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- ; Engine configuration file.
- ; It's best edited using the editor UI and not directly,
- ; since the parameters that go here are not all obvious.
- ;
- ; Format:
- ; [section] ; section goes between []
- ; param=value ; assign values to parameters
- config_version=5
- [application]
- config/name="FishPond"
- run/main_scene="res://scenes/game/game.tscn"
- config/features=PackedStringArray("4.0", "GL Compatibility")
- config/icon="res://icon/png/icon.png"
- [autoload]
- Globals="*res://scenes/game/Globals.gd"
- [display]
- window/size/mode=2
- window/stretch/mode="canvas_items"
- [input]
- player_action={
- "deadzone": 0.5,
- "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
- , Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(40, 19),"global_position":Vector2(44, 62),"factor":1.0,"button_index":1,"pressed":true,"double_click":false,"script":null)
- ]
- }
- [layer_names]
- 2d_physics/layer_1="Pond"
- 2d_physics/layer_2="Fishes"
- 2d_physics/layer_3="Net"
- [rendering]
- renderer/rendering_method="gl_compatibility"
- renderer/rendering_method.mobile="gl_compatibility"
- environment/defaults/default_clear_color=Color(0.466667, 0.694118, 0.168627, 1)
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