Aaron Franke 5646c6a7a8 Open and save 3D demos in Godot 4.3 stable (#1109) 3 bulan lalu
..
screenshots a667e74db5 Add a 3D decals demo (#756) 1 tahun lalu
textures bac1e69164 Use static typing in all demos (#1063) 6 bulan lalu
README.md b4c73f4888 Fix README links to asset library (#1078) 5 bulan lalu
decal.tscn 5646c6a7a8 Open and save 3D demos in Godot 4.3 stable (#1109) 3 bulan lalu
default_env.tres a667e74db5 Add a 3D decals demo (#756) 1 tahun lalu
icon.webp 63d1cd9a60 Use 128×128 WebP icons for all demos (#885) 1 tahun lalu
icon.webp.import 63d1cd9a60 Use 128×128 WebP icons for all demos (#885) 1 tahun lalu
project.godot 5646c6a7a8 Open and save 3D demos in Godot 4.3 stable (#1109) 3 bulan lalu
test.tscn 5646c6a7a8 Open and save 3D demos in Godot 4.3 stable (#1109) 3 bulan lalu
tester.gd bac1e69164 Use static typing in all demos (#1063) 6 bulan lalu

README.md

Decals

This demo includes many examples of Decal nodes in action, for the purpose of showcasing Godot's rendering capabilities.

The decal filter mode can be adjusted in the top-left corner:

  • For games with a pixel art appearance, the Nearest filter mode can be used instead of Linear.
  • Filter modes with Mipmaps prevent decals from looking grainy at a distance, at a small performance cost. When mipmaps are used without anisotropic filtering, decals will look blurry when viewed at oblique angles.
  • Filter modes with Anisotropic don't look grainy at a distance and also avoid looking blurry when viewed at oblique angles. However, filter modes with Anisotropic have a greater performance cost than enabling Mipmaps alone.

Language: GDScript

Renderer: Forward+

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2736

Screenshots

Screenshot