Aaron Franke 5646c6a7a8 Open and save 3D demos in Godot 4.3 stable (#1109) | 4 months ago | |
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car_select | 7 months ago | |
screenshots | 2 years ago | |
town | 4 months ago | |
vehicles | 4 months ago | |
.gitattribute | 6 years ago | |
README.md | 5 months ago | |
icon.webp | 1 year ago | |
icon.webp.import | 1 year ago | |
project.godot | 4 months ago | |
spedometer.gd | 7 months ago |
This is a demo implementing different types of trucks of varying complexity using vehicle physics.
Controls:
On mobile platforms, the vehicle automatically accelerates. Touch the left and right edges of the screen to steer. Touch the middle of the screen to brake/reverse (this also temporarily stops acceleration).
Language: GDScript
Renderer: Forward+
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2752
The base vehicle uses a
VehicleBody3D
node. The trailer truck is tied together using a
ConeJointTwist
node, and the tow truck is tried together using a chain made of
RigidBody3D
nodes which are pinned together using
PinJoint
nodes.