Aaron Franke d791cd9bda Merge pull request #643 from shahediqbal13/mono-iap-signal-mismatch il y a 3 ans
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GodotGooglePlayBilling 7d7c728227 Fixes following issues: il y a 3 ans
Android in-app purchases with C#.csproj 814909538f Update projects to Godot 3.3 il y a 3 ans
Android in-app purchases with C#.sln 6e98353ce3 Rewriting Mono Android IAP to match with GDScript il y a 4 ans
Main.cs 7d7c728227 Fixes following issues: il y a 3 ans
README.md 20a515153f Add links to the Asset Library after release 3.2-5bd2bbf il y a 4 ans
default_env.tres b718574112 Mono Android IAP Demo Project il y a 4 ans
icon.png 50fb2071a0 Improve icon.png for projects using default icon il y a 4 ans
icon.png.import b718574112 Mono Android IAP Demo Project il y a 4 ans
main.tscn 814909538f Update projects to Godot 3.3 il y a 3 ans
project.godot 7d64830cfe Ensure most demos have descriptions and screenshots il y a 3 ans

README.md

Android IAP with C

This demo shows how to make in-app payments in Android in C#.

Note: Running the demo requires exporting and uploading the game to Google Play.

Language: C#

Renderer: GLES 2

Note: There is a GDScript version available here.

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/787