Aaron Franke 5646c6a7a8 Open and save 3D demos in Godot 4.3 stable (#1109) | vor 4 Monaten | |
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models | vor 4 Monaten | |
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screenshots | vor 2 Jahren | |
README.md | vor 5 Monaten | |
cube_rigidbody.tscn | vor 2 Jahren | |
cubelib.tres | vor 4 Monaten | |
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RigidBody character demo for 3D using a capsule for the character. Cubes as RigidBodies spawn in the map from above to show interaction with the player (jump on them, gently push them), which would be impossible with a CharacterBody.
Language: GDScript
Renderer: Forward+
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2750
This demo uses a RigidBody3D
for the player, and StaticBody3D
for the level. Each has colliders, the player moves itself via
apply_central_impulse()
in _physics_process()
, and collides with the level.
The ShapeCast3D
node is used to detect whether the player is able to jump
(i.e. touching the floor). Compared to a RayCast3D
which is infinitely thin,
this allows for more reliable checking if the player is standing over an edge or
corner.