Aaron Franke f71816ed31 Minor tweaks to Pong and Dodge the Creeps 3 年之前
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logic f71816ed31 Minor tweaks to Pong and Dodge the Creeps 3 年之前
screenshots fcc7d5c723 Optimize PNG images using oxipng 4 年之前
README.md f71816ed31 Minor tweaks to Pong and Dodge the Creeps 3 年之前
ball.png fcc7d5c723 Optimize PNG images using oxipng 4 年之前
ball.png.import a45b84a5ad Handle multiple resolutions in most demos 5 年之前
icon.png fcc7d5c723 Optimize PNG images using oxipng 4 年之前
icon.png.import a45b84a5ad Handle multiple resolutions in most demos 5 年之前
paddle.png 3f8567f920 Created C# networked Pong 4 年之前
paddle.png.import 4913cd868a Misc fixes and tweaks 4 年之前
pong.tscn 814909538f Update projects to Godot 3.3 3 年之前
project.godot 7e129db12e Use "not" instead of the exclamation mark in GDScript files 3 年之前
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separator.png.import a45b84a5ad Handle multiple resolutions in most demos 5 年之前

README.md

Pong with GDScript

A simple Pong game. This demo shows best practices for game development in Godot, including signals.

Language: GDScript

Renderer: GLES 2

Note: There is a C# version available here.

Note: There is a VisualScript version available here.

Note: There is a GDNative C++ version available here.

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/121

How does it work?

The walls, paddle, and ball are all Area2D nodes. When the ball touches the walls or the paddles, they emit signals and modify the ball.

Screenshots

Screenshot