project.godot 1.3 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="3D Lights and Shadows"
  11. config/description="This project showcases various 3D light and shadow features supported by Godot.
  12. This includes contact-hardening shadows (PCSS) and light projectors.
  13. The background sky uses a PhysicalSkyMaterial, which allows for the sky colors to be automatically adjusted as the sun performs a day/night cycle."
  14. config/tags=PackedStringArray("3d", "demo", "official", "rendering")
  15. run/main_scene="res://test.tscn"
  16. config/features=PackedStringArray("4.3")
  17. config/icon="res://icon.webp"
  18. [debug]
  19. gdscript/warnings/untyped_declaration=1
  20. [display]
  21. window/stretch/mode="canvas_items"
  22. window/stretch/aspect="expand"
  23. [rendering]
  24. lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
  25. lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
  26. textures/default_filters/anisotropic_filtering_level=4
  27. textures/light_projectors/filter=5
  28. anti_aliasing/quality/msaa_3d=2
  29. anti_aliasing/quality/use_debanding=true
  30. lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv=2
  31. lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv=2