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- ; Engine configuration file.
- ; It's best edited using the editor UI and not directly,
- ; since the parameters that go here are not all obvious.
- ;
- ; Format:
- ; [section] ; section goes between []
- ; param=value ; assign values to parameters
- config_version=5
- [application]
- config/name="Run-time File Saving and Loading"
- config/description="This project showcases how to load and save various file types without going
- through Godot's resource importing system.
- This is useful to load/save images, sounds, 3D scenes and ZIP archives at
- run-time such as user-generated content, without requiring users to generate a
- PCK file through Godot."
- config/tags=PackedStringArray("demo", "filesystem", "official")
- run/main_scene="res://runtime_save_load.tscn"
- config/features=PackedStringArray("4.2")
- run/low_processor_mode=true
- config/icon="res://icon.svg"
- [debug]
- gdscript/warnings/untyped_declaration=1
- [display]
- window/stretch/mode="canvas_items"
- window/stretch/aspect="expand"
- window/vsync/vsync_mode=0
- [rendering]
- renderer/rendering_method="gl_compatibility"
- renderer/rendering_method.mobile="gl_compatibility"
- lights_and_shadows/directional_shadow/size=8192
- lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5
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