123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249 |
- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/PhysicsShapeQueryParameters3D.xml.
- .. _class_PhysicsShapeQueryParameters3D:
- PhysicsShapeQueryParameters3D
- =============================
- **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Parameters to be sent to a 3D shape physics query.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- This class contains the shape and other parameters for :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` intersection/collision queries.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_PhysicsShapeQueryParameters3D_property_collide_with_areas>` | ``false`` |
- +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_PhysicsShapeQueryParameters3D_property_collide_with_bodies>` | ``true`` |
- +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`collision_mask<class_PhysicsShapeQueryParameters3D_property_collision_mask>` | ``4294967295`` |
- +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`RID[]<class_RID>` | :ref:`exclude<class_PhysicsShapeQueryParameters3D_property_exclude>` | ``[]`` |
- +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`margin<class_PhysicsShapeQueryParameters3D_property_margin>` | ``0.0`` |
- +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`motion<class_PhysicsShapeQueryParameters3D_property_motion>` | ``Vector3(0, 0, 0)`` |
- +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Resource<class_Resource>` | :ref:`shape<class_PhysicsShapeQueryParameters3D_property_shape>` | |
- +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`shape_rid<class_PhysicsShapeQueryParameters3D_property_shape_rid>` | |
- +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Transform3D<class_Transform3D>` | :ref:`transform<class_PhysicsShapeQueryParameters3D_property_transform>` | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
- +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_PhysicsShapeQueryParameters3D_property_collide_with_areas:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **collide_with_areas** = ``false``
- .. rst-class:: classref-property-setget
- - void **set_collide_with_areas** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **is_collide_with_areas_enabled** **(** **)**
- If ``true``, the query will take :ref:`Area3D<class_Area3D>`\ s into account.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsShapeQueryParameters3D_property_collide_with_bodies:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **collide_with_bodies** = ``true``
- .. rst-class:: classref-property-setget
- - void **set_collide_with_bodies** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **is_collide_with_bodies_enabled** **(** **)**
- If ``true``, the query will take :ref:`PhysicsBody3D<class_PhysicsBody3D>`\ s into account.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsShapeQueryParameters3D_property_collision_mask:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **collision_mask** = ``4294967295``
- .. rst-class:: classref-property-setget
- - void **set_collision_mask** **(** :ref:`int<class_int>` value **)**
- - :ref:`int<class_int>` **get_collision_mask** **(** **)**
- The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsShapeQueryParameters3D_property_exclude:
- .. rst-class:: classref-property
- :ref:`RID[]<class_RID>` **exclude** = ``[]``
- .. rst-class:: classref-property-setget
- - void **set_exclude** **(** :ref:`RID[]<class_RID>` value **)**
- - :ref:`RID[]<class_RID>` **get_exclude** **(** **)**
- The list of object :ref:`RID<class_RID>`\ s that will be excluded from collisions. Use :ref:`CollisionObject3D.get_rid<class_CollisionObject3D_method_get_rid>` to get the :ref:`RID<class_RID>` associated with a :ref:`CollisionObject3D<class_CollisionObject3D>`-derived node.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsShapeQueryParameters3D_property_margin:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **margin** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_margin** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_margin** **(** **)**
- The collision margin for the shape.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsShapeQueryParameters3D_property_motion:
- .. rst-class:: classref-property
- :ref:`Vector3<class_Vector3>` **motion** = ``Vector3(0, 0, 0)``
- .. rst-class:: classref-property-setget
- - void **set_motion** **(** :ref:`Vector3<class_Vector3>` value **)**
- - :ref:`Vector3<class_Vector3>` **get_motion** **(** **)**
- The motion of the shape being queried for.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsShapeQueryParameters3D_property_shape:
- .. rst-class:: classref-property
- :ref:`Resource<class_Resource>` **shape**
- .. rst-class:: classref-property-setget
- - void **set_shape** **(** :ref:`Resource<class_Resource>` value **)**
- - :ref:`Resource<class_Resource>` **get_shape** **(** **)**
- The :ref:`Shape3D<class_Shape3D>` that will be used for collision/intersection queries. This stores the actual reference which avoids the shape to be released while being used for queries, so always prefer using this over :ref:`shape_rid<class_PhysicsShapeQueryParameters3D_property_shape_rid>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsShapeQueryParameters3D_property_shape_rid:
- .. rst-class:: classref-property
- :ref:`RID<class_RID>` **shape_rid**
- .. rst-class:: classref-property-setget
- - void **set_shape_rid** **(** :ref:`RID<class_RID>` value **)**
- - :ref:`RID<class_RID>` **get_shape_rid** **(** **)**
- The queried shape's :ref:`RID<class_RID>` that will be used for collision/intersection queries. Use this over :ref:`shape<class_PhysicsShapeQueryParameters3D_property_shape>` if you want to optimize for performance using the Servers API:
- .. tabs::
- .. code-tab:: gdscript
- var shape_rid = PhysicsServer3D.shape_create(PhysicsServer3D.SHAPE_SPHERE)
- var radius = 2.0
- PhysicsServer3D.shape_set_data(shape_rid, radius)
-
- var params = PhysicsShapeQueryParameters3D.new()
- params.shape_rid = shape_rid
-
- # Execute physics queries here...
-
- # Release the shape when done with physics queries.
- PhysicsServer3D.free_rid(shape_rid)
- .. code-tab:: csharp
- RID shapeRid = PhysicsServer3D.ShapeCreate(PhysicsServer3D.ShapeType.Sphere);
- float radius = 2.0f;
- PhysicsServer3D.ShapeSetData(shapeRid, radius);
-
- var params = new PhysicsShapeQueryParameters3D();
- params.ShapeRid = shapeRid;
-
- // Execute physics queries here...
-
- // Release the shape when done with physics queries.
- PhysicsServer3D.FreeRid(shapeRid);
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsShapeQueryParameters3D_property_transform:
- .. rst-class:: classref-property
- :ref:`Transform3D<class_Transform3D>` **transform** = ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)``
- .. rst-class:: classref-property-setget
- - void **set_transform** **(** :ref:`Transform3D<class_Transform3D>` value **)**
- - :ref:`Transform3D<class_Transform3D>` **get_transform** **(** **)**
- The queried shape's transform matrix.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|