project.godot 1.5 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="FishPond"
  11. run/main_scene="res://scenes/game/game.tscn"
  12. config/features=PackedStringArray("4.0", "GL Compatibility")
  13. config/icon="res://icon/png/icon.png"
  14. [autoload]
  15. Globals="*res://scenes/game/Globals.gd"
  16. [display]
  17. window/size/mode=2
  18. window/stretch/mode="canvas_items"
  19. [input]
  20. player_action={
  21. "deadzone": 0.5,
  22. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
  23. , Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(40, 19),"global_position":Vector2(44, 62),"factor":1.0,"button_index":1,"pressed":true,"double_click":false,"script":null)
  24. ]
  25. }
  26. [layer_names]
  27. 2d_physics/layer_1="Pond"
  28. 2d_physics/layer_2="Fishes"
  29. 2d_physics/layer_3="Net"
  30. [rendering]
  31. renderer/rendering_method="gl_compatibility"
  32. renderer/rendering_method.mobile="gl_compatibility"
  33. environment/defaults/default_clear_color=Color(0.466667, 0.694118, 0.168627, 1)