Historique des commits

Auteur SHA1 Message Date
  tetrapod00 6f0e3bcfaf Fix usage of source_color with hint_depth_texture il y a 4 jours
  tetrapod00 389891b9bc Add multiple renderer support to Advanced Postprocessing il y a 1 mois
  Matthew 4d42b74ebc Merge pull request #9766 from tetrapod00/advanced-postprocessing-example il y a 3 mois
  Sam Freed 689cc55682 Fix out of date comment about depth buffer il y a 3 mois
  tetrapod00 d49dfae4c7 Add example to advanced_postprocessing.rst il y a 4 mois
  tetrapod00 f48748a05c Fix compile error in advanced_postprocessing.rst il y a 4 mois
  Hugo Locurcio fdf310da93 Recommend `unshaded` render mode for quad in Advanced post-processing il y a 4 mois
  clayjohn a6a976b648 Add note about reverse z and update post processing doc to work with reverse z il y a 8 mois
  skyace65 3e734afb43 Remove outdated references to other tutorial il y a 10 mois
  Aaron Franke 3407328860 Fix typos: "modelling" -> "modeling" il y a 1 an
  Tom McLean 78b978c9bd Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE (#7119) il y a 1 an
  Clay John c591c416e2 Mention the need for Flip Faces when using QuadMesh for post-processing (#6818) il y a 1 an
  Max Hilbrunner 198393eec7 More Godot 4 rename fixes (#6315) il y a 2 ans
  Jiri Suchan 3370ef2ef9 fix: rename ViewportContainer to SubViewportContainer il y a 2 ans
  nevarek b11c1b1f70 Update names of shader matrix built-ins in Advanced post-processing (#5713) il y a 2 ans
  Hugo Locurcio 4ba5a42f9c Fix NDC coordinates for Vulkan in Advanced post-processing il y a 3 ans
  Nathan Lovato ad4c479d68 Rename shading section into shaders il y a 4 ans