordinate ``p``. An optional bias, specified in ``bias`` is
  1469. included in the level-of-detail computation that is used to choose mipmap(s) from which to sample.
  1470. For shadow forms, the last component of ``p`` is used as Dsub and the array layer is specified in the second to last
  1471. component of ``p``. (The second component of ``p`` is unused for 1D shadow lookups.)
  1472. For non-shadow variants, the array layer comes from the last component of P.
  1473. :param s:
  1474. The sampler to which the texture from which texels will be retrieved is bound.
  1475. :param p:
  1476. The texture coordinates at which texture will be sampled.
  1477. :param bias:
  1478. An optional bias to be applied during level-of-detail computation.
  1479. :return:
  1480. A texel.
  1481. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/texture.xhtml
  1482. .. rst-class:: classref-item-separator
  1483. ----
  1484. .. _shader_func_textureProj:
  1485. .. rst-class:: classref-method
  1486. |gvec4_type| **textureProj**\ (\ |gsampler2D| s, vec3 p [, float bias] ) :ref:`🔗<shader_func_textureProj>`
  1487. .. rst-class:: classref-method
  1488. |gvec4_type| **textureProj**\ (\ |gsampler2D| s, vec4 p [, float bias] ) :ref:`🔗<shader_func_textureProj>`
  1489. .. rst-class:: classref-method
  1490. |gvec4_type| **textureProj**\ (\ |gsampler3D| s, vec4 p [, float bias] ) :ref:`🔗<shader_func_textureProj>`
  1491. Perform a texture lookup with projection.
  1492. The texture coordinates consumed from ``p``, not including the last component of ``p``, are
  1493. divided by the last component of ``p``. The resulting 3rd component of ``p`` in the shadow
  1494. forms is used as Dref. After these values are computed, the texture lookup proceeds as in texture.
  1495. :param s:
  1496. The sampler to which the texture from which texels will be retrieved is bound.
  1497. :param p:
  1498. The texture coordinates at which texture will be sampled.
  1499. :param bias:
  1500. Optional bias to be applied during level-of-detail computation.
  1501. :return:
  1502. A texel.
  1503. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/textureProj.xhtml
  1504. .. rst-class:: classref-item-separator
  1505. ----
  1506. .. _shader_func_textureLod:
  1507. .. rst-class:: classref-method
  1508. |gvec4_type| **textureLod**\ (\ |gsampler2D| s, vec2 p, float lod) :ref:`🔗<shader_func_textureLod>`
  1509. .. rst-class:: classref-method
  1510. |gvec4_type| **textureLod**\ (\ |gsampler2DArray| s, vec3 p, float lod) :ref:`🔗<shader_func_textureLod>`
  1511. .. rst-class:: classref-method
  1512. |gvec4_type| **textureLod**\ (\ |gsampler3D| s, vec3 p, float lod) :ref:`🔗<shader_func_textureLod>`
  1513. .. rst-class:: classref-method
  1514. vec4 **textureLod**\ (\ samplerCube s, vec3 p, float lod) :ref:`🔗<shader_func_textureLod>`
  1515. .. rst-class:: classref-method
  1516. vec4 **textureLod**\ (\ samplerCubeArray s, vec4 p, float lod) :ref:`🔗<shader_func_textureLod>`
  1517. Performs a texture lookup at coordinate ``p`` from the texture bound to sampler with
  1518. an explicit level-of-detail as specified in ``lod``. ``lod`` specifies λbase and sets the
  1519. partial derivatives as follows::
  1520. δu/δx=0, δv/δx=0, δw/δx=0
  1521. δu/δy=0, δv/δy=0, δw/δy=0
  1522. :param s:
  1523. The sampler to which the texture from which texels will be retrieved is bound.
  1524. :param p:
  1525. The texture coordinates at which texture will be sampled.
  1526. :param lod:
  1527. The explicit level-of-detail.
  1528. :return:
  1529. A texel.
  1530. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/textureLod.xhtml
  1531. .. rst-class:: classref-item-separator
  1532. ----
  1533. .. _shader_func_textureProjLod:
  1534. .. rst-class:: classref-method
  1535. |gvec4_type| **textureProjLod**\ (\ |gsampler2D| s, vec3 p, float lod) :ref:`🔗<shader_func_textureProjLod>`
  1536. .. rst-class:: classref-method
  1537. |gvec4_type| **textureProjLod**\ (\ |gsampler2D| s, vec4 p, float lod) :ref:`🔗<shader_func_textureProjLod>`
  1538. .. rst-class:: classref-method
  1539. |gvec4_type| **textureProjLod**\ (\ |gsampler3D| s, vec4 p, float lod) :ref:`🔗<shader_func_textureProjLod>`
  1540. Performs a texture lookup with projection from an explicitly specified level-of-detail.
  1541. The texture coordinates consumed from P, not including the last component of ``p``, are
  1542. divided by the last component of ``p``. The resulting 3rd component of ``p`` in the shadow
  1543. forms is used as Dref. After these values are computed, the texture lookup proceeds as in
  1544. `textureLod<shader_func_textureLod>`, with ``lod`` used to specify the level-of-detail from
  1545. which the texture will be sampled.
  1546. :param s:
  1547. The sampler to which the texture from which texels will be retrieved is bound.
  1548. :param p:
  1549. The texture coordinates at which texture will be sampled.
  1550. :param lod:
  1551. The explicit level-of-detail from which to fetch texels.
  1552. :return:
  1553. a texel
  1554. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/textureProjLod.xhtml
  1555. .. rst-class:: classref-item-separator
  1556. ----
  1557. .. _shader_func_textureGrad:
  1558. .. rst-class:: classref-method
  1559. |gvec4_type| **textureGrad**\ (\ |gsampler2D| s, vec2 p, vec2 dPdx, vec2 dPdy) :ref:`🔗<shader_func_textureGrad>`
  1560. .. rst-class:: classref-method
  1561. |gvec4_type| **textureGrad**\ (\ |gsampler2DArray| s, vec3 p, vec2 dPdx, vec2 dPdy) :ref:`🔗<shader_func_textureGrad>`
  1562. .. rst-class:: classref-method
  1563. |gvec4_type| **textureGrad**\ (\ |gsampler3D| s, vec3 p, vec2 dPdx, vec2 dPdy) :ref:`🔗<shader_func_textureGrad>`
  1564. .. rst-class:: classref-method
  1565. vec4 **textureGrad**\ (\ samplerCube s, vec3 p, vec3 dPdx, vec3 dPdy) :ref:`🔗<shader_func_textureGrad>`
  1566. .. rst-class:: classref-method
  1567. vec4 **textureGrad**\ (\ samplerCubeArray s, vec3 p, vec3 dPdx, vec3 dPdy) :ref:`🔗<shader_func_textureGrad>`
  1568. Performs a texture lookup at coordinate ``p`` from the texture bound to sampler with explicit texture coordinate gradiends as specified in ``dPdx`` and ``dPdy``. Set:
  1569. - ``δs/δx=δp/δx`` for a 1D texture, ``δp.s/δx`` otherwise
  1570. - ``δs/δy=δp/δy`` for a 1D texture, ``δp.s/δy`` otherwise
  1571. - ``δt/δx=0.0`` for a 1D texture, ``δp.t/δx`` otherwise
  1572. - ``δt/δy=0.0`` for a 1D texture, ``δp.t/δy`` otherwise
  1573. - ``δr/δx=0.0`` for a 1D or 2D texture, ``δp.p/δx`` otherwise
  1574. - ``δr/δy=0.0`` for a 1D or 2D texture, ``δp.p/δy`` otherwise
  1575. For the cube version, the partial derivatives of ``p`` are assumed to be in the coordinate system used before texture coordinates are projected onto the appropriate cube face.
  1576. :param s:
  1577. The sampler to which the texture from which texels will be retrieved is bound.
  1578. :param p:
  1579. The texture coordinates at which texture will be sampled.
  1580. :param dPdx:
  1581. The partial derivative of P with respect to window x.
  1582. :param dPdy:
  1583. The partial derivative of P with respect to window y.
  1584. :return:
  1585. A texel.
  1586. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/textureGrad.xhtml
  1587. .. rst-class:: classref-item-separator
  1588. ----
  1589. .. _shader_func_textureProjGrad:
  1590. .. rst-class:: classref-method
  1591. |gvec4_type| **textureProjGrad**\ (\ |gsampler2D| s, vec3 p, vec2 dPdx, vec2 dPdy) :ref:`🔗<shader_func_textureProjGrad>`
  1592. .. rst-class:: classref-method
  1593. |gvec4_type| **textureProjGrad**\ (\ |gsampler2D| s, vec4 p, vec2 dPdx, vec2 dPdy) :ref:`🔗<shader_func_textureProjGrad>`
  1594. .. rst-class:: classref-method
  1595. |gvec4_type| **textureProjGrad**\ (\ |gsampler3D| s, vec4 p, vec3 dPdx, vec3 dPdy) :ref:`🔗<shader_func_textureProjGrad>`
  1596. Perform a texture lookup with projection and explicit gradients.
  1597. The texture coordinates consumed from ``p``, not including the last component of ``p``, are divided by the last component of ``p``.
  1598. After these values are computed, the texture lookup proceeds as in `textureGrad<shader_func_textureGrad>`, passing ``dPdx`` and ``dPdy`` as gradients.
  1599. :param s:
  1600. The sampler to which the texture from which texels will be retrieved is bound.
  1601. :param p:
  1602. The texture coordinates at which texture will be sampled.
  1603. :param dPdx:
  1604. The partial derivative of ``p`` with respect to window x.
  1605. :param dPdy:
  1606. The partial derivative of ``p`` with respect to window y.
  1607. :return:
  1608. A texel.
  1609. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/textureProjGrad.xhtml
  1610. .. rst-class:: classref-item-separator
  1611. ----
  1612. .. _shader_func_texelFetch:
  1613. .. rst-class:: classref-method
  1614. |gvec4_type| **texelFetch**\ (\ |gsampler2D| s, ivec2 p, int lod) :ref:`🔗<shader_func_texelFetch>`
  1615. .. rst-class:: classref-method
  1616. |gvec4_type| **texelFetch**\ (\ |gsampler2DArray| s, ivec3 p, int lod) :ref:`🔗<shader_func_texelFetch>`
  1617. .. rst-class:: classref-method
  1618. |gvec4_type| **texelFetch**\ (\ |gsampler3D| s, ivec3 p, int lod) :ref:`🔗<shader_func_texelFetch>`
  1619. Performs a lookup of a single texel from texture coordinate ``p`` in the texture bound to sampler.
  1620. :param s:
  1621. The sampler to which the texture from which texels will be retrieved is bound.
  1622. :param p:
  1623. The texture coordinates at which texture will be sampled.
  1624. :param lod:
  1625. Specifies the level-of-detail within the texture from which the texel will be fetched.
  1626. :return:
  1627. A texel.
  1628. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/texelFetch.xhtml
  1629. .. rst-class:: classref-item-separator
  1630. ----
  1631. .. _shader_func_textureGather:
  1632. .. rst-class:: classref-method
  1633. |gvec4_type| **textureGather**\ (\ |gsampler2D| s, vec2 p [, int comps] ) :ref:`🔗<shader_func_textureGather>`
  1634. .. rst-class:: classref-method
  1635. |gvec4_type| **textureGather**\ (\ |gsampler2DArray| s, vec3 p [, int comps] ) :ref:`🔗<shader_func_textureGather>`
  1636. .. rst-class:: classref-method
  1637. vec4 **textureGather**\ (\ samplerCube s, vec3 p [, int comps] ) :ref:`🔗<shader_func_textureGather>`
  1638. Gathers four texels from a texture.
  1639. Returns the value::
  1640. vec4(Sample_i0_j1(p, base).comps,
  1641. Sample_i1_j1(p, base).comps,
  1642. Sample_i1_j0(p, base).comps,
  1643. Sample_i0_j0(p, base).comps);
  1644. :param s:
  1645. The sampler to which the texture from which texels will be retrieved is bound.
  1646. :param p:
  1647. The texture coordinates at which texture will be sampled.
  1648. :param comps:
  1649. *optional* the component of the source texture (0 -> x, 1 -> y, 2 -> z, 3 -> w) that will be used to generate the resulting vector. Zero if not specified.
  1650. :return:
  1651. The gathered texel.
  1652. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/textureGather.xhtml
  1653. .. rst-class:: classref-item-separator
  1654. ----
  1655. .. _shader_func_dFdx:
  1656. .. rst-class:: classref-method
  1657. |vec_type| **dFdx**\ (\ |vec_type| p) :ref:`🔗<shader_func_dFdx>`
  1658. .. note:: Available only in the fragment shader.
  1659. Returns the partial derivative of ``p`` with respect to the window x coordinate using local differencing.
  1660. Returns either :ref:`dFdxCoarse<shader_func_dFdxCoarse>` or :ref:`dFdxFine<shader_func_dfdxFine>`.
  1661. The implementation may choose which calculation to perform based upon factors
  1662. such as performance or the value of the API ``GL_FRAGMENT_SHADER_DERIVATIVE_HINT`` hint.
  1663. .. warning::
  1664. Expressions that imply higher order derivatives such as ``dFdx(dFdx(n))``
  1665. have undefined results, as do mixed-order derivatives such as ``dFdx(dFdy(n))``.
  1666. :param p:
  1667. The expression of which to take the partial derivative.
  1668. .. note:: It is assumed that the expression ``p`` is continuous and therefore expressions evaluated via non-uniform control flow may be undefined.
  1669. :return:
  1670. The partial derivative of ``p``.
  1671. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/dFdx.xhtml
  1672. .. rst-class:: classref-item-separator
  1673. ----
  1674. .. _shader_func_dFdxCoarse:
  1675. .. rst-class:: classref-method
  1676. |vec_type| **dFdxCoarse**\ (\ |vec_type| p) :ref:`🔗<shader_func_dFdxCoarse>`
  1677. .. note::
  1678. Available only in the fragment shader.
  1679. Not available when using the Compatibility renderer.
  1680. Returns the partial derivative of ``p`` with respect to the window x coordinate.
  1681. Calculates derivatives using local differencing based on the value of ``p``
  1682. for the current fragment's neighbors, and will possibly, but not necessarily,
  1683. include the value for the current fragment. That is, over a given area, the
  1684. implementation can compute derivatives in fewer unique locations than would
  1685. be allowed for the corresponding :ref:`dFdxFine<shader_func_dFdxFine>` function.
  1686. .. warning::
  1687. Expressions that imply higher order derivatives such as ``dFdx(dFdx(n))``
  1688. have undefined results, as do mixed-order derivatives such as ``dFdx(dFdy(n))``.
  1689. :param p:
  1690. The expression of which to take the partial derivative.
  1691. .. note:: It is assumed that the expression ``p`` is continuous and therefore
  1692. expressions evaluated via non-uniform control flow may be undefined.
  1693. :return:
  1694. The partial derivative of ``p``.
  1695. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/dFdxCoarse.xhtml
  1696. .. rst-class:: classref-item-separator
  1697. ----
  1698. .. _shader_func_dFdxFine:
  1699. .. rst-class:: classref-method
  1700. |vec_type| **dFdxFine**\ (\ |vec_type| p) :ref:`🔗<shader_func_dFdxFine>`
  1701. .. note::
  1702. Available only in the fragment shader.
  1703. Not available when using the Compatibility renderer.
  1704. Returns the partial derivative of ``p`` with respect to the window x coordinate.
  1705. Calculates derivatives using local differencing based on the value of ``p`` for the current fragment and its immediate neighbor(s).
  1706. .. warning::
  1707. Expressions that imply higher order derivatives such as ``dFdx(dFdx(n))``
  1708. have undefined results, as do mixed-order derivatives such as ``dFdx(dFdy(n))``.
  1709. :param p:
  1710. The expression of which to take the partial derivative.
  1711. .. note:: It is assumed that the expression ``p`` is continuous and therefore expressions evaluated via non-uniform control flow may be undefined.
  1712. :return:
  1713. The partial derivative of ``p``.
  1714. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/dFdxFine.xhtml
  1715. .. rst-class:: classref-item-separator
  1716. ----
  1717. .. _shader_func_dFdy:
  1718. .. rst-class:: classref-method
  1719. |vec_type| **dFdy**\ (\ |vec_type| p) :ref:`🔗<shader_func_dFdy>`
  1720. .. note:: Available only in the fragment shader.
  1721. Returns the partial derivative of ``p`` with respect to the window y coordinate using local differencing.
  1722. Returns either :ref:`dFdyCoarse<shader_func_dFdyCoarse>` or :ref:`dFdyFine<shader_func_dfdyFine>`.
  1723. The implementation may choose which calculation to perform based upon factors
  1724. such as performance or the value of the API ``GL_FRAGMENT_SHADER_DERIVATIVE_HINT`` hint.
  1725. .. warning::
  1726. Expressions that imply higher order derivatives such as ``dFdx(dFdx(n))``
  1727. have undefined results, as do mixed-order derivatives such as ``dFdx(dFdy(n))``.
  1728. :param p:
  1729. The expression of which to take the partial derivative.
  1730. .. note:: It is assumed that the expression ``p`` is continuous and therefore expressions evaluated via non-uniform control flow may be undefined.
  1731. :return:
  1732. The partial derivative of ``p``.
  1733. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/dFdy.xhtml
  1734. .. rst-class:: classref-item-separator
  1735. ----
  1736. .. _shader_func_dFdyCoarse:
  1737. .. rst-class:: classref-method
  1738. |vec_type| **dFdyCoarse**\ (\ |vec_type| p) :ref:`🔗<shader_func_dFdyCoarse>`
  1739. .. note::
  1740. Available only in the fragment shader.
  1741. Not available when using the Compatibility renderer.
  1742. Returns the partial derivative of ``p`` with respect to the window y coordinate.
  1743. Calculates derivatives using local differencing based on the value of ``p`` for the current fragment's neighbors, and will possibly,
  1744. but not necessarily, include the value for the current fragment. That is, over a given area, the implementation can compute derivatives in fewer unique locations than
  1745. would be allowed for the corresponding dFdyFine and dFdyFine functions.
  1746. .. warning:: Expressions that imply higher order derivatives such as ``dFdx(dFdx(n))`` have undefined results, as do mixed-order derivatives such as ``dFdx(dFdy(n))``.
  1747. :param p:
  1748. The expression of which to take the partial derivative.
  1749. .. note:: It is assumed that the expression ``p`` is continuous and therefore expressions evaluated via non-uniform control flow may be undefined.
  1750. :return:
  1751. The partial derivative of ``p``.
  1752. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/dFdyCoarse.xhtml
  1753. .. rst-class:: classref-item-separator
  1754. ----
  1755. .. _shader_func_dFdyFine:
  1756. .. rst-class:: classref-method
  1757. |vec_type| **dFdyFine**\ (\ |vec_type| p) :ref:`🔗<shader_func_dFdyFine>`
  1758. .. note::
  1759. Available only in the fragment shader.
  1760. Not available when using the Compatibility renderer.
  1761. Returns the partial derivative of ``p`` with respect to the window y coordinate.
  1762. Calculates derivatives using local differencing based on the value of ``p`` for the current fragment and its immediate neighbor(s).
  1763. .. warning:: Expressions that imply higher order derivatives such as ``dFdx(dFdx(n))`` have undefined results, as do mixed-order derivatives such as ``dFdx(dFdy(n))``.
  1764. :param p:
  1765. The expression of which to take the partial derivative.
  1766. .. note:: It is assumed that the expression ``p`` is continuous and therefore expressions evaluated via non-uniform control flow may be undefined.
  1767. :return:
  1768. The partial derivative of ``p``.
  1769. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/dFdyFine.xhtml
  1770. .. rst-class:: classref-item-separator
  1771. ----
  1772. .. _shader_func_fwidth:
  1773. .. rst-class:: classref-method
  1774. |vec_type| **fwidth**\ (\ |vec_type| p) :ref:`🔗<shader_func_fwidth>`
  1775. Returns the sum of the absolute value of derivatives in x and y.
  1776. Uses local differencing for the input argument ``p``.
  1777. Equivalent to ``abs(dFdx(p)) + abs(dFdy(p))``.
  1778. :param p:
  1779. The expression of which to take the partial derivative.
  1780. :return:
  1781. The partial derivative.
  1782. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/fwidth.xhtml
  1783. .. rst-class:: classref-item-separator
  1784. ----
  1785. .. _shader_func_fwidthCoarse:
  1786. .. rst-class:: classref-method
  1787. |vec_type| **fwidthCoarse**\ (\ |vec_type| p) :ref:`🔗<shader_func_fwidthCoarse>`
  1788. .. note::
  1789. Available only in the fragment shader.
  1790. Not available when using the Compatibility renderer.
  1791. Returns the sum of the absolute value of derivatives in x and y.
  1792. Uses local differencing for the input argument p.
  1793. Equivalent to ``abs(dFdxCoarse(p)) + abs(dFdyCoarse(p))``.
  1794. :param p:
  1795. The expression of which to take the partial derivative.
  1796. :return:
  1797. The partial derivative.
  1798. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/fwidthCoarse.xhtml
  1799. .. rst-class:: classref-item-separator
  1800. ----
  1801. .. _shader_func_fwidthFine:
  1802. .. rst-class:: classref-method
  1803. |vec_type| **fwidthFine**\ (\ |vec_type| p) :ref:`🔗<shader_func_fwidthFine>`
  1804. .. note::
  1805. Available only in the fragment shader.
  1806. Not available when using the Compatibility renderer.
  1807. Returns the sum of the absolute value of derivatives in x and y.
  1808. Uses local differencing for the input argument p.
  1809. Equivalent to ``abs(dFdxFine(p)) + abs(dFdyFine(p))``.
  1810. :param p:
  1811. The expression of which to take the partial derivative.
  1812. :return:
  1813. The partial derivative.
  1814. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/fwidthFine.xhtml
  1815. .. rst-class:: classref-section-separator
  1816. ----
  1817. .. rst-class:: classref-reftable-group
  1818. Packing and unpacking functions
  1819. -------------------------------
  1820. These functions convert floating-point numbers into various sized integers and
  1821. then pack those integers into a single 32bit unsigned integer. The 'unpack'
  1822. functions perform the opposite operation, returning the original
  1823. floating-point numbers.
  1824. .. table::
  1825. :class: nowrap-col2
  1826. :widths: auto
  1827. +------------+------------------------------------------------------------------------+--------------------------------------------------------------+
  1828. | | uint | | :ref:`packHalf2x16<shader_func_packHalf2x16>`\ (\ vec2 v) | Convert two 32-bit floats to 16 bit floats and pack them. |
  1829. | | vec2 | | :ref:`unpackHalf2x16<shader_func_unpackHalf2x16>`\ (\ uint v) | |
  1830. +------------+------------------------------------------------------------------------+--------------------------------------------------------------+
  1831. | | uint | | :ref:`packUnorm2x16<shader_func_packUnorm2x16>`\ (\ vec2 v) | Convert two normalized (range 0..1) 32-bit floats |
  1832. | | vec2 | | :ref:`unpackUnorm2x16<shader_func_unpackUnorm2x16>`\ (\ uint v) | to 16-bit floats and pack them. |
  1833. +------------+------------------------------------------------------------------------+--------------------------------------------------------------+
  1834. | | uint | | :ref:`packSnorm2x16<shader_func_packSnorm2x16>`\ (\ vec2 v) | Convert two signed normalized (range -1..1) 32-bit floats |
  1835. | | vec2 | | :ref:`unpackSnorm2x16<shader_func_unpackSnorm2x16>`\ (\ uint v) | to 16-bit floats and pack them. |
  1836. +------------+------------------------------------------------------------------------+--------------------------------------------------------------+
  1837. | | uint | | :ref:`packUnorm4x8<shader_func_packUnorm4x8>`\ (\ vec4 v) | Convert four normalized (range 0..1) 32-bit floats |
  1838. | | vec4 | | :ref:`unpackUnorm4x8<shader_func_unpackUnorm4x8>`\ (\ uint v) | into 8-bit floats and pack them. |
  1839. +------------+------------------------------------------------------------------------+--------------------------------------------------------------+
  1840. | | uint | | :ref:`packSnorm4x8<shader_func_packSnorm4x8>`\ (\ vec4 v) | Convert four signed normalized (range -1..1) 32-bit floats |
  1841. | | vec4 | | :ref:`unpackSnorm4x8<shader_func_unpackSnorm4x8>`\ (\ uint v) | into 8-bit floats and pack them. |
  1842. +------------+------------------------------------------------------------------------+--------------------------------------------------------------+
  1843. .. rst-class:: classref-descriptions-group
  1844. Packing and unpacking function descriptions
  1845. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  1846. .. _shader_func_packHalf2x16:
  1847. .. rst-class:: classref-method
  1848. uint **packHalf2x16**\ (\ vec2 v) :ref:`🔗<shader_func_packHalf2x16>`
  1849. Converts two 32-bit floating-point quantities to 16-bit floating-point
  1850. quantities and packs them into a single 32-bit integer.
  1851. Returns an unsigned integer obtained by converting the components of a two-component floating-point vector to
  1852. the 16-bit floating-point representation found in the OpenGL Specification, and then packing these two
  1853. 16-bit integers into a 32-bit unsigned integer. The first vector component specifies the 16 least-significant
  1854. bits of the result; the second component specifies the 16 most-significant bits.
  1855. :param v:
  1856. A vector of two 32-bit floating-point values that are to be converted to 16-bit representation and packed into the result.
  1857. :return:
  1858. The packed value.
  1859. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/packHalf2x16.xhtml
  1860. .. rst-class:: classref-item-separator
  1861. ----
  1862. .. _shader_func_unpackHalf2x16:
  1863. .. rst-class:: classref-method
  1864. vec2 **unpackHalf2x16**\ (\ uint v) :ref:`🔗<shader_func_unpackHalf2x16>`
  1865. Inverse of :ref:`packHalf2x16<shader_func_packHalf2x16>`.
  1866. Unpacks a 32-bit integer into two 16-bit floating-point values, converts them to 32-bit floating-point values, and puts them into a vector.
  1867. The first component of the vector is obtained from the 16 least-significant bits of ``v``; the second component is obtained from the
  1868. 16 most-significant bits of ``v``.
  1869. :param v:
  1870. A single 32-bit unsigned integer containing 2 packed 16-bit floating-point values.
  1871. :return:
  1872. Two unpacked floating-point values.
  1873. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/unpackHalf2x16.xhtml
  1874. .. rst-class:: classref-item-separator
  1875. ----
  1876. .. _shader_func_packUnorm2x16:
  1877. .. rst-class:: classref-method
  1878. uint **packUnorm2x16**\ (\ vec2 v) :ref:`🔗<shader_func_packUnorm2x16>`
  1879. Pack floating-point values into an unsigned integer.
  1880. Converts each component of the normalized floating-point value v into 16-bit integer values and then packs the results into a 32-bit unsigned integer.
  1881. The conversion for component c of ``v`` to fixed-point is performed as follows::
  1882. round(clamp(c, 0.0, 1.0) * 65535.0)
  1883. The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.
  1884. :param v:
  1885. A vector of values to be packed into an unsigned integer.
  1886. :return:
  1887. Unsigned 32 bit integer containing the packed encoding of the vector.
  1888. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/packUnorm.xhtml
  1889. .. rst-class:: classref-item-separator
  1890. ----
  1891. .. _shader_func_unpackUnorm2x16:
  1892. .. rst-class:: classref-method
  1893. vec2 **unpackUnorm2x16**\ (\ uint v) :ref:`🔗<shader_func_unpackUnorm2x16>`
  1894. Unpack floating-point values from an unsigned integer.
  1895. Unpack single 32-bit unsigned integers into a pair of 16-bit unsigned integers.
  1896. Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
  1897. The conversion for unpacked fixed point value f to floating-point is performed as follows:
  1898. f / 65535.0
  1899. The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.
  1900. :param v:
  1901. An unsigned integer containing packed floating-point values.
  1902. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/unpackUnorm.xhtml
  1903. .. rst-class:: classref-item-separator
  1904. ----
  1905. .. _shader_func_packSnorm2x16:
  1906. .. rst-class:: classref-method
  1907. uint **packSnorm2x16**\ (\ vec2 v) :ref:`🔗<shader_func_packSnorm2x16>`
  1908. Packs floating-point values into an unsigned integer.
  1909. Convert each component of the normalized floating-point value ``v`` into 16-bit integer values and then packs the results into a 32-bit unsigned integer.
  1910. The conversion for component c of ``v`` to fixed-point is performed as follows::
  1911. round(clamp(c, -1.0, 1.0) * 32767.0)
  1912. The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.
  1913. :param v:
  1914. A vector of values to be packed into an unsigned integer.
  1915. :return:
  1916. Unsigned 32 bit integer containing the packed encoding of the vector.
  1917. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/packUnorm.xhtml
  1918. .. rst-class:: classref-item-separator
  1919. ----
  1920. .. _shader_func_unpackSnorm2x16:
  1921. .. rst-class:: classref-method
  1922. vec2 **unpackSnorm2x16**\ (\ uint v) :ref:`🔗<shader_func_unpackSnorm2x16>`
  1923. Unpacks floating-point values from an unsigned integer.
  1924. Unpacks single 32-bit unsigned integers into a pair of 16-bit signed integers.
  1925. Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
  1926. The conversion for unpacked fixed point value f to floating-point is performed as follows:
  1927. clamp(f / 32727.0, -1.0, 1.0)
  1928. The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.
  1929. :param v:
  1930. An unsigned integer containing packed floating-point values.
  1931. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/unpackUnorm.xhtml
  1932. .. rst-class:: classref-item-separator
  1933. ----
  1934. .. _shader_func_packUnorm4x8:
  1935. .. rst-class:: classref-method
  1936. uint **packUnorm4x8**\ (\ vec4 v) :ref:`🔗<shader_func_packUnorm4x8>`
  1937. Packs floating-point values into an unsigned integer.
  1938. Converts each component of the normalized floating-point value ``v`` into 16-bit integer values and then packs the results into a 32-bit unsigned integer.
  1939. The conversion for component c of ``v`` to fixed-point is performed as follows::
  1940. round(clamp(c, 0.0, 1.0) * 255.0)
  1941. The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.
  1942. :param v:
  1943. A vector of values to be packed into an unsigned integer.
  1944. :return:
  1945. Unsigned 32 bit integer containing the packed encoding of the vector.
  1946. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/packUnorm.xhtml
  1947. .. rst-class:: classref-item-separator
  1948. ----
  1949. .. _shader_func_unpackUnorm4x8:
  1950. .. rst-class:: classref-method
  1951. vec4 **unpackUnorm4x8**\ (\ uint v) :ref:`🔗<shader_func_unpackUnorm4x8>`
  1952. Unpacks floating-point values from an unsigned integer.
  1953. Unpacks single 32-bit unsigned integers into four 8-bit unsigned integers.
  1954. Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
  1955. The conversion for unpacked fixed point value f to floating-point is performed as follows:
  1956. f / 255.0
  1957. The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.
  1958. :param v:
  1959. An unsigned integer containing packed floating-point values.
  1960. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/unpackUnorm.xhtml
  1961. .. rst-class:: classref-item-separator
  1962. ----
  1963. .. _shader_func_packSnorm4x8:
  1964. .. rst-class:: classref-method
  1965. uint **packSnorm4x8**\ (\ vec4 v) :ref:`🔗<shader_func_packSnorm4x8>`
  1966. Packs floating-point values into an unsigned integer.
  1967. Convert each component of the normalized floating-point value ``v`` into 16-bit integer values and then packs the results into a 32-bit unsigned integer.
  1968. The conversion for component c of ``v`` to fixed-point is performed as follows::
  1969. round(clamp(c, -1.0, 1.0) * 127.0)
  1970. The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.
  1971. :param v:
  1972. A vector of values to be packed into an unsigned integer.
  1973. :return:
  1974. Unsigned 32 bit integer containing the packed encoding of the vector.
  1975. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/packUnorm.xhtml
  1976. .. rst-class:: classref-item-separator
  1977. ----
  1978. .. _shader_func_unpackSnorm4x8:
  1979. .. rst-class:: classref-method
  1980. vec4 **unpackSnorm4x8**\ (\ uint v) :ref:`🔗<shader_func_unpackSnorm4x8>`
  1981. Unpack floating-point values from an unsigned integer.
  1982. Unpack single 32-bit unsigned integers into four 8-bit signed integers.
  1983. Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
  1984. The conversion for unpacked fixed point value f to floating-point is performed as follows:
  1985. clamp(f / 127.0, -1.0, 1.0)
  1986. The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.
  1987. :param v:
  1988. An unsigned integer containing packed floating-point values.
  1989. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/unpackUnorm.xhtml
  1990. .. rst-class:: classref-section-separator
  1991. ----
  1992. .. rst-class:: classref-reftable-group
  1993. Bitwise functions
  1994. -------------------
  1995. .. table::
  1996. :class: nowrap-col2
  1997. :widths: auto
  1998. +-------------------+---------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  1999. | | |vec_int_type| | | :ref:`bitfieldExtract<shader_func_bitfieldExtract>`\ (\ |vec_int_type| value, int offset, int bits) | Extracts a range of bits from an integer. |
  2000. | | |vec_uint_type| | | :ref:`bitfieldExtract<shader_func_bitfieldExtract>`\ (\ |vec_uint_type| value, int offset, int bits) | |
  2001. +-------------------+---------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  2002. | | |vec_int_type| | | :ref:`bitfieldInsert<shader_func_bitfieldInsert>`\ (\ |vec_int_type| base, |vec_int_type| insert, int offset, int bits) | Insert a range of bits into an integer. |
  2003. | | |vec_uint_type| | | :ref:`bitfieldInsert<shader_func_bitfieldInsert>`\ (\ |vec_uint_type| base, |vec_uint_type| insert, int offset, int bits) | |
  2004. +-------------------+---------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  2005. | | |vec_int_type| | | :ref:`bitfieldReverse<shader_func_bitfieldReverse>`\ (\ |vec_int_type| value) | Reverse the order of bits in an integer. |
  2006. | | |vec_uint_type| | | :ref:`bitfieldReverse<shader_func_bitfieldReverse>`\ (\ |vec_uint_type| value) | |
  2007. +-------------------+---------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  2008. | | |vec_int_type| | | :ref:`bitCount<shader_func_bitCount>`\ (\ |vec_int_type| value) | Counts the number of 1 bits in an integer. |
  2009. | | |vec_uint_type| | | :ref:`bitCount<shader_func_bitCount>`\ (\ |vec_uint_type| value) | |
  2010. +-------------------+---------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  2011. | | |vec_int_type| | | :ref:`findLSB<shader_func_findLSB>`\ (\ |vec_int_type| value) | Find the index of the least significant bit set to 1 in an integer. |
  2012. | | |vec_uint_type| | | :ref:`findLSB<shader_func_findLSB>`\ (\ |vec_uint_type| value) | |
  2013. +-------------------+---------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  2014. | | |vec_int_type| | | :ref:`findMSB<shader_func_findMSB>`\ (\ |vec_int_type| value) | Find the index of the most significant bit set to 1 in an integer. |
  2015. | | |vec_uint_type| | | :ref:`findMSB<shader_func_findMSB>`\ (\ |vec_uint_type| value) | |
  2016. +-------------------+---------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  2017. | | |void| | | :ref:`imulExtended<shader_func_imulExtended>`\ (\ |vec_int_type| x, |vec_int_type| y, out |vec_int_type| msb, out |vec_int_type| lsb) | Multiplies two 32-bit numbers and produce a 64-bit result. |
  2018. | | |void| | | :ref:`umulExtended<shader_func_umulExtended>`\ (\ |vec_uint_type| x, |vec_uint_type| y, out |vec_uint_type| msb, out |vec_uint_type| lsb) | |
  2019. +-------------------+---------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  2020. | |vec_uint_type| | :ref:`uaddCarry<shader_func_uaddCarry>`\ (\ |vec_uint_type| x, |vec_uint_type| y, out |vec_uint_type| carry) | Adds two unsigned integers and generates carry. |
  2021. +-------------------+---------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  2022. | |vec_uint_type| | :ref:`usubBorrow<shader_func_usubBorrow>`\ (\ |vec_uint_type| x, |vec_uint_type| y, out |vec_uint_type| borrow) | Subtracts two unsigned integers and generates borrow. |
  2023. +-------------------+---------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  2024. | |vec_type| | :ref:`ldexp<shader_func_ldexp>`\ (\ |vec_type| x, out |vec_int_type| exp) | Assemble a floating-point number from a value and exponent. |
  2025. +-------------------+---------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  2026. | |vec_type| | :ref:`frexp<shader_func_frexp>`\ (\ |vec_type| x, out |vec_int_type| exp) | Splits a floating-point number (``x``) into significand integral |
  2027. | | | components |
  2028. +-------------------+---------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
  2029. .. rst-class:: classref-descriptions-group
  2030. Bitwise function descriptions
  2031. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2032. .. _shader_func_bitfieldExtract:
  2033. .. rst-class:: classref-method
  2034. |vec_int_type| **bitfieldExtract**\ (\ |vec_int_type| value, int offset, int bits) :ref:`🔗<shader_func_bitfieldExtract>`
  2035. Extracts a subset of the bits of ``value`` and returns it in the least significant bits of the result.
  2036. The range of bits extracted is ``[offset, offset + bits - 1]``.
  2037. The most significant bits of the result will be set to zero.
  2038. .. note::
  2039. If bits is zero, the result will be zero.
  2040. .. warning::
  2041. The result will be undefined if:
  2042. - offset or bits is negative.
  2043. - if the sum of offset and bits is greater than the number of bits used to store the operand.
  2044. :param value:
  2045. The integer from which to extract bits.
  2046. :param offset:
  2047. The index of the first bit to extract.
  2048. :param bits:
  2049. The number of bits to extract.
  2050. :return:
  2051. Integer with the requested bits.
  2052. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/bitfieldExtract.xhtml
  2053. .. rst-class:: classref-item-separator
  2054. ----
  2055. .. rst-class:: classref-method
  2056. |vec_uint_type| **bitfieldExtract**\ (\ |vec_uint_type| value, int offset, int bits) :ref:`🔗<shader_func_bitfieldExtract>`
  2057. |componentwise|
  2058. Extracts a subset of the bits of ``value`` and returns it in the least significant bits of the result.
  2059. The range of bits extracted is ``[offset, offset + bits - 1]``.
  2060. The most significant bits will be set to the value of ``offset + base - 1`` (i.e., it is sign extended to the width of the return type).
  2061. .. note::
  2062. If bits is zero, the result will be zero.
  2063. .. warning::
  2064. The result will be undefined if:
  2065. - offset or bits is negative.
  2066. - if the sum of offset and bits is greater than the number of bits used to store the operand.
  2067. :param value:
  2068. The integer from which to extract bits.
  2069. :param offset:
  2070. The index of the first bit to extract.
  2071. :param bits:
  2072. The number of bits to extract.
  2073. :return:
  2074. Integer with the requested bits.
  2075. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/bitfieldExtract.xhtml
  2076. .. rst-class:: classref-item-separator
  2077. ----
  2078. .. _shader_func_bitfieldInsert:
  2079. .. rst-class:: classref-method
  2080. |vec_uint_type| **bitfieldExtract**\ (\ |vec_uint_type| value, int offset, int bits) :ref:`🔗<shader_func_bitfieldInsert>`
  2081. .. rst-class:: classref-method
  2082. |vec_uint_type| **bitfieldInsert**\ (\ |vec_uint_type| base, |vec_uint_type| insert, int offset, int bits) :ref:`🔗<shader_func_bitfieldInsert>`
  2083. |componentwise|
  2084. Inserts the ``bits`` least significant bits of ``insert`` into ``base`` at offset ``offset``.
  2085. The returned value will have bits [offset, offset + bits + 1] taken from [0, bits - 1] of ``insert`` and
  2086. all other bits taken directly from the corresponding bits of base.
  2087. .. note:: If bits is zero, the result will be the original value of base.
  2088. .. warning::
  2089. The result will be undefined if:
  2090. - offset or bits is negative.
  2091. - if the sum of offset and bits is greater than the number of bits used to store the operand.
  2092. :param base:
  2093. The integer into which to insert ``insert``.
  2094. :param insert:
  2095. The value of the bits to insert.
  2096. :param offset:
  2097. The index of the first bit to insert.
  2098. :param bits:
  2099. The number of bits to insert.
  2100. :return:
  2101. ``base`` with inserted bits.
  2102. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/bitfieldInsert.xhtml
  2103. .. rst-class:: classref-item-separator
  2104. ----
  2105. .. _shader_func_bitfieldReverse:
  2106. .. rst-class:: classref-method
  2107. |vec_int_type| **bitfieldReverse**\ (\ |vec_int_type| value) :ref:`🔗<shader_func_bitfieldReverse>`
  2108. .. rst-class:: classref-method
  2109. |vec_uint_type| **bitfieldReverse**\ (\ |vec_uint_type| value) :ref:`🔗<shader_func_bitfieldReverse>`
  2110. |componentwise|
  2111. Reverse the order of bits in an integer.
  2112. The bit numbered ``n`` will be taken from bit ``(bits - 1) - n`` of ``value``, where bits is the total number of bits used to represent ``value``.
  2113. :param value:
  2114. The value whose bits to reverse.
  2115. :return:
  2116. ``value`` but with its bits reversed.
  2117. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/bitfieldReverse.xhtml
  2118. .. rst-class:: classref-item-separator
  2119. ----
  2120. .. _shader_func_bitCount:
  2121. .. rst-class:: classref-method
  2122. |vec_int_type| **bitCount**\ (\ |vec_int_type| value) :ref:`🔗<shader_func_bitCount>`
  2123. .. rst-class:: classref-method
  2124. |vec_uint_type| **bitCount**\ (\ |vec_uint_type| value) :ref:`🔗<shader_func_bitCount>`
  2125. |componentwise|
  2126. Counts the number of 1 bits in an integer.
  2127. :param value:
  2128. The value whose bits to count.
  2129. :return:
  2130. The number of bits that are set to 1 in the binary representation of ``value``.
  2131. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/bitCount.xhtml
  2132. .. rst-class:: classref-item-separator
  2133. ----
  2134. .. _shader_func_findLSB:
  2135. .. rst-class:: classref-method
  2136. |vec_int_type| **findLSB**\ (\ |vec_int_type| value) :ref:`🔗<shader_func_findLSB>`
  2137. .. rst-class:: classref-method
  2138. |vec_uint_type| **findLSB**\ (\ |vec_uint_type| value) :ref:`🔗<shader_func_findLSB>`
  2139. |componentwise|
  2140. Find the index of the least significant bit set to ``1``.
  2141. .. note:: If ``value`` is zero, ``-1`` will be returned.
  2142. :param value:
  2143. The value whose bits to scan.
  2144. :return:
  2145. The bit number of the least significant bit that is set to 1 in the binary representation of value.
  2146. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/findLSB.xhtml
  2147. .. rst-class:: classref-item-separator
  2148. ----
  2149. .. _shader_func_findMSB:
  2150. .. rst-class:: classref-method
  2151. |vec_int_type| **findMSB**\ (\ |vec_int_type| value) :ref:`🔗<shader_func_findMSB>`
  2152. .. rst-class:: classref-method
  2153. |vec_uint_type| **findMSB**\ (\ |vec_uint_type| value) :ref:`🔗<shader_func_findMSB>`
  2154. |componentwise|
  2155. Find the index of the most significant bit set to 1.
  2156. .. note::
  2157. For signed integer types, the sign bit is checked first and then:
  2158. - For positive integers, the result will be the bit number of the most significant bit that is set to 1.
  2159. - For negative integers, the result will be the bit number of the most significant bit set to 0.
  2160. .. note:: For a value of zero or negative 1, -1 will be returned.
  2161. :param value:
  2162. The value whose bits to scan.
  2163. :return:
  2164. The bit number of the most significant bit that is set to 1 in the binary representation of value.
  2165. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/findMSB.xhtml
  2166. .. rst-class:: classref-item-separator
  2167. ----
  2168. .. _shader_func_imulExtended:
  2169. .. rst-class:: classref-method
  2170. |void| **imulExtended**\ (\ |vec_int_type| x, |vec_int_type| y, out |vec_int_type| msb, out |vec_int_type| lsb) :ref:`🔗<shader_func_imulExtended>`
  2171. |componentwise|
  2172. Perform 32-bit by 32-bit signed multiplication to produce a 64-bit result.
  2173. The 32 least significant bits of this product are returned in ``lsb`` and the 32 most significant bits are returned in ``msb``.
  2174. :param x:
  2175. The first multiplicand.
  2176. :param y:
  2177. The second multiplicand.
  2178. :param msb:
  2179. The variable to receive the most significant word of the product.
  2180. :param lsb:
  2181. The variable to receive the least significant word of the product.
  2182. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/umulExtended.xhtml
  2183. .. rst-class:: classref-item-separator
  2184. ----
  2185. .. _shader_func_umulExtended:
  2186. .. rst-class:: classref-method
  2187. |void| **umulExtended**\ (\ |vec_uint_type| x, |vec_uint_type| y, out |vec_uint_type| msb, out |vec_uint_type| lsb) :ref:`🔗<shader_func_umulExtended>`
  2188. |componentwise|
  2189. Perform 32-bit by 32-bit unsigned multiplication to produce a 64-bit result.
  2190. The 32 least significant bits of this product are returned in ``lsb`` and the 32 most significant bits are returned in ``msb``.
  2191. :param x:
  2192. The first multiplicand.
  2193. :param y:
  2194. The second multiplicand.
  2195. :param msb:
  2196. The variable to receive the most significant word of the product.
  2197. :param lsb:
  2198. The variable to receive the least significant word of the product.
  2199. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/umulExtended.xhtml
  2200. .. rst-class:: classref-item-separator
  2201. ----
  2202. .. _shader_func_uaddCarry:
  2203. .. rst-class:: classref-method
  2204. |vec_uint_type| **uaddCarry**\ (\ |vec_uint_type| x, |vec_uint_type| y, out |vec_uint_type| carry) :ref:`🔗<shader_func_uaddCarry>`
  2205. |componentwise|
  2206. Add unsigned integers and generate carry.
  2207. adds two 32-bit unsigned integer variables (scalars or vectors) and generates a 32-bit unsigned integer result, along with a carry output.
  2208. The value carry is .
  2209. :param x:
  2210. The first operand.
  2211. :param y:
  2212. The second operand.
  2213. :param carry:
  2214. 0 if the sum is less than 2\ :sup:`32`, otherwise 1.
  2215. :return:
  2216. ``(x + y) % 2^32``.
  2217. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/uaddCarry.xhtml
  2218. .. rst-class:: classref-item-separator
  2219. ----
  2220. .. _shader_func_usubBorrow:
  2221. .. rst-class:: classref-method
  2222. |vec_uint_type| **usubBorrow**\ (\ |vec_uint_type| x, |vec_uint_type| y, out |vec_uint_type| borrow) :ref:`🔗<shader_func_usubBorrow>`
  2223. |componentwise|
  2224. Subtract unsigned integers and generate borrow.
  2225. :param x:
  2226. The first operand.
  2227. :param y:
  2228. The second operand.
  2229. :param borrow:
  2230. ``0`` if ``x >= y``, otherwise ``1``.
  2231. :return:
  2232. The difference of ``x`` and ``y`` if non-negative, or 2\ :sup:`32` plus that difference otherwise.
  2233. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/usubBorrow.xhtml
  2234. .. rst-class:: classref-item-separator
  2235. ----
  2236. .. _shader_func_ldexp:
  2237. .. rst-class:: classref-method
  2238. |vec_type| **ldexp**\ (\ |vec_type| x, out |vec_int_type| exp) :ref:`🔗<shader_func_ldexp>`
  2239. |componentwise|
  2240. Assembles a floating-point number from a value and exponent.
  2241. .. warning::
  2242. If this product is too large to be represented in the floating-point
  2243. type, the result is undefined.
  2244. :param x:
  2245. The value to be used as a source of significand.
  2246. :param exp:
  2247. The value to be used as a source of exponent.
  2248. :return:
  2249. ``x * 2^exp``
  2250. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/ldexp.xhtml
  2251. .. rst-class:: classref-item-separator
  2252. ----
  2253. .. _shader_func_frexp:
  2254. .. rst-class:: classref-method
  2255. |vec_type| **frexp**\ (\ |vec_type| x, out |vec_int_type| exp) :ref:`🔗<shader_func_frexp>`
  2256. |componentwise|
  2257. Extracts ``x`` into a floating-point significand in the range ``[0.5, 1.0)`` and in integral exponent of two, such that::
  2258. x = significand * 2 ^ exponent
  2259. For a floating-point value of zero, the significand and exponent are both zero.
  2260. .. warning:: For a floating-point value that is an infinity or a floating-point NaN, the results are undefined.
  2261. :param x:
  2262. The value from which significand and exponent are to be extracted.
  2263. :param exp:
  2264. The variable into which to place the exponent of ``x``.
  2265. :return:
  2266. The significand of ``x``.
  2267. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/frexp.xhtml
  2268. .. rst-class:: classref-section-separator
  2269. ----
  2270. .. |void| replace:: :abbr:`void (No return value.)`
  2271. .. |vec_type| replace:: :abbr:`vec_type (Any of: float, vec2, vec3, vec4)`
  2272. .. |vec_int_type| replace:: :abbr:`vec_int_type (Any of: int, ivec2, ivec3, ivec4)`
  2273. .. |vec_uint_type| replace:: :abbr:`vec_uint_type (Any of: float, uvec2, uvec3, uvec4)`
  2274. .. |vec_bool_type| replace:: :abbr:`vec_bool_type (Any of: bool, bvec2, bvec3, bvec4)`
  2275. .. |gsampler2D| replace:: :abbr:`gsampler2D (Any of: sampler2D, isampler2D, uSampler2D)`
  2276. .. |gsampler2DArray| replace:: :abbr:`gsampler2DArray (Any of: sampler2DArray, isampler2DArray, uSampler2DArray)`
  2277. .. |gsampler3D| replace:: :abbr:`gsampler3D (Any of: sampler3D, isampler3D, uSampler3D)`
  2278. .. |mat_type| replace:: :abbr:`mat_type (Any of: mat2, mat3, mat4)`
  2279. .. |gvec4_type| replace:: :abbr:`gvec4_type (Any of: vec4, ivec4, uvec4)`
  2280. .. |componentwise| replace:: :ref:`Component-wise Function<shading_componentwise>`.