SWANTBLS.dat 3.2 KB

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  1. # SWANTBLS data generated by SLADE 3
  2. # on Fri Jun 21 20:21:41 2024
  3. #
  4. # This file is input for SWANTBLS.EXE, it specifies the switchnames
  5. # and animated textures and flats usable with BOOM. The output of
  6. # SWANTBLS is two lumps, SWITCHES.LMP and ANIMATED.LMP that should
  7. # be inserted in the PWAD as lumps.
  8. #
  9. #animated flats, spd is number of frames between changes
  10. [FLATS]
  11. #spd last first
  12. 8 NUKAGE3 NUKAGE1
  13. 8 FWATER4 FWATER1
  14. 8 SWATER4 SWATER1
  15. 8 LAVA4 LAVA1
  16. 8 BLOOD3 BLOOD1
  17. 8 RROCK08 RROCK05
  18. 8 SLIME04 SLIME01
  19. 8 SLIME08 SLIME05
  20. 8 SLIME12 SLIME09
  21. #animated textures, spd is number of frames between changes
  22. [TEXTURES]
  23. #spd last first
  24. 8 BLODGR4 BLODGR1
  25. 8 SLADRIP3 SLADRIP1
  26. 8 BLODRIP4 BLODRIP1
  27. 8 FIREWALL FIREWALA
  28. 8 GSTFONT3 GSTFONT1
  29. 8 FIRELAVA FIRELAV3
  30. 8 FIREMAG3 FIREMAG1
  31. 8 FIREBLU2 FIREBLU1
  32. 8 ROCKRED3 ROCKRED1
  33. 8 BFALL4 BFALL1
  34. 8 SFALL4 SFALL1
  35. 8 WFALL4 WFALL1
  36. 8 DBRAIN4 DBRAIN1
  37. #animated flats, spd is number of frames between changes
  38. [FLATS]
  39. #spd last first
  40. 8 FLTWAWA3 FLTWAWA1
  41. 8 FLTSLUD3 FLTSLUD1
  42. 6 FLTTELE4 FLTTELE1
  43. 9 FLTFLWW3 FLTFLWW1
  44. 8 FLTLAVA4 FLTLAVA1
  45. 8 FLATHUH4 FLATHUH1
  46. #animated textures, spd is number of frames between changes
  47. [TEXTURES]
  48. #spd last first
  49. 6 LAVAFL3 LAVAFL1
  50. 4 WATRWAL3 WATRWAL1
  51. #animated flats, spd is number of frames between changes
  52. [FLATS]
  53. #spd last first
  54. 4 F_SCANR8 F_SCANR5
  55. 8 F_WATR03 F_WATR01
  56. 11 F_PWATR3 F_PWATR1
  57. 4 F_SCANR4 F_SCANR1
  58. #animated textures, spd is number of frames between changes
  59. [TEXTURES]
  60. #spd last first
  61. 4 SCAN08 SCAN05
  62. 4 SWTRMG03 SWTRMG01
  63. 4 SCAN04 SCAN01
  64. 4 COMP04 COMP01
  65. 6 COMP08 COMP05
  66. 11 COMP12 COMP09
  67. 12 COMP16 COMP13
  68. 12 COMP20 COMP17
  69. 12 COMP24 COMP21
  70. 12 COMP28 COMP25
  71. 12 COMP32 COMP29
  72. 12 COMP37 COMP33
  73. 12 COMP41 COMP38
  74. 10 COMP49 COMP42
  75. 10 BRKGRY16 BRKGRY13
  76. 10 BRNSCN04 BRNSCN01
  77. 11 CONCRT12 CONCRT09
  78. 11 CONCRT25 CONCRT22
  79. 16 WALPMP02 WALPMP01
  80. 8 WALTEK17 WALTEK16
  81. 4 FORCE04 FORCE01
  82. 4 FORCE08 FORCE05
  83. 4 FAN02 FAN01
  84. #animated flats, spd is number of frames between changes
  85. [FLATS]
  86. #spd last first
  87. 4 F_VWATR3 P_VWATR1
  88. 4 F_HWATR3 F_HWATR1
  89. 4 F_TELE2 F_TELE1
  90. 4 F_FAN2 F_FAN1
  91. 4 F_CONVY2 F_CONVY1
  92. 4 F_RDALN4 F_RDALN1
  93. 8 AQNUKE4 AQNUKE1
  94. 8 AQSLIME4 AQSLIME1
  95. 8 AQGWAT4 AQGWAT1
  96. 8 AQOWAT4 AQOWAT1
  97. 8 AQWATER4 AQWATER1
  98. 8 AQELEC4 AQELEC1
  99. 8 AQLAVA4 AQLAVA1