project.godot 1.2 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Run-time File Saving and Loading"
  11. config/description="This project showcases how to load and save various file types without going
  12. through Godot's resource importing system.
  13. This is useful to load/save images, sounds, 3D scenes and ZIP archives at
  14. run-time such as user-generated content, without requiring users to generate a
  15. PCK file through Godot."
  16. config/tags=PackedStringArray("demo", "filesystem", "official")
  17. run/main_scene="res://runtime_save_load.tscn"
  18. config/features=PackedStringArray("4.2")
  19. run/low_processor_mode=true
  20. config/icon="res://icon.svg"
  21. [debug]
  22. gdscript/warnings/untyped_declaration=1
  23. [display]
  24. window/stretch/mode="canvas_items"
  25. window/stretch/aspect="expand"
  26. window/vsync/vsync_mode=0
  27. [rendering]
  28. renderer/rendering_method="gl_compatibility"
  29. renderer/rendering_method.mobile="gl_compatibility"
  30. lights_and_shadows/directional_shadow/size=8192
  31. lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5