tetrapod00
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6f0e3bcfaf
Fix usage of source_color with hint_depth_texture
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il y a 4 jours |
tetrapod00
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389891b9bc
Add multiple renderer support to Advanced Postprocessing
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il y a 1 mois |
Matthew
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4d42b74ebc
Merge pull request #9766 from tetrapod00/advanced-postprocessing-example
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il y a 3 mois |
Sam Freed
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689cc55682
Fix out of date comment about depth buffer
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il y a 3 mois |
tetrapod00
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d49dfae4c7
Add example to advanced_postprocessing.rst
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il y a 4 mois |
tetrapod00
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f48748a05c
Fix compile error in advanced_postprocessing.rst
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il y a 4 mois |
Hugo Locurcio
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fdf310da93
Recommend `unshaded` render mode for quad in Advanced post-processing
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il y a 4 mois |
clayjohn
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a6a976b648
Add note about reverse z and update post processing doc to work with reverse z
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il y a 8 mois |
skyace65
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3e734afb43
Remove outdated references to other tutorial
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il y a 10 mois |
Aaron Franke
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3407328860
Fix typos: "modelling" -> "modeling"
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il y a 1 an |
Tom McLean
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78b978c9bd
Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE (#7119)
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il y a 1 an |
Clay John
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c591c416e2
Mention the need for Flip Faces when using QuadMesh for post-processing (#6818)
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il y a 1 an |
Max Hilbrunner
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198393eec7
More Godot 4 rename fixes (#6315)
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il y a 2 ans |
Jiri Suchan
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3370ef2ef9
fix: rename ViewportContainer to SubViewportContainer
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il y a 2 ans |
nevarek
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b11c1b1f70
Update names of shader matrix built-ins in Advanced post-processing (#5713)
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il y a 2 ans |
Hugo Locurcio
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4ba5a42f9c
Fix NDC coordinates for Vulkan in Advanced post-processing
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il y a 3 ans |
Nathan Lovato
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ad4c479d68
Rename shading section into shaders
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il y a 4 ans |