class_planemesh.rst 7.2 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PlaneMesh.xml.
  6. .. _class_PlaneMesh:
  7. PlaneMesh
  8. =========
  9. **Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`QuadMesh<class_QuadMesh>`
  11. Class representing a planar :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. Class representing a planar :ref:`PrimitiveMesh<class_PrimitiveMesh>`. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, change :ref:`orientation<class_PlaneMesh_property_orientation>` to :ref:`FACE_Z<class_PlaneMesh_constant_FACE_Z>`.
  16. \ **Note:** When using a large textured **PlaneMesh** (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase :ref:`subdivide_depth<class_PlaneMesh_property_subdivide_depth>` and :ref:`subdivide_width<class_PlaneMesh_property_subdivide_width>` until you no longer notice UV jittering.
  17. .. rst-class:: classref-reftable-group
  18. Properties
  19. ----------
  20. .. table::
  21. :widths: auto
  22. +------------------------------------------------+------------------------------------------------------------------+----------------------+
  23. | :ref:`Vector3<class_Vector3>` | :ref:`center_offset<class_PlaneMesh_property_center_offset>` | ``Vector3(0, 0, 0)`` |
  24. +------------------------------------------------+------------------------------------------------------------------+----------------------+
  25. | :ref:`Orientation<enum_PlaneMesh_Orientation>` | :ref:`orientation<class_PlaneMesh_property_orientation>` | ``1`` |
  26. +------------------------------------------------+------------------------------------------------------------------+----------------------+
  27. | :ref:`Vector2<class_Vector2>` | :ref:`size<class_PlaneMesh_property_size>` | ``Vector2(2, 2)`` |
  28. +------------------------------------------------+------------------------------------------------------------------+----------------------+
  29. | :ref:`int<class_int>` | :ref:`subdivide_depth<class_PlaneMesh_property_subdivide_depth>` | ``0`` |
  30. +------------------------------------------------+------------------------------------------------------------------+----------------------+
  31. | :ref:`int<class_int>` | :ref:`subdivide_width<class_PlaneMesh_property_subdivide_width>` | ``0`` |
  32. +------------------------------------------------+------------------------------------------------------------------+----------------------+
  33. .. rst-class:: classref-section-separator
  34. ----
  35. .. rst-class:: classref-descriptions-group
  36. Enumerations
  37. ------------
  38. .. _enum_PlaneMesh_Orientation:
  39. .. rst-class:: classref-enumeration
  40. enum **Orientation**: :ref:`🔗<enum_PlaneMesh_Orientation>`
  41. .. _class_PlaneMesh_constant_FACE_X:
  42. .. rst-class:: classref-enumeration-constant
  43. :ref:`Orientation<enum_PlaneMesh_Orientation>` **FACE_X** = ``0``
  44. **PlaneMesh** will face the positive X-axis.
  45. .. _class_PlaneMesh_constant_FACE_Y:
  46. .. rst-class:: classref-enumeration-constant
  47. :ref:`Orientation<enum_PlaneMesh_Orientation>` **FACE_Y** = ``1``
  48. **PlaneMesh** will face the positive Y-axis. This matches the behavior of the **PlaneMesh** in Godot 3.x.
  49. .. _class_PlaneMesh_constant_FACE_Z:
  50. .. rst-class:: classref-enumeration-constant
  51. :ref:`Orientation<enum_PlaneMesh_Orientation>` **FACE_Z** = ``2``
  52. **PlaneMesh** will face the positive Z-axis. This matches the behavior of the QuadMesh in Godot 3.x.
  53. .. rst-class:: classref-section-separator
  54. ----
  55. .. rst-class:: classref-descriptions-group
  56. Property Descriptions
  57. ---------------------
  58. .. _class_PlaneMesh_property_center_offset:
  59. .. rst-class:: classref-property
  60. :ref:`Vector3<class_Vector3>` **center_offset** = ``Vector3(0, 0, 0)`` :ref:`🔗<class_PlaneMesh_property_center_offset>`
  61. .. rst-class:: classref-property-setget
  62. - |void| **set_center_offset**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
  63. - :ref:`Vector3<class_Vector3>` **get_center_offset**\ (\ )
  64. Offset of the generated plane. Useful for particles.
  65. .. rst-class:: classref-item-separator
  66. ----
  67. .. _class_PlaneMesh_property_orientation:
  68. .. rst-class:: classref-property
  69. :ref:`Orientation<enum_PlaneMesh_Orientation>` **orientation** = ``1`` :ref:`🔗<class_PlaneMesh_property_orientation>`
  70. .. rst-class:: classref-property-setget
  71. - |void| **set_orientation**\ (\ value\: :ref:`Orientation<enum_PlaneMesh_Orientation>`\ )
  72. - :ref:`Orientation<enum_PlaneMesh_Orientation>` **get_orientation**\ (\ )
  73. Direction that the **PlaneMesh** is facing. See :ref:`Orientation<enum_PlaneMesh_Orientation>` for options.
  74. .. rst-class:: classref-item-separator
  75. ----
  76. .. _class_PlaneMesh_property_size:
  77. .. rst-class:: classref-property
  78. :ref:`Vector2<class_Vector2>` **size** = ``Vector2(2, 2)`` :ref:`🔗<class_PlaneMesh_property_size>`
  79. .. rst-class:: classref-property-setget
  80. - |void| **set_size**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  81. - :ref:`Vector2<class_Vector2>` **get_size**\ (\ )
  82. Size of the generated plane.
  83. .. rst-class:: classref-item-separator
  84. ----
  85. .. _class_PlaneMesh_property_subdivide_depth:
  86. .. rst-class:: classref-property
  87. :ref:`int<class_int>` **subdivide_depth** = ``0`` :ref:`🔗<class_PlaneMesh_property_subdivide_depth>`
  88. .. rst-class:: classref-property-setget
  89. - |void| **set_subdivide_depth**\ (\ value\: :ref:`int<class_int>`\ )
  90. - :ref:`int<class_int>` **get_subdivide_depth**\ (\ )
  91. Number of subdivision along the Z axis.
  92. .. rst-class:: classref-item-separator
  93. ----
  94. .. _class_PlaneMesh_property_subdivide_width:
  95. .. rst-class:: classref-property
  96. :ref:`int<class_int>` **subdivide_width** = ``0`` :ref:`🔗<class_PlaneMesh_property_subdivide_width>`
  97. .. rst-class:: classref-property-setget
  98. - |void| **set_subdivide_width**\ (\ value\: :ref:`int<class_int>`\ )
  99. - :ref:`int<class_int>` **get_subdivide_width**\ (\ )
  100. Number of subdivision along the X axis.
  101. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  102. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  103. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  104. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  105. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  106. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  107. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  108. .. |void| replace:: :abbr:`void (No return value.)`