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- extends WorldEnvironment
- const ROT_SPEED = 0.003
- const ZOOM_SPEED = 0.125
- const MAIN_BUTTONS = MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT | MOUSE_BUTTON_MASK_MIDDLE
- var tester_index := 0
- var rot_x := deg_to_rad(-22.5) # This must be kept in sync with RotationX.
- var rot_y := deg_to_rad(90) # This must be kept in sync with CameraHolder.
- var zoom := 1.5
- var base_height: = int(ProjectSettings.get_setting("display/window/size/viewport_height"))
- @onready var testers: Node3D = $Testers
- @onready var camera_holder: Node3D = $CameraHolder # Has a position and rotates on Y.
- @onready var rotation_x: Node3D = $CameraHolder/RotationX
- @onready var camera: Camera3D = $CameraHolder/RotationX/Camera3D
- func _ready() -> void:
- camera_holder.transform.basis = Basis.from_euler(Vector3(0, rot_y, 0))
- rotation_x.transform.basis = Basis.from_euler(Vector3(rot_x, 0, 0))
- update_gui()
- func _unhandled_input(event: InputEvent) -> void:
- if event.is_action_pressed(&"ui_left"):
- _on_previous_pressed()
- if event.is_action_pressed(&"ui_right"):
- _on_next_pressed()
- if event.is_action_pressed(&"place_decal"):
- var origin := camera.global_position
- var target := camera.project_position(get_viewport().get_mouse_position(), 100)
- var query := PhysicsRayQueryParameters3D.create(origin, target)
- var result := camera.get_world_3d().direct_space_state.intersect_ray(query)
- if not result.is_empty():
- var decal := preload("res://decal.tscn").instantiate()
- add_child(decal)
- decal.get_node("Decal").modulate = Color(1.0,0.0,0)
- decal.position = result["position"]
- decal.transform.basis = camera.global_transform.basis
- if event is InputEventMouseButton:
- if event.button_index == MOUSE_BUTTON_WHEEL_UP:
- zoom -= ZOOM_SPEED
- if event.button_index == MOUSE_BUTTON_WHEEL_DOWN:
- zoom += ZOOM_SPEED
- zoom = clampf(zoom, 1.5, 4)
- if event is InputEventMouseMotion and event.button_mask & MAIN_BUTTONS:
- # Compensate motion speed to be resolution-independent (based on the window height).
- var relative_motion: Vector2 = event.relative * DisplayServer.window_get_size().y / base_height
- rot_y -= relative_motion.x * ROT_SPEED
- rot_x -= relative_motion.y * ROT_SPEED
- rot_x = clampf(rot_x, deg_to_rad(-90), 0)
- camera_holder.transform.basis = Basis.from_euler(Vector3(0, rot_y, 0))
- rotation_x.transform.basis = Basis.from_euler(Vector3(rot_x, 0, 0))
- func _process(delta: float) -> void:
- var current_tester: Node3D = testers.get_child(tester_index)
- # This code assumes CameraHolder's X and Y coordinates are already correct.
- var current_position := camera_holder.global_transform.origin.z
- var target_position := current_tester.global_transform.origin.z
- camera_holder.global_transform.origin.z = lerpf(current_position, target_position, 3 * delta)
- camera.position.z = lerpf(camera.position.z, zoom, 10 * delta)
- func _on_previous_pressed() -> void:
- tester_index = max(0, tester_index - 1)
- update_gui()
- func _on_next_pressed() -> void:
- tester_index = min(tester_index + 1, testers.get_child_count() - 1)
- update_gui()
- func update_gui() -> void:
- $TestName.text = str(testers.get_child(tester_index).name).capitalize()
- $Previous.disabled = tester_index == 0
- $Next.disabled = tester_index == testers.get_child_count() - 1
- func _on_decal_filter_mode_item_selected(index: int) -> void:
- # Indices in the OptionButton match RenderingServer decal filtering constants.
- RenderingServer.decals_set_filter(index)
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