Aaron Franke 5646c6a7a8 Open and save 3D demos in Godot 4.3 stable (#1109) | 4 months ago | |
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models | 4 months ago | |
player | 7 months ago | |
screenshots | 2 years ago | |
README.md | 5 months ago | |
cube_rigidbody.tscn | 2 years ago | |
cubelib.tres | 4 months ago | |
icon.webp | 1 year ago | |
icon.webp.import | 1 year ago | |
level.gd | 7 months ago | |
level.tscn | 7 months ago | |
project.godot | 4 months ago |
RigidBody character demo for 3D using a capsule for the character. Cubes as RigidBodies spawn in the map from above to show interaction with the player (jump on them, gently push them), which would be impossible with a CharacterBody.
Language: GDScript
Renderer: Forward+
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2750
This demo uses a RigidBody3D
for the player, and StaticBody3D
for the level. Each has colliders, the player moves itself via
apply_central_impulse()
in _physics_process()
, and collides with the level.
The ShapeCast3D
node is used to detect whether the player is able to jump
(i.e. touching the floor). Compared to a RayCast3D
which is infinitely thin,
this allows for more reliable checking if the player is standing over an edge or
corner.