multiplayer_client.gd 3.1 KB

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  1. extends "ws_webrtc_client.gd"
  2. var rtc_mp := WebRTCMultiplayerPeer.new()
  3. var sealed := false
  4. func _init() -> void:
  5. connected.connect(_connected)
  6. disconnected.connect(_disconnected)
  7. offer_received.connect(_offer_received)
  8. answer_received.connect(_answer_received)
  9. candidate_received.connect(_candidate_received)
  10. lobby_joined.connect(_lobby_joined)
  11. lobby_sealed.connect(_lobby_sealed)
  12. peer_connected.connect(_peer_connected)
  13. peer_disconnected.connect(_peer_disconnected)
  14. func start(url: String, _lobby: String = "", _mesh: bool = true) -> void:
  15. stop()
  16. sealed = false
  17. mesh = _mesh
  18. lobby = _lobby
  19. connect_to_url(url)
  20. func stop() -> void:
  21. multiplayer.multiplayer_peer = null
  22. rtc_mp.close()
  23. close()
  24. func _create_peer(id: int) -> WebRTCPeerConnection:
  25. var peer: WebRTCPeerConnection = WebRTCPeerConnection.new()
  26. # Use a public STUN server for moderate NAT traversal.
  27. # Note that STUN cannot punch through strict NATs (such as most mobile connections),
  28. # in which case TURN is required. TURN generally does not have public servers available,
  29. # as it requires much greater resources to host (all traffic goes through
  30. # the TURN server, instead of only performing the initial connection).
  31. peer.initialize({
  32. "iceServers": [ { "urls": ["stun:stun.l.google.com:19302"] } ]
  33. })
  34. peer.session_description_created.connect(_offer_created.bind(id))
  35. peer.ice_candidate_created.connect(_new_ice_candidate.bind(id))
  36. rtc_mp.add_peer(peer, id)
  37. if id < rtc_mp.get_unique_id(): # So lobby creator never creates offers.
  38. peer.create_offer()
  39. return peer
  40. func _new_ice_candidate(mid_name: String, index_name: int, sdp_name: String, id: int) -> void:
  41. send_candidate(id, mid_name, index_name, sdp_name)
  42. func _offer_created(type: String, data: String, id: int) -> void:
  43. if not rtc_mp.has_peer(id):
  44. return
  45. print("created", type)
  46. rtc_mp.get_peer(id).connection.set_local_description(type, data)
  47. if type == "offer": send_offer(id, data)
  48. else: send_answer(id, data)
  49. func _connected(id: int, use_mesh: bool) -> void:
  50. print("Connected %d, mesh: %s" % [id, use_mesh])
  51. if use_mesh:
  52. rtc_mp.create_mesh(id)
  53. elif id == 1:
  54. rtc_mp.create_server()
  55. else:
  56. rtc_mp.create_client(id)
  57. multiplayer.multiplayer_peer = rtc_mp
  58. func _lobby_joined(_lobby: String) -> void:
  59. lobby = _lobby
  60. func _lobby_sealed() -> void:
  61. sealed = true
  62. func _disconnected() -> void:
  63. print("Disconnected: %d: %s" % [code, reason])
  64. if not sealed:
  65. stop() # Unexpected disconnect
  66. func _peer_connected(id: int) -> void:
  67. print("Peer connected: %d" % id)
  68. _create_peer(id)
  69. func _peer_disconnected(id: int) -> void:
  70. if rtc_mp.has_peer(id):
  71. rtc_mp.remove_peer(id)
  72. func _offer_received(id: int, offer: String) -> void:
  73. print("Got offer: %d" % id)
  74. if rtc_mp.has_peer(id):
  75. rtc_mp.get_peer(id).connection.set_remote_description("offer", offer)
  76. func _answer_received(id: int, answer: String) -> void:
  77. print("Got answer: %d" % id)
  78. if rtc_mp.has_peer(id):
  79. rtc_mp.get_peer(id).connection.set_remote_description("answer", answer)
  80. func _candidate_received(id: int, mid: String, index: int, sdp: String) -> void:
  81. if rtc_mp.has_peer(id):
  82. rtc_mp.get_peer(id).connection.add_ice_candidate(mid, index, sdp)