shahriarlabib000 723331f814 updated README and Screenshots (#1111) | 3 ヶ月 前 | |
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screenshots | 3 ヶ月 前 | |
3d_in_2d.gd | 6 ヶ月 前 | |
3d_in_2d.tscn | 8 ヶ月 前 | |
README.md | 3 ヶ月 前 | |
icon.webp | 1 年間 前 | |
icon.webp.import | 1 年間 前 | |
project.godot | 3 ヶ月 前 | |
robot.glb | 3 ヶ月 前 | |
robot.glb.import | 3 ヶ月 前 | |
robot_3d.gd | 6 ヶ月 前 | |
robot_3d.tscn | 3 ヶ月 前 | |
robot_demo.png | 4 年 前 | |
robot_demo.png.import | 10 ヶ月 前 |
A demo showing how a 3D scene can be shown within a 2D one using viewports.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2804
The 3D robot is rendered to a custom
Viewport
node rather than the main Viewport. In the code,
get_texture()
is called on the Viewport to get a
ViewportTexture
,
which is then assigned to the sprite's texture.