class_physicsshapequeryparameters3d.rst 11 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/PhysicsShapeQueryParameters3D.xml.
  6. .. _class_PhysicsShapeQueryParameters3D:
  7. PhysicsShapeQueryParameters3D
  8. =============================
  9. **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Parameters to be sent to a 3D shape physics query.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. This class contains the shape and other parameters for :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` intersection/collision queries.
  15. .. rst-class:: classref-reftable-group
  16. Properties
  17. ----------
  18. .. table::
  19. :widths: auto
  20. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
  21. | :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_PhysicsShapeQueryParameters3D_property_collide_with_areas>` | ``false`` |
  22. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
  23. | :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_PhysicsShapeQueryParameters3D_property_collide_with_bodies>` | ``true`` |
  24. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
  25. | :ref:`int<class_int>` | :ref:`collision_mask<class_PhysicsShapeQueryParameters3D_property_collision_mask>` | ``4294967295`` |
  26. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
  27. | :ref:`RID[]<class_RID>` | :ref:`exclude<class_PhysicsShapeQueryParameters3D_property_exclude>` | ``[]`` |
  28. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
  29. | :ref:`float<class_float>` | :ref:`margin<class_PhysicsShapeQueryParameters3D_property_margin>` | ``0.0`` |
  30. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
  31. | :ref:`Vector3<class_Vector3>` | :ref:`motion<class_PhysicsShapeQueryParameters3D_property_motion>` | ``Vector3(0, 0, 0)`` |
  32. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
  33. | :ref:`Resource<class_Resource>` | :ref:`shape<class_PhysicsShapeQueryParameters3D_property_shape>` | |
  34. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
  35. | :ref:`RID<class_RID>` | :ref:`shape_rid<class_PhysicsShapeQueryParameters3D_property_shape_rid>` | |
  36. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
  37. | :ref:`Transform3D<class_Transform3D>` | :ref:`transform<class_PhysicsShapeQueryParameters3D_property_transform>` | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
  38. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
  39. .. rst-class:: classref-section-separator
  40. ----
  41. .. rst-class:: classref-descriptions-group
  42. Property Descriptions
  43. ---------------------
  44. .. _class_PhysicsShapeQueryParameters3D_property_collide_with_areas:
  45. .. rst-class:: classref-property
  46. :ref:`bool<class_bool>` **collide_with_areas** = ``false``
  47. .. rst-class:: classref-property-setget
  48. - void **set_collide_with_areas** **(** :ref:`bool<class_bool>` value **)**
  49. - :ref:`bool<class_bool>` **is_collide_with_areas_enabled** **(** **)**
  50. If ``true``, the query will take :ref:`Area3D<class_Area3D>`\ s into account.
  51. .. rst-class:: classref-item-separator
  52. ----
  53. .. _class_PhysicsShapeQueryParameters3D_property_collide_with_bodies:
  54. .. rst-class:: classref-property
  55. :ref:`bool<class_bool>` **collide_with_bodies** = ``true``
  56. .. rst-class:: classref-property-setget
  57. - void **set_collide_with_bodies** **(** :ref:`bool<class_bool>` value **)**
  58. - :ref:`bool<class_bool>` **is_collide_with_bodies_enabled** **(** **)**
  59. If ``true``, the query will take :ref:`PhysicsBody3D<class_PhysicsBody3D>`\ s into account.
  60. .. rst-class:: classref-item-separator
  61. ----
  62. .. _class_PhysicsShapeQueryParameters3D_property_collision_mask:
  63. .. rst-class:: classref-property
  64. :ref:`int<class_int>` **collision_mask** = ``4294967295``
  65. .. rst-class:: classref-property-setget
  66. - void **set_collision_mask** **(** :ref:`int<class_int>` value **)**
  67. - :ref:`int<class_int>` **get_collision_mask** **(** **)**
  68. The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
  69. .. rst-class:: classref-item-separator
  70. ----
  71. .. _class_PhysicsShapeQueryParameters3D_property_exclude:
  72. .. rst-class:: classref-property
  73. :ref:`RID[]<class_RID>` **exclude** = ``[]``
  74. .. rst-class:: classref-property-setget
  75. - void **set_exclude** **(** :ref:`RID[]<class_RID>` value **)**
  76. - :ref:`RID[]<class_RID>` **get_exclude** **(** **)**
  77. The list of object :ref:`RID<class_RID>`\ s that will be excluded from collisions. Use :ref:`CollisionObject3D.get_rid<class_CollisionObject3D_method_get_rid>` to get the :ref:`RID<class_RID>` associated with a :ref:`CollisionObject3D<class_CollisionObject3D>`-derived node.
  78. .. rst-class:: classref-item-separator
  79. ----
  80. .. _class_PhysicsShapeQueryParameters3D_property_margin:
  81. .. rst-class:: classref-property
  82. :ref:`float<class_float>` **margin** = ``0.0``
  83. .. rst-class:: classref-property-setget
  84. - void **set_margin** **(** :ref:`float<class_float>` value **)**
  85. - :ref:`float<class_float>` **get_margin** **(** **)**
  86. The collision margin for the shape.
  87. .. rst-class:: classref-item-separator
  88. ----
  89. .. _class_PhysicsShapeQueryParameters3D_property_motion:
  90. .. rst-class:: classref-property
  91. :ref:`Vector3<class_Vector3>` **motion** = ``Vector3(0, 0, 0)``
  92. .. rst-class:: classref-property-setget
  93. - void **set_motion** **(** :ref:`Vector3<class_Vector3>` value **)**
  94. - :ref:`Vector3<class_Vector3>` **get_motion** **(** **)**
  95. The motion of the shape being queried for.
  96. .. rst-class:: classref-item-separator
  97. ----
  98. .. _class_PhysicsShapeQueryParameters3D_property_shape:
  99. .. rst-class:: classref-property
  100. :ref:`Resource<class_Resource>` **shape**
  101. .. rst-class:: classref-property-setget
  102. - void **set_shape** **(** :ref:`Resource<class_Resource>` value **)**
  103. - :ref:`Resource<class_Resource>` **get_shape** **(** **)**
  104. The :ref:`Shape3D<class_Shape3D>` that will be used for collision/intersection queries. This stores the actual reference which avoids the shape to be released while being used for queries, so always prefer using this over :ref:`shape_rid<class_PhysicsShapeQueryParameters3D_property_shape_rid>`.
  105. .. rst-class:: classref-item-separator
  106. ----
  107. .. _class_PhysicsShapeQueryParameters3D_property_shape_rid:
  108. .. rst-class:: classref-property
  109. :ref:`RID<class_RID>` **shape_rid**
  110. .. rst-class:: classref-property-setget
  111. - void **set_shape_rid** **(** :ref:`RID<class_RID>` value **)**
  112. - :ref:`RID<class_RID>` **get_shape_rid** **(** **)**
  113. The queried shape's :ref:`RID<class_RID>` that will be used for collision/intersection queries. Use this over :ref:`shape<class_PhysicsShapeQueryParameters3D_property_shape>` if you want to optimize for performance using the Servers API:
  114. .. tabs::
  115. .. code-tab:: gdscript
  116. var shape_rid = PhysicsServer3D.shape_create(PhysicsServer3D.SHAPE_SPHERE)
  117. var radius = 2.0
  118. PhysicsServer3D.shape_set_data(shape_rid, radius)
  119. var params = PhysicsShapeQueryParameters3D.new()
  120. params.shape_rid = shape_rid
  121. # Execute physics queries here...
  122. # Release the shape when done with physics queries.
  123. PhysicsServer3D.free_rid(shape_rid)
  124. .. code-tab:: csharp
  125. RID shapeRid = PhysicsServer3D.ShapeCreate(PhysicsServer3D.ShapeType.Sphere);
  126. float radius = 2.0f;
  127. PhysicsServer3D.ShapeSetData(shapeRid, radius);
  128. var params = new PhysicsShapeQueryParameters3D();
  129. params.ShapeRid = shapeRid;
  130. // Execute physics queries here...
  131. // Release the shape when done with physics queries.
  132. PhysicsServer3D.FreeRid(shapeRid);
  133. .. rst-class:: classref-item-separator
  134. ----
  135. .. _class_PhysicsShapeQueryParameters3D_property_transform:
  136. .. rst-class:: classref-property
  137. :ref:`Transform3D<class_Transform3D>` **transform** = ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)``
  138. .. rst-class:: classref-property-setget
  139. - void **set_transform** **(** :ref:`Transform3D<class_Transform3D>` value **)**
  140. - :ref:`Transform3D<class_Transform3D>` **get_transform** **(** **)**
  141. The queried shape's transform matrix.
  142. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  143. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  144. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  145. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  146. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  147. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`