Main development tree for the 3D voxel world game Voxelands - www.voxelands.com

darkrose 8da4887004 carts work in straight lines now 9 anos atrás
.tx 4102b2948f setup for transifex 10 anos atrás
cmake a13ab57f86 gettext cmake changes 10 anos atrás
data 8da4887004 carts work in straight lines now 9 anos atrás
doc fc1b7d735f v1504.01 9 anos atrás
misc 7cf30ebcea script tweaks for the new stable release 10 anos atrás
po 545f52ca4d translation updates 9 anos atrás
src 8da4887004 carts work in straight lines now 9 anos atrás
util bea5829ba4 api pt2 10 anos atrás
.gitignore 66fade0744 changes needed to build out-of-source and create the .deb and .rpm packages 9 anos atrás
CMakeLists.txt 7e1c232fff this is next 9 anos atrás
README.txt f05c9722ca some mob sounds 9 anos atrás
voxelands-icon.ico 03224a157f update logos - still need svg logo 10 anos atrás
voxelands.conf.example 6edf399e66 add mapgen types to gui 10 anos atrás

README.txt

========================================================================
README
========================================================================

ABOUT:
Voxelands is a sandbox construction game based on Minetest, which was
inspired by earlier "voxel world" games such as Infiniminer. Gameplay
puts players in a fully destructible 3D game world where they can place
and dig numerous types of blocks, items and creatures using a variety
of tools. Inside the game world players can build structures, artworks
and anything else their creativity can think of on multiplayer servers
and singleplayer worlds across multiple game modes.

DEPENDENCIES:
Voxelands requires the standard C++ library, irrlicht 1.8 or later,
freetype, openAL, vorbisfile, ogg, and zlib. CMake, make, and g++ (or other
C++ compiler) are required to build from source.

INSTALL:
If you're reading this then you've already unpacked the tarball, so
just:
1) cd /path/to/voxelands
2) cmake -DRUN_IN_PLACE=1 .
2) make -j3

WINDOWS:
Voxelands can be cross compiled with mingw, or built natively with MSVC,
instructions for the latter are available on the forums:
http://forum.voxelands.com

USE:
Simply run bin/voxelands from any console/terminal.

CONTROLS:
Controls can be set in the Settings tab of the main menu
W: walk forward
A: walk left
S: walk backwards
D: walk right
Space: jump, move up
E: run, move down
Mouse left: dig/hit
Mouse right: place/use
Mouse wheel: select wielded item
Shift: sneak
R: Toggle viewing all loaded chunks
I: Inventory menu
ESC: Pause Menu / Exit game
T: Chat

LICENSE:
Code:
Voxelands is licensed under the GPLv3 or later.
Copyright (c) 2013-2015 Lisa 'darkrose' Milne
Forked from Minetest 0.3.x
Copyright (c) 2010-2011 Perttu Ahola

Textures, Sounds, and Models:

This does not apply to texture packs made by others.

Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/

Artists include:
sdzen
darkrose
sapier
Tom Peter
Telaron
juskiddink
With special thanks to http://www.opengameart.org/

DEVELOPMENT:
Voxelands is under active development, the latest updates can be found
at:
https://gitlab.com/voxelands/voxelands
or on IRC at:
irc.entropynet.net #voxelands

CHANGES:
See doc/changelog.txt