class_gltfnode.rst 18 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/modules/gltf/doc_classes/GLTFNode.xml.
  6. .. _class_GLTFNode:
  7. GLTFNode
  8. ========
  9. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. glTF node class.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Represents a glTF node. glTF nodes may have names, transforms, children (other glTF nodes), and more specialized properties (represented by their own classes).
  15. glTF nodes generally exist inside of :ref:`GLTFState<class_GLTFState>` which represents all data of a glTF file. Most of GLTFNode's properties are indices of other data in the glTF file. You can extend a glTF node with additional properties by using :ref:`get_additional_data<class_GLTFNode_method_get_additional_data>` and :ref:`set_additional_data<class_GLTFNode_method_set_additional_data>`.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`Runtime file loading and saving <../tutorials/io/runtime_file_loading_and_saving>`
  20. - `glTF scene and node spec <https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_004_ScenesNodes.md">`__
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  27. | :ref:`int<class_int>` | :ref:`camera<class_GLTFNode_property_camera>` | ``-1`` |
  28. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  29. | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`children<class_GLTFNode_property_children>` | ``PackedInt32Array()`` |
  30. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  31. | :ref:`int<class_int>` | :ref:`height<class_GLTFNode_property_height>` | ``-1`` |
  32. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  33. | :ref:`int<class_int>` | :ref:`light<class_GLTFNode_property_light>` | ``-1`` |
  34. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  35. | :ref:`int<class_int>` | :ref:`mesh<class_GLTFNode_property_mesh>` | ``-1`` |
  36. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  37. | :ref:`String<class_String>` | :ref:`original_name<class_GLTFNode_property_original_name>` | ``""`` |
  38. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  39. | :ref:`int<class_int>` | :ref:`parent<class_GLTFNode_property_parent>` | ``-1`` |
  40. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  41. | :ref:`Vector3<class_Vector3>` | :ref:`position<class_GLTFNode_property_position>` | ``Vector3(0, 0, 0)`` |
  42. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  43. | :ref:`Quaternion<class_Quaternion>` | :ref:`rotation<class_GLTFNode_property_rotation>` | ``Quaternion(0, 0, 0, 1)`` |
  44. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  45. | :ref:`Vector3<class_Vector3>` | :ref:`scale<class_GLTFNode_property_scale>` | ``Vector3(1, 1, 1)`` |
  46. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  47. | :ref:`int<class_int>` | :ref:`skeleton<class_GLTFNode_property_skeleton>` | ``-1`` |
  48. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  49. | :ref:`int<class_int>` | :ref:`skin<class_GLTFNode_property_skin>` | ``-1`` |
  50. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  51. | :ref:`Transform3D<class_Transform3D>` | :ref:`xform<class_GLTFNode_property_xform>` | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
  52. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  53. .. rst-class:: classref-reftable-group
  54. Methods
  55. -------
  56. .. table::
  57. :widths: auto
  58. +---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | |void| | :ref:`append_child_index<class_GLTFNode_method_append_child_index>`\ (\ child_index\: :ref:`int<class_int>`\ ) |
  60. +---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`Variant<class_Variant>` | :ref:`get_additional_data<class_GLTFNode_method_get_additional_data>`\ (\ extension_name\: :ref:`StringName<class_StringName>`\ ) |
  62. +---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`NodePath<class_NodePath>` | :ref:`get_scene_node_path<class_GLTFNode_method_get_scene_node_path>`\ (\ gltf_state\: :ref:`GLTFState<class_GLTFState>`, handle_skeletons\: :ref:`bool<class_bool>` = true\ ) |
  64. +---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | |void| | :ref:`set_additional_data<class_GLTFNode_method_set_additional_data>`\ (\ extension_name\: :ref:`StringName<class_StringName>`, additional_data\: :ref:`Variant<class_Variant>`\ ) |
  66. +---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. .. rst-class:: classref-section-separator
  68. ----
  69. .. rst-class:: classref-descriptions-group
  70. Property Descriptions
  71. ---------------------
  72. .. _class_GLTFNode_property_camera:
  73. .. rst-class:: classref-property
  74. :ref:`int<class_int>` **camera** = ``-1`` :ref:`🔗<class_GLTFNode_property_camera>`
  75. .. rst-class:: classref-property-setget
  76. - |void| **set_camera**\ (\ value\: :ref:`int<class_int>`\ )
  77. - :ref:`int<class_int>` **get_camera**\ (\ )
  78. If this glTF node is a camera, the index of the :ref:`GLTFCamera<class_GLTFCamera>` in the :ref:`GLTFState<class_GLTFState>` that describes the camera's properties. If -1, this node is not a camera.
  79. .. rst-class:: classref-item-separator
  80. ----
  81. .. _class_GLTFNode_property_children:
  82. .. rst-class:: classref-property
  83. :ref:`PackedInt32Array<class_PackedInt32Array>` **children** = ``PackedInt32Array()`` :ref:`🔗<class_GLTFNode_property_children>`
  84. .. rst-class:: classref-property-setget
  85. - |void| **set_children**\ (\ value\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ )
  86. - :ref:`PackedInt32Array<class_PackedInt32Array>` **get_children**\ (\ )
  87. The indices of the child nodes in the :ref:`GLTFState<class_GLTFState>`. If this glTF node has no children, this will be an empty array.
  88. **Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedInt32Array<class_PackedInt32Array>` for more details.
  89. .. rst-class:: classref-item-separator
  90. ----
  91. .. _class_GLTFNode_property_height:
  92. .. rst-class:: classref-property
  93. :ref:`int<class_int>` **height** = ``-1`` :ref:`🔗<class_GLTFNode_property_height>`
  94. .. rst-class:: classref-property-setget
  95. - |void| **set_height**\ (\ value\: :ref:`int<class_int>`\ )
  96. - :ref:`int<class_int>` **get_height**\ (\ )
  97. How deep into the node hierarchy this node is. A root node will have a height of 0, its children will have a height of 1, and so on. If -1, the height has not been calculated.
  98. .. rst-class:: classref-item-separator
  99. ----
  100. .. _class_GLTFNode_property_light:
  101. .. rst-class:: classref-property
  102. :ref:`int<class_int>` **light** = ``-1`` :ref:`🔗<class_GLTFNode_property_light>`
  103. .. rst-class:: classref-property-setget
  104. - |void| **set_light**\ (\ value\: :ref:`int<class_int>`\ )
  105. - :ref:`int<class_int>` **get_light**\ (\ )
  106. If this glTF node is a light, the index of the :ref:`GLTFLight<class_GLTFLight>` in the :ref:`GLTFState<class_GLTFState>` that describes the light's properties. If -1, this node is not a light.
  107. .. rst-class:: classref-item-separator
  108. ----
  109. .. _class_GLTFNode_property_mesh:
  110. .. rst-class:: classref-property
  111. :ref:`int<class_int>` **mesh** = ``-1`` :ref:`🔗<class_GLTFNode_property_mesh>`
  112. .. rst-class:: classref-property-setget
  113. - |void| **set_mesh**\ (\ value\: :ref:`int<class_int>`\ )
  114. - :ref:`int<class_int>` **get_mesh**\ (\ )
  115. If this glTF node is a mesh, the index of the :ref:`GLTFMesh<class_GLTFMesh>` in the :ref:`GLTFState<class_GLTFState>` that describes the mesh's properties. If -1, this node is not a mesh.
  116. .. rst-class:: classref-item-separator
  117. ----
  118. .. _class_GLTFNode_property_original_name:
  119. .. rst-class:: classref-property
  120. :ref:`String<class_String>` **original_name** = ``""`` :ref:`🔗<class_GLTFNode_property_original_name>`
  121. .. rst-class:: classref-property-setget
  122. - |void| **set_original_name**\ (\ value\: :ref:`String<class_String>`\ )
  123. - :ref:`String<class_String>` **get_original_name**\ (\ )
  124. The original name of the node.
  125. .. rst-class:: classref-item-separator
  126. ----
  127. .. _class_GLTFNode_property_parent:
  128. .. rst-class:: classref-property
  129. :ref:`int<class_int>` **parent** = ``-1`` :ref:`🔗<class_GLTFNode_property_parent>`
  130. .. rst-class:: classref-property-setget
  131. - |void| **set_parent**\ (\ value\: :ref:`int<class_int>`\ )
  132. - :ref:`int<class_int>` **get_parent**\ (\ )
  133. The index of the parent node in the :ref:`GLTFState<class_GLTFState>`. If -1, this node is a root node.
  134. .. rst-class:: classref-item-separator
  135. ----
  136. .. _class_GLTFNode_property_position:
  137. .. rst-class:: classref-property
  138. :ref:`Vector3<class_Vector3>` **position** = ``Vector3(0, 0, 0)`` :ref:`🔗<class_GLTFNode_property_position>`
  139. .. rst-class:: classref-property-setget
  140. - |void| **set_position**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
  141. - :ref:`Vector3<class_Vector3>` **get_position**\ (\ )
  142. The position of the glTF node relative to its parent.
  143. .. rst-class:: classref-item-separator
  144. ----
  145. .. _class_GLTFNode_property_rotation:
  146. .. rst-class:: classref-property
  147. :ref:`Quaternion<class_Quaternion>` **rotation** = ``Quaternion(0, 0, 0, 1)`` :ref:`🔗<class_GLTFNode_property_rotation>`
  148. .. rst-class:: classref-property-setget
  149. - |void| **set_rotation**\ (\ value\: :ref:`Quaternion<class_Quaternion>`\ )
  150. - :ref:`Quaternion<class_Quaternion>` **get_rotation**\ (\ )
  151. The rotation of the glTF node relative to its parent.
  152. .. rst-class:: classref-item-separator
  153. ----
  154. .. _class_GLTFNode_property_scale:
  155. .. rst-class:: classref-property
  156. :ref:`Vector3<class_Vector3>` **scale** = ``Vector3(1, 1, 1)`` :ref:`🔗<class_GLTFNode_property_scale>`
  157. .. rst-class:: classref-property-setget
  158. - |void| **set_scale**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
  159. - :ref:`Vector3<class_Vector3>` **get_scale**\ (\ )
  160. The scale of the glTF node relative to its parent.
  161. .. rst-class:: classref-item-separator
  162. ----
  163. .. _class_GLTFNode_property_skeleton:
  164. .. rst-class:: classref-property
  165. :ref:`int<class_int>` **skeleton** = ``-1`` :ref:`🔗<class_GLTFNode_property_skeleton>`
  166. .. rst-class:: classref-property-setget
  167. - |void| **set_skeleton**\ (\ value\: :ref:`int<class_int>`\ )
  168. - :ref:`int<class_int>` **get_skeleton**\ (\ )
  169. If this glTF node has a skeleton, the index of the :ref:`GLTFSkeleton<class_GLTFSkeleton>` in the :ref:`GLTFState<class_GLTFState>` that describes the skeleton's properties. If -1, this node does not have a skeleton.
  170. .. rst-class:: classref-item-separator
  171. ----
  172. .. _class_GLTFNode_property_skin:
  173. .. rst-class:: classref-property
  174. :ref:`int<class_int>` **skin** = ``-1`` :ref:`🔗<class_GLTFNode_property_skin>`
  175. .. rst-class:: classref-property-setget
  176. - |void| **set_skin**\ (\ value\: :ref:`int<class_int>`\ )
  177. - :ref:`int<class_int>` **get_skin**\ (\ )
  178. If this glTF node has a skin, the index of the :ref:`GLTFSkin<class_GLTFSkin>` in the :ref:`GLTFState<class_GLTFState>` that describes the skin's properties. If -1, this node does not have a skin.
  179. .. rst-class:: classref-item-separator
  180. ----
  181. .. _class_GLTFNode_property_xform:
  182. .. rst-class:: classref-property
  183. :ref:`Transform3D<class_Transform3D>` **xform** = ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` :ref:`🔗<class_GLTFNode_property_xform>`
  184. .. rst-class:: classref-property-setget
  185. - |void| **set_xform**\ (\ value\: :ref:`Transform3D<class_Transform3D>`\ )
  186. - :ref:`Transform3D<class_Transform3D>` **get_xform**\ (\ )
  187. The transform of the glTF node relative to its parent. This property is usually unused since the position, rotation, and scale properties are preferred.
  188. .. rst-class:: classref-section-separator
  189. ----
  190. .. rst-class:: classref-descriptions-group
  191. Method Descriptions
  192. -------------------
  193. .. _class_GLTFNode_method_append_child_index:
  194. .. rst-class:: classref-method
  195. |void| **append_child_index**\ (\ child_index\: :ref:`int<class_int>`\ ) :ref:`🔗<class_GLTFNode_method_append_child_index>`
  196. Appends the given child node index to the :ref:`children<class_GLTFNode_property_children>` array.
  197. .. rst-class:: classref-item-separator
  198. ----
  199. .. _class_GLTFNode_method_get_additional_data:
  200. .. rst-class:: classref-method
  201. :ref:`Variant<class_Variant>` **get_additional_data**\ (\ extension_name\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_GLTFNode_method_get_additional_data>`
  202. Gets additional arbitrary data in this **GLTFNode** instance. This can be used to keep per-node state data in :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` classes, which is important because they are stateless.
  203. The argument should be the :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` name (does not have to match the extension name in the glTF file), and the return value can be anything you set. If nothing was set, the return value is ``null``.
  204. .. rst-class:: classref-item-separator
  205. ----
  206. .. _class_GLTFNode_method_get_scene_node_path:
  207. .. rst-class:: classref-method
  208. :ref:`NodePath<class_NodePath>` **get_scene_node_path**\ (\ gltf_state\: :ref:`GLTFState<class_GLTFState>`, handle_skeletons\: :ref:`bool<class_bool>` = true\ ) :ref:`🔗<class_GLTFNode_method_get_scene_node_path>`
  209. Returns the :ref:`NodePath<class_NodePath>` that this GLTF node will have in the Godot scene tree after being imported. This is useful when importing glTF object model pointers with :ref:`GLTFObjectModelProperty<class_GLTFObjectModelProperty>`, for handling extensions such as ``KHR_animation_pointer`` or ``KHR_interactivity``.
  210. If ``handle_skeletons`` is ``true``, paths to skeleton bone glTF nodes will be resolved properly. For example, a path that would be ``^"A/B/C/Bone1/Bone2/Bone3"`` if ``false`` will become ``^"A/B/C/Skeleton3D:Bone3"``.
  211. .. rst-class:: classref-item-separator
  212. ----
  213. .. _class_GLTFNode_method_set_additional_data:
  214. .. rst-class:: classref-method
  215. |void| **set_additional_data**\ (\ extension_name\: :ref:`StringName<class_StringName>`, additional_data\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_GLTFNode_method_set_additional_data>`
  216. Sets additional arbitrary data in this **GLTFNode** instance. This can be used to keep per-node state data in :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` classes, which is important because they are stateless.
  217. The first argument should be the :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` name (does not have to match the extension name in the glTF file), and the second argument can be anything you want.
  218. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  219. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  220. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  221. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  222. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  223. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  224. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  225. .. |void| replace:: :abbr:`void (No return value.)`