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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PlaneMesh.xml.
- .. _class_PlaneMesh:
- PlaneMesh
- =========
- **Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`QuadMesh<class_QuadMesh>`
- Class representing a planar :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Class representing a planar :ref:`PrimitiveMesh<class_PrimitiveMesh>`. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, change :ref:`orientation<class_PlaneMesh_property_orientation>` to :ref:`FACE_Z<class_PlaneMesh_constant_FACE_Z>`.
- \ **Note:** When using a large textured **PlaneMesh** (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase :ref:`subdivide_depth<class_PlaneMesh_property_subdivide_depth>` and :ref:`subdivide_width<class_PlaneMesh_property_subdivide_width>` until you no longer notice UV jittering.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +------------------------------------------------+------------------------------------------------------------------+----------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`center_offset<class_PlaneMesh_property_center_offset>` | ``Vector3(0, 0, 0)`` |
- +------------------------------------------------+------------------------------------------------------------------+----------------------+
- | :ref:`Orientation<enum_PlaneMesh_Orientation>` | :ref:`orientation<class_PlaneMesh_property_orientation>` | ``1`` |
- +------------------------------------------------+------------------------------------------------------------------+----------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`size<class_PlaneMesh_property_size>` | ``Vector2(2, 2)`` |
- +------------------------------------------------+------------------------------------------------------------------+----------------------+
- | :ref:`int<class_int>` | :ref:`subdivide_depth<class_PlaneMesh_property_subdivide_depth>` | ``0`` |
- +------------------------------------------------+------------------------------------------------------------------+----------------------+
- | :ref:`int<class_int>` | :ref:`subdivide_width<class_PlaneMesh_property_subdivide_width>` | ``0`` |
- +------------------------------------------------+------------------------------------------------------------------+----------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_PlaneMesh_Orientation:
- .. rst-class:: classref-enumeration
- enum **Orientation**: :ref:`🔗<enum_PlaneMesh_Orientation>`
- .. _class_PlaneMesh_constant_FACE_X:
- .. rst-class:: classref-enumeration-constant
- :ref:`Orientation<enum_PlaneMesh_Orientation>` **FACE_X** = ``0``
- **PlaneMesh** will face the positive X-axis.
- .. _class_PlaneMesh_constant_FACE_Y:
- .. rst-class:: classref-enumeration-constant
- :ref:`Orientation<enum_PlaneMesh_Orientation>` **FACE_Y** = ``1``
- **PlaneMesh** will face the positive Y-axis. This matches the behavior of the **PlaneMesh** in Godot 3.x.
- .. _class_PlaneMesh_constant_FACE_Z:
- .. rst-class:: classref-enumeration-constant
- :ref:`Orientation<enum_PlaneMesh_Orientation>` **FACE_Z** = ``2``
- **PlaneMesh** will face the positive Z-axis. This matches the behavior of the QuadMesh in Godot 3.x.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_PlaneMesh_property_center_offset:
- .. rst-class:: classref-property
- :ref:`Vector3<class_Vector3>` **center_offset** = ``Vector3(0, 0, 0)`` :ref:`🔗<class_PlaneMesh_property_center_offset>`
- .. rst-class:: classref-property-setget
- - |void| **set_center_offset**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
- - :ref:`Vector3<class_Vector3>` **get_center_offset**\ (\ )
- Offset of the generated plane. Useful for particles.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PlaneMesh_property_orientation:
- .. rst-class:: classref-property
- :ref:`Orientation<enum_PlaneMesh_Orientation>` **orientation** = ``1`` :ref:`🔗<class_PlaneMesh_property_orientation>`
- .. rst-class:: classref-property-setget
- - |void| **set_orientation**\ (\ value\: :ref:`Orientation<enum_PlaneMesh_Orientation>`\ )
- - :ref:`Orientation<enum_PlaneMesh_Orientation>` **get_orientation**\ (\ )
- Direction that the **PlaneMesh** is facing. See :ref:`Orientation<enum_PlaneMesh_Orientation>` for options.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PlaneMesh_property_size:
- .. rst-class:: classref-property
- :ref:`Vector2<class_Vector2>` **size** = ``Vector2(2, 2)`` :ref:`🔗<class_PlaneMesh_property_size>`
- .. rst-class:: classref-property-setget
- - |void| **set_size**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- - :ref:`Vector2<class_Vector2>` **get_size**\ (\ )
- Size of the generated plane.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PlaneMesh_property_subdivide_depth:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **subdivide_depth** = ``0`` :ref:`🔗<class_PlaneMesh_property_subdivide_depth>`
- .. rst-class:: classref-property-setget
- - |void| **set_subdivide_depth**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_subdivide_depth**\ (\ )
- Number of subdivision along the Z axis.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PlaneMesh_property_subdivide_width:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **subdivide_width** = ``0`` :ref:`🔗<class_PlaneMesh_property_subdivide_width>`
- .. rst-class:: classref-property-setget
- - |void| **set_subdivide_width**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_subdivide_width**\ (\ )
- Number of subdivision along the X axis.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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