Hugo Locurcio 53d3f9cdde Improve Operating System Testing demo (#1124) | 2 месяцев назад | |
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screenshots | 4 лет назад | |
CSharpTest.cs | 2 месяцев назад | |
Operating System Testing.csproj | 2 лет назад | |
Operating System Testing.sln | 4 лет назад | |
README.md | 6 месяцев назад | |
actions.gd | 2 месяцев назад | |
icon.webp | 1 год назад | |
icon.webp.import | 1 год назад | |
os_test.gd | 2 месяцев назад | |
os_test.tscn | 2 месяцев назад | |
project.godot | 2 месяцев назад |
This demo showcases various OS-specific features in Godot. It can be used to test Godot while porting it to a new platform or to check for regressions.
In a nutshell, this demo shows how you can get information from the operating system, or interact with the operating system.
Language: GDScript and some C# (a .NET build is not required to run this demo)
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2789
The OS
class provides an abstraction layer over the platform-dependent code.
OS wraps the most common functionality to communicate with the host
operating system, such as the clipboard, video driver, date and time,
timers, environment variables, execution of binaries, command line, etc.
The buttons are connected to a node with the actions.gd
script, which
perform actions using the OS class.
The text on the left is filled in using the os_test.gd
script,
which gathers information about the OS using the OS class.
On a Mono-enabled version of Godot, Godot will load MonoTest.cs
into
the MonoTest
node. Then, information determined by
C# preprocessor defines
will be added to the left panel.