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- /*
- * m3dconv/tri.h
- *
- * Copyright (C) 2020 bzt (bztsrc@gitlab)
- *
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use, copy,
- * modify, merge, publish, distribute, sublicense, and/or sell copies
- * of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * @brief triangulate shapes and voxels in Model 3D files
- * https://gitlab.com/bztsrc/model3d
- *
- */
- /**
- * Convert surfaces and other parameterized shapes into triangle mesh
- */
- void tri_shapes(float n, m3d_t *m3d)
- {
- if(n <= 0.0 || !m3d->numshape || !m3d->shape) return;
- /* TODO */
- fprintf(stderr,"m3dconv: shape triangulation is under development.\n");
- }
- /**
- * Convert voxel images into triangle mesh (opposite of voxelize_face() in voxel.h)
- */
- void tri_voxels(float n, m3d_t *m3d)
- {
- if(n <= 0.0 || !m3d->numvoxel || !m3d->voxel) return;
- /* unlike the post processing in m3d.h, this is not the fast, but the memory efficient version */
- /* TODO */
- fprintf(stderr,"m3dconv: voxel triangulation is under development.\n");
- }
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