История коммитов

Автор SHA1 Сообщение Дата
  tetrapod00 6f0e3bcfaf Fix usage of source_color with hint_depth_texture 4 дней назад
  tetrapod00 389891b9bc Add multiple renderer support to Advanced Postprocessing 1 месяц назад
  Matthew 4d42b74ebc Merge pull request #9766 from tetrapod00/advanced-postprocessing-example 3 месяцев назад
  Sam Freed 689cc55682 Fix out of date comment about depth buffer 3 месяцев назад
  tetrapod00 d49dfae4c7 Add example to advanced_postprocessing.rst 4 месяцев назад
  tetrapod00 f48748a05c Fix compile error in advanced_postprocessing.rst 4 месяцев назад
  Hugo Locurcio fdf310da93 Recommend `unshaded` render mode for quad in Advanced post-processing 4 месяцев назад
  clayjohn a6a976b648 Add note about reverse z and update post processing doc to work with reverse z 8 месяцев назад
  skyace65 3e734afb43 Remove outdated references to other tutorial 10 месяцев назад
  Aaron Franke 3407328860 Fix typos: "modelling" -> "modeling" 1 год назад
  Tom McLean 78b978c9bd Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE (#7119) 1 год назад
  Clay John c591c416e2 Mention the need for Flip Faces when using QuadMesh for post-processing (#6818) 1 год назад
  Max Hilbrunner 198393eec7 More Godot 4 rename fixes (#6315) 2 лет назад
  Jiri Suchan 3370ef2ef9 fix: rename ViewportContainer to SubViewportContainer 2 лет назад
  nevarek b11c1b1f70 Update names of shader matrix built-ins in Advanced post-processing (#5713) 2 лет назад
  Hugo Locurcio 4ba5a42f9c Fix NDC coordinates for Vulkan in Advanced post-processing 3 лет назад
  Nathan Lovato ad4c479d68 Rename shading section into shaders 4 лет назад