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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/modules/gltf/doc_classes/GLTFNode.xml.
- .. _class_GLTFNode:
- GLTFNode
- ========
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- glTF node class.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Represents a glTF node. glTF nodes may have names, transforms, children (other glTF nodes), and more specialized properties (represented by their own classes).
- glTF nodes generally exist inside of :ref:`GLTFState<class_GLTFState>` which represents all data of a glTF file. Most of GLTFNode's properties are indices of other data in the glTF file. You can extend a glTF node with additional properties by using :ref:`get_additional_data<class_GLTFNode_method_get_additional_data>` and :ref:`set_additional_data<class_GLTFNode_method_set_additional_data>`.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Runtime file loading and saving <../tutorials/io/runtime_file_loading_and_saving>`
- - `glTF scene and node spec <https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_004_ScenesNodes.md">`__
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`camera<class_GLTFNode_property_camera>` | ``-1`` |
- +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`children<class_GLTFNode_property_children>` | ``PackedInt32Array()`` |
- +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`height<class_GLTFNode_property_height>` | ``-1`` |
- +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`light<class_GLTFNode_property_light>` | ``-1`` |
- +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`mesh<class_GLTFNode_property_mesh>` | ``-1`` |
- +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`original_name<class_GLTFNode_property_original_name>` | ``""`` |
- +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`parent<class_GLTFNode_property_parent>` | ``-1`` |
- +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`position<class_GLTFNode_property_position>` | ``Vector3(0, 0, 0)`` |
- +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Quaternion<class_Quaternion>` | :ref:`rotation<class_GLTFNode_property_rotation>` | ``Quaternion(0, 0, 0, 1)`` |
- +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`scale<class_GLTFNode_property_scale>` | ``Vector3(1, 1, 1)`` |
- +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`skeleton<class_GLTFNode_property_skeleton>` | ``-1`` |
- +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`skin<class_GLTFNode_property_skin>` | ``-1`` |
- +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Transform3D<class_Transform3D>` | :ref:`xform<class_GLTFNode_property_xform>` | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
- +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`append_child_index<class_GLTFNode_method_append_child_index>`\ (\ child_index\: :ref:`int<class_int>`\ ) |
- +---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Variant<class_Variant>` | :ref:`get_additional_data<class_GLTFNode_method_get_additional_data>`\ (\ extension_name\: :ref:`StringName<class_StringName>`\ ) |
- +---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`get_scene_node_path<class_GLTFNode_method_get_scene_node_path>`\ (\ gltf_state\: :ref:`GLTFState<class_GLTFState>`, handle_skeletons\: :ref:`bool<class_bool>` = true\ ) |
- +---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`set_additional_data<class_GLTFNode_method_set_additional_data>`\ (\ extension_name\: :ref:`StringName<class_StringName>`, additional_data\: :ref:`Variant<class_Variant>`\ ) |
- +---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_GLTFNode_property_camera:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **camera** = ``-1`` :ref:`🔗<class_GLTFNode_property_camera>`
- .. rst-class:: classref-property-setget
- - |void| **set_camera**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_camera**\ (\ )
- If this glTF node is a camera, the index of the :ref:`GLTFCamera<class_GLTFCamera>` in the :ref:`GLTFState<class_GLTFState>` that describes the camera's properties. If -1, this node is not a camera.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFNode_property_children:
- .. rst-class:: classref-property
- :ref:`PackedInt32Array<class_PackedInt32Array>` **children** = ``PackedInt32Array()`` :ref:`🔗<class_GLTFNode_property_children>`
- .. rst-class:: classref-property-setget
- - |void| **set_children**\ (\ value\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ )
- - :ref:`PackedInt32Array<class_PackedInt32Array>` **get_children**\ (\ )
- The indices of the child nodes in the :ref:`GLTFState<class_GLTFState>`. If this glTF node has no children, this will be an empty array.
- **Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedInt32Array<class_PackedInt32Array>` for more details.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFNode_property_height:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **height** = ``-1`` :ref:`🔗<class_GLTFNode_property_height>`
- .. rst-class:: classref-property-setget
- - |void| **set_height**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_height**\ (\ )
- How deep into the node hierarchy this node is. A root node will have a height of 0, its children will have a height of 1, and so on. If -1, the height has not been calculated.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFNode_property_light:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **light** = ``-1`` :ref:`🔗<class_GLTFNode_property_light>`
- .. rst-class:: classref-property-setget
- - |void| **set_light**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_light**\ (\ )
- If this glTF node is a light, the index of the :ref:`GLTFLight<class_GLTFLight>` in the :ref:`GLTFState<class_GLTFState>` that describes the light's properties. If -1, this node is not a light.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFNode_property_mesh:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **mesh** = ``-1`` :ref:`🔗<class_GLTFNode_property_mesh>`
- .. rst-class:: classref-property-setget
- - |void| **set_mesh**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_mesh**\ (\ )
- If this glTF node is a mesh, the index of the :ref:`GLTFMesh<class_GLTFMesh>` in the :ref:`GLTFState<class_GLTFState>` that describes the mesh's properties. If -1, this node is not a mesh.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFNode_property_original_name:
- .. rst-class:: classref-property
- :ref:`String<class_String>` **original_name** = ``""`` :ref:`🔗<class_GLTFNode_property_original_name>`
- .. rst-class:: classref-property-setget
- - |void| **set_original_name**\ (\ value\: :ref:`String<class_String>`\ )
- - :ref:`String<class_String>` **get_original_name**\ (\ )
- The original name of the node.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFNode_property_parent:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **parent** = ``-1`` :ref:`🔗<class_GLTFNode_property_parent>`
- .. rst-class:: classref-property-setget
- - |void| **set_parent**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_parent**\ (\ )
- The index of the parent node in the :ref:`GLTFState<class_GLTFState>`. If -1, this node is a root node.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFNode_property_position:
- .. rst-class:: classref-property
- :ref:`Vector3<class_Vector3>` **position** = ``Vector3(0, 0, 0)`` :ref:`🔗<class_GLTFNode_property_position>`
- .. rst-class:: classref-property-setget
- - |void| **set_position**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
- - :ref:`Vector3<class_Vector3>` **get_position**\ (\ )
- The position of the glTF node relative to its parent.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFNode_property_rotation:
- .. rst-class:: classref-property
- :ref:`Quaternion<class_Quaternion>` **rotation** = ``Quaternion(0, 0, 0, 1)`` :ref:`🔗<class_GLTFNode_property_rotation>`
- .. rst-class:: classref-property-setget
- - |void| **set_rotation**\ (\ value\: :ref:`Quaternion<class_Quaternion>`\ )
- - :ref:`Quaternion<class_Quaternion>` **get_rotation**\ (\ )
- The rotation of the glTF node relative to its parent.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFNode_property_scale:
- .. rst-class:: classref-property
- :ref:`Vector3<class_Vector3>` **scale** = ``Vector3(1, 1, 1)`` :ref:`🔗<class_GLTFNode_property_scale>`
- .. rst-class:: classref-property-setget
- - |void| **set_scale**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
- - :ref:`Vector3<class_Vector3>` **get_scale**\ (\ )
- The scale of the glTF node relative to its parent.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFNode_property_skeleton:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **skeleton** = ``-1`` :ref:`🔗<class_GLTFNode_property_skeleton>`
- .. rst-class:: classref-property-setget
- - |void| **set_skeleton**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_skeleton**\ (\ )
- If this glTF node has a skeleton, the index of the :ref:`GLTFSkeleton<class_GLTFSkeleton>` in the :ref:`GLTFState<class_GLTFState>` that describes the skeleton's properties. If -1, this node does not have a skeleton.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFNode_property_skin:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **skin** = ``-1`` :ref:`🔗<class_GLTFNode_property_skin>`
- .. rst-class:: classref-property-setget
- - |void| **set_skin**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_skin**\ (\ )
- If this glTF node has a skin, the index of the :ref:`GLTFSkin<class_GLTFSkin>` in the :ref:`GLTFState<class_GLTFState>` that describes the skin's properties. If -1, this node does not have a skin.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFNode_property_xform:
- .. rst-class:: classref-property
- :ref:`Transform3D<class_Transform3D>` **xform** = ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` :ref:`🔗<class_GLTFNode_property_xform>`
- .. rst-class:: classref-property-setget
- - |void| **set_xform**\ (\ value\: :ref:`Transform3D<class_Transform3D>`\ )
- - :ref:`Transform3D<class_Transform3D>` **get_xform**\ (\ )
- The transform of the glTF node relative to its parent. This property is usually unused since the position, rotation, and scale properties are preferred.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_GLTFNode_method_append_child_index:
- .. rst-class:: classref-method
- |void| **append_child_index**\ (\ child_index\: :ref:`int<class_int>`\ ) :ref:`🔗<class_GLTFNode_method_append_child_index>`
- Appends the given child node index to the :ref:`children<class_GLTFNode_property_children>` array.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFNode_method_get_additional_data:
- .. rst-class:: classref-method
- :ref:`Variant<class_Variant>` **get_additional_data**\ (\ extension_name\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_GLTFNode_method_get_additional_data>`
- Gets additional arbitrary data in this **GLTFNode** instance. This can be used to keep per-node state data in :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` classes, which is important because they are stateless.
- The argument should be the :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` name (does not have to match the extension name in the glTF file), and the return value can be anything you set. If nothing was set, the return value is ``null``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFNode_method_get_scene_node_path:
- .. rst-class:: classref-method
- :ref:`NodePath<class_NodePath>` **get_scene_node_path**\ (\ gltf_state\: :ref:`GLTFState<class_GLTFState>`, handle_skeletons\: :ref:`bool<class_bool>` = true\ ) :ref:`🔗<class_GLTFNode_method_get_scene_node_path>`
- Returns the :ref:`NodePath<class_NodePath>` that this GLTF node will have in the Godot scene tree after being imported. This is useful when importing glTF object model pointers with :ref:`GLTFObjectModelProperty<class_GLTFObjectModelProperty>`, for handling extensions such as ``KHR_animation_pointer`` or ``KHR_interactivity``.
- If ``handle_skeletons`` is ``true``, paths to skeleton bone glTF nodes will be resolved properly. For example, a path that would be ``^"A/B/C/Bone1/Bone2/Bone3"`` if ``false`` will become ``^"A/B/C/Skeleton3D:Bone3"``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFNode_method_set_additional_data:
- .. rst-class:: classref-method
- |void| **set_additional_data**\ (\ extension_name\: :ref:`StringName<class_StringName>`, additional_data\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_GLTFNode_method_set_additional_data>`
- Sets additional arbitrary data in this **GLTFNode** instance. This can be used to keep per-node state data in :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` classes, which is important because they are stateless.
- The first argument should be the :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` name (does not have to match the extension name in the glTF file), and the second argument can be anything you want.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
|