Aaron Franke 5646c6a7a8 Open and save 3D demos in Godot 4.3 stable (#1109) 4 mesi fa
..
car_select bac1e69164 Use static typing in all demos (#1063) 7 mesi fa
screenshots 1d5184e235 Update most demos for Godot 4.0.beta10 (#782) 2 anni fa
town 5646c6a7a8 Open and save 3D demos in Godot 4.3 stable (#1109) 4 mesi fa
vehicles 5646c6a7a8 Open and save 3D demos in Godot 4.3 stable (#1109) 4 mesi fa
.gitattribute d9a6635c11 Ported truck town to Godot 3.0 6 anni fa
README.md 16d8ba09fb Replace instances of KinematicBody with CharacteBody in READMEs 5 mesi fa
icon.webp 63d1cd9a60 Use 128×128 WebP icons for all demos (#885) 1 anno fa
icon.webp.import 63d1cd9a60 Use 128×128 WebP icons for all demos (#885) 1 anno fa
project.godot 5646c6a7a8 Open and save 3D demos in Godot 4.3 stable (#1109) 4 mesi fa
spedometer.gd bac1e69164 Use static typing in all demos (#1063) 7 mesi fa

README.md

Truck Town

This is a demo implementing different types of trucks of varying complexity using vehicle physics.

Controls:

  • Up Arrow, W, Gamepad Right Trigger, Gamepad A/Cross: Accelerate
  • Down Arrow, S, Gamepad Left Trigger, Gamepad B/Circle, Gamepad X/Square: Brake/reverse
  • Left Arrow, Gamepad Left Stick, Gamepad D-Pad Left: Steer left
  • Right Arrow, Gamepad Left Stick, Gamepad D-Pad Right: Steer right
  • U, Gamepad Select, left-click speedometer: Change speedometer unit (m/s, km/h, mph)
  • C, Gamepad Y/Triangle: Change camera (exterior, interior, top-down)
  • Escape, Gamepad D-Pad Up: Go back to menu (press again to exit)

On mobile platforms, the vehicle automatically accelerates. Touch the left and right edges of the screen to steer. Touch the middle of the screen to brake/reverse (this also temporarily stops acceleration).

Language: GDScript

Renderer: Forward+

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2752

How does it work?

The base vehicle uses a VehicleBody3D node. The trailer truck is tied together using a ConeJointTwist node, and the tow truck is tried together using a chain made of RigidBody3D nodes which are pinned together using PinJoint nodes.

Screenshots

Screenshot