project.godot 1.1 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Variable Rate Shading"
  11. config/description="This project showcases how to use variable rate shading (VRS) in 3D to improve performance.
  12. Performance metrics are also displayed to evaluate potential performance gains."
  13. config/tags=PackedStringArray("3d", "demo", "official", "performance", "rendering")
  14. run/main_scene="res://vrs.tscn"
  15. config/features=PackedStringArray("4.3")
  16. config/icon="res://icon.webp"
  17. [debug]
  18. gdscript/warnings/untyped_declaration=1
  19. [display]
  20. window/stretch/mode="canvas_items"
  21. window/stretch/aspect="expand"
  22. window/vsync/vsync_mode=0
  23. [rendering]
  24. lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
  25. textures/default_filters/anisotropic_filtering_level=4
  26. vrs/mode=1
  27. vrs/texture="res://vrs_texture.png"
  28. textures/quality/screen_space_aa=0
  29. [xr]
  30. shaders/enabled=true