Aaron Franke 814909538f Update projects to Godot 3.3 %!s(int64=4) %!d(string=hai) anos
..
level fcc7d5c723 Optimize PNG images using oxipng %!s(int64=4) %!d(string=hai) anos
player 022ec69810 Organize and simplify the Kinematic Character 2D demo %!s(int64=4) %!d(string=hai) anos
screenshots fcc7d5c723 Optimize PNG images using oxipng %!s(int64=4) %!d(string=hai) anos
README.md d4bf89d364 Link to the asset library from the README of each demo %!s(int64=4) %!d(string=hai) anos
icon.png fcc7d5c723 Optimize PNG images using oxipng %!s(int64=4) %!d(string=hai) anos
icon.png.import a45b84a5ad Handle multiple resolutions in most demos %!s(int64=4) %!d(string=hai) anos
project.godot 814909538f Update projects to Godot 3.3 %!s(int64=3) %!d(string=hai) anos
world.tscn 814909538f Update projects to Godot 3.3 %!s(int64=3) %!d(string=hai) anos

README.md

Kinematic Character 2D

Example of how to make a kinematic character controller in 2D using KinematicBody2D. The character moves around, is affected by moving platforms, can jump through one-way collision platforms, etc.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/113

Screenshots

Screenshot