Main development tree for the 3D voxel world game Voxelands - www.voxelands.com

darkrose 2abab8efd0 1510.00 il y a 9 ans
.tx 4102b2948f setup for transifex il y a 10 ans
cmake a13ab57f86 gettext cmake changes il y a 10 ans
data f60956c94a Optimised texture images for deer il y a 9 ans
doc e13724aed0 1510.00 il y a 9 ans
misc 7cf30ebcea script tweaks for the new stable release il y a 10 ans
po 38f1fa48dd translation updates il y a 9 ans
src 7707fdd150 make paper craft give 3 paper il y a 9 ans
util bea5829ba4 api pt2 il y a 10 ans
.gitignore 4bc5a0fb52 add some things to .gitignore il y a 9 ans
CMakeLists.txt e13724aed0 1510.00 il y a 9 ans
README.txt 890b44b53c add new controls to readme file il y a 9 ans
voxelands-icon.ico 03224a157f update logos - still need svg logo il y a 10 ans
voxelands.conf.example 6edf399e66 add mapgen types to gui il y a 10 ans

README.txt

========================================================================
README
========================================================================

ABOUT:
Voxelands is a sandbox construction game based on Minetest, which was
inspired by earlier "voxel world" games such as Infiniminer. Gameplay
puts players in a fully destructible 3D game world where they can place
and dig numerous types of blocks, items and creatures using a variety
of tools. Inside the game world players can build structures, artworks
and anything else their creativity can think of on multiplayer servers
and singleplayer worlds across multiple game modes.

DEPENDENCIES:
Voxelands requires the standard C++ library, irrlicht 1.8 or later,
freetype, openAL, vorbisfile, ogg, and zlib. CMake, make, and g++ (or other
C++ compiler) are required to build from source.

INSTALL:
If you're reading this then you've already unpacked the tarball, so
just:
1) cd /path/to/voxelands
2) cmake -DRUN_IN_PLACE=1 .
2) make -j3

WINDOWS:
Voxelands can be cross compiled with mingw, or built natively with MSVC,
instructions for the latter are available on the forums:
http://forum.voxelands.com

USE:
Simply run bin/voxelands from any console/terminal.

CONTROLS:
Controls can be set in the Settings tab of the main menu

Main controls:

W, S, A, D - Walk forward backward, left, and right.
Mouse - Look / Aim.
Mouse wheel - Change wielded item.
1 through 8 - Change wielded item.
Right Mouse Button - Place item.
Left Mouse Button - Dig / Punch / Attack.
Shift - Sneak.
Space - Jump.
R - Move Up (ladders, swimming, flying)
F - Move Down (ladders, swimming, flying)
E - Run.

Action controls:

I - Enter inventory.
Q - Examine pointed block.
H - Use item in hand.
T - Talk / commands.
K - Toggle fly mode.
F1 - Hide / show hud.
F2 - Hide / show chat.
F3 - Disable / enable fog.
F4 - Disable / enable camera update.
F5 - Toggle through debug information.
F6 - Toggle through profiler (info on FPS, chunk updates, etc.)
F12 - Take a screenshot.


LICENSE:
Code:
Voxelands is licensed under the GPLv3 or later.
Copyright (c) 2013-2015 Lisa 'darkrose' Milne
Forked from Minetest 0.3.x
Copyright (c) 2010-2011 Perttu Ahola

Textures, Sounds, and Models:

This does not apply to texture packs made by others.

Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/

Artists include:
sdzen
darkrose
sapier
Tom Peter
Telaron
juskiddink
With special thanks to http://www.opengameart.org/

DEVELOPMENT:
Voxelands is under active development, the latest updates can be found
at:
https://gitlab.com/voxelands/voxelands
or on IRC at:
irc.entropynet.net #voxelands

CHANGES:
See doc/changelog.txt