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- extends "ws_webrtc_client.gd"
- var rtc_mp := WebRTCMultiplayerPeer.new()
- var sealed := false
- func _init() -> void:
- connected.connect(_connected)
- disconnected.connect(_disconnected)
- offer_received.connect(_offer_received)
- answer_received.connect(_answer_received)
- candidate_received.connect(_candidate_received)
- lobby_joined.connect(_lobby_joined)
- lobby_sealed.connect(_lobby_sealed)
- peer_connected.connect(_peer_connected)
- peer_disconnected.connect(_peer_disconnected)
- func start(url: String, _lobby: String = "", _mesh: bool = true) -> void:
- stop()
- sealed = false
- mesh = _mesh
- lobby = _lobby
- connect_to_url(url)
- func stop() -> void:
- multiplayer.multiplayer_peer = null
- rtc_mp.close()
- close()
- func _create_peer(id: int) -> WebRTCPeerConnection:
- var peer: WebRTCPeerConnection = WebRTCPeerConnection.new()
- # Use a public STUN server for moderate NAT traversal.
- # Note that STUN cannot punch through strict NATs (such as most mobile connections),
- # in which case TURN is required. TURN generally does not have public servers available,
- # as it requires much greater resources to host (all traffic goes through
- # the TURN server, instead of only performing the initial connection).
- peer.initialize({
- "iceServers": [ { "urls": ["stun:stun.l.google.com:19302"] } ]
- })
- peer.session_description_created.connect(_offer_created.bind(id))
- peer.ice_candidate_created.connect(_new_ice_candidate.bind(id))
- rtc_mp.add_peer(peer, id)
- if id < rtc_mp.get_unique_id(): # So lobby creator never creates offers.
- peer.create_offer()
- return peer
- func _new_ice_candidate(mid_name: String, index_name: int, sdp_name: String, id: int) -> void:
- send_candidate(id, mid_name, index_name, sdp_name)
- func _offer_created(type: String, data: String, id: int) -> void:
- if not rtc_mp.has_peer(id):
- return
- print("created", type)
- rtc_mp.get_peer(id).connection.set_local_description(type, data)
- if type == "offer": send_offer(id, data)
- else: send_answer(id, data)
- func _connected(id: int, use_mesh: bool) -> void:
- print("Connected %d, mesh: %s" % [id, use_mesh])
- if use_mesh:
- rtc_mp.create_mesh(id)
- elif id == 1:
- rtc_mp.create_server()
- else:
- rtc_mp.create_client(id)
- multiplayer.multiplayer_peer = rtc_mp
- func _lobby_joined(_lobby: String) -> void:
- lobby = _lobby
- func _lobby_sealed() -> void:
- sealed = true
- func _disconnected() -> void:
- print("Disconnected: %d: %s" % [code, reason])
- if not sealed:
- stop() # Unexpected disconnect
- func _peer_connected(id: int) -> void:
- print("Peer connected: %d" % id)
- _create_peer(id)
- func _peer_disconnected(id: int) -> void:
- if rtc_mp.has_peer(id):
- rtc_mp.remove_peer(id)
- func _offer_received(id: int, offer: String) -> void:
- print("Got offer: %d" % id)
- if rtc_mp.has_peer(id):
- rtc_mp.get_peer(id).connection.set_remote_description("offer", offer)
- func _answer_received(id: int, answer: String) -> void:
- print("Got answer: %d" % id)
- if rtc_mp.has_peer(id):
- rtc_mp.get_peer(id).connection.set_remote_description("answer", answer)
- func _candidate_received(id: int, mid: String, index: int, sdp: String) -> void:
- if rtc_mp.has_peer(id):
- rtc_mp.get_peer(id).connection.add_ice_candidate(mid, index, sdp)
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