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- /*
- * tests/test01.c
- *
- * Copyright (C) 2019 bzt (bztsrc@gitlab)
- *
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use, copy,
- * modify, merge, publish, distribute, sublicense, and/or sell copies
- * of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * @brief Assimp model loader for baseline. See also test02
- *
- * Use like this:
- * measuring execution time: time ./test01 model.m3d
- * measuring memory consumption: valgrind ./test01 model.m3d
- */
- #include <assimp/cimport.h>
- #include <assimp/scene.h>
- #include <assimp/postprocess.h>
- const struct aiScene *scene = NULL;
- int main(int argc, char **argv)
- {
- if(argc < 2) return 1;
- scene = aiImportFile(argv[1], 0);
- /* don't free the scene, we need valgrind memleak to tell how much memory it requires */
- return 0;
- }
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