Hugo Locurcio 7a7af4cf4e Don't check bullet collision with other bullets in the Bullet shower demo | %!s(int64=3) %!d(string=hai) anos | |
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screenshots | %!s(int64=3) %!d(string=hai) anos | |
README.md | %!s(int64=3) %!d(string=hai) anos | |
bullet.png | %!s(int64=3) %!d(string=hai) anos | |
bullet.png.import | %!s(int64=3) %!d(string=hai) anos | |
bullets.gd | %!s(int64=3) %!d(string=hai) anos | |
face_happy.png | %!s(int64=3) %!d(string=hai) anos | |
face_happy.png.import | %!s(int64=3) %!d(string=hai) anos | |
face_sad.png | %!s(int64=3) %!d(string=hai) anos | |
face_sad.png.import | %!s(int64=3) %!d(string=hai) anos | |
icon.png | %!s(int64=3) %!d(string=hai) anos | |
icon.png.import | %!s(int64=3) %!d(string=hai) anos | |
player.gd | %!s(int64=3) %!d(string=hai) anos | |
project.godot | %!s(int64=3) %!d(string=hai) anos | |
shower.tscn | %!s(int64=3) %!d(string=hai) anos |
This demonstrates how to manage large amounts of objects efficiently using low-level Servers.
See Optimization using Servers in the documentation for more information.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/887