Aaron Franke 814909538f Update projects to Godot 3.3 | %!s(int64=4) %!d(string=hai) anos | |
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Example of how to make a kinematic character controller in 2D using
KinematicBody2D
.
The character moves around, is affected by moving platforms,
can jump through one-way collision platforms, etc.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/113