Ben d251fe8442 Divide pi out of light color 2 nedēļas atpakaļ
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img 7503ecbc46 Merge pull request #9400 from skyace65/VisualShader 5 mēneši atpakaļ
shader_reference d251fe8442 Divide pi out of light color 2 nedēļas atpakaļ
your_first_shader c4d3aa134a Standardize RST header syntax 4 nedēļas atpakaļ
advanced_postprocessing.rst 6f0e3bcfaf Fix usage of source_color with hint_depth_texture 1 mēnesi atpakaļ
compute_shaders.rst cea78730d0 [.NET] Use collection expressions 1 mēnesi atpakaļ
converting_glsl_to_godot_shaders.rst c4d3aa134a Standardize RST header syntax 4 nedēļas atpakaļ
custom_postprocessing.rst 76bcb140d4 Consistently use "built-in" and "built into", avoid "builtin" and "built-in to" 2 mēneši atpakaļ
index.rst 95fb178429 Add support for user-provided comments with Giscus 1 gadu atpakaļ
introduction_to_shaders.rst c4d3aa134a Standardize RST header syntax 4 nedēļas atpakaļ
making_trees.rst 3407328860 Fix typos: "modelling" -> "modeling" 1 gadu atpakaļ
screen-reading_shaders.rst c4d3aa134a Standardize RST header syntax 4 nedēļas atpakaļ
shader_materials.rst 76bcb140d4 Consistently use "built-in" and "built into", avoid "builtin" and "built-in to" 2 mēneši atpakaļ
shaders_style_guide.rst 5d6dfe147d Mention documentation comment support in Shading language 9 mēneši atpakaļ
using_viewport_as_texture.rst 74077e0edf Update using a viewport as a texture tutorial for 4.2 8 mēneši atpakaļ
visual_shaders.rst c4d3aa134a Standardize RST header syntax 4 nedēļas atpakaļ