Aaron Franke 814909538f Update projects to Godot 3.3 | %!s(int64=4) %!d(string=hai) anos | |
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screenshots | %!s(int64=4) %!d(string=hai) anos | |
README.md | %!s(int64=4) %!d(string=hai) anos | |
fire_particle.png | %!s(int64=4) %!d(string=hai) anos | |
fire_particle.png.import | %!s(int64=4) %!d(string=hai) anos | |
flipbook.png | %!s(int64=4) %!d(string=hai) anos | |
flipbook.png.import | %!s(int64=4) %!d(string=hai) anos | |
icon.png | %!s(int64=5) %!d(string=hai) anos | |
icon.png.import | %!s(int64=4) %!d(string=hai) anos | |
mask.png | %!s(int64=4) %!d(string=hai) anos | |
mask.png.import | %!s(int64=4) %!d(string=hai) anos | |
particles.tscn | %!s(int64=3) %!d(string=hai) anos | |
point_normal_texture_image_outline.tres | %!s(int64=5) %!d(string=hai) anos | |
point_texture_emit.tres | %!s(int64=6) %!d(string=hai) anos | |
point_texture_image_outline.tres | %!s(int64=5) %!d(string=hai) anos | |
project.godot | %!s(int64=3) %!d(string=hai) anos | |
smoke_particle.png | %!s(int64=4) %!d(string=hai) anos | |
smoke_particle.png.import | %!s(int64=4) %!d(string=hai) anos | |
spark_particle2.png | %!s(int64=4) %!d(string=hai) anos | |
spark_particle2.png.import | %!s(int64=4) %!d(string=hai) anos |
This demo showcases how 2D particle systems work in Godot.
Language: GDScript
Renderer: GLES 3 (particles are not available in GLES 2)
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/118
It uses Particles2D
nodes
with ParticlesMaterial
materials. Note that ParticlesMaterial
is agnostic between 2D and 3D,
so when used in 2D, the "Disable Z" flag should be enabled.