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- /**********************************************************************************************
- *
- * raylib configuration flags
- *
- * This file defines all the configuration flags for the different raylib modules
- *
- * LICENSE: zlib/libpng
- *
- * Copyright (c) 2018-2023 Ahmad Fatoum & Ramon Santamaria (@raysan5)
- *
- * This software is provided "as-is", without any express or implied warranty. In no event
- * will the authors be held liable for any damages arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose, including commercial
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not claim that you
- * wrote the original software. If you use this software in a product, an acknowledgment
- * in the product documentation would be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- * as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- **********************************************************************************************/
- #ifndef CONFIG_H
- #define CONFIG_H
- //------------------------------------------------------------------------------------
- // Module selection - Some modules could be avoided
- // Mandatory modules: rcore, rlgl, utils
- //------------------------------------------------------------------------------------
- //#define SUPPORT_MODULE_RSHAPES 1
- #define SUPPORT_MODULE_RTEXTURES 1
- //#define SUPPORT_MODULE_RTEXT 1 // WARNING: It requires SUPPORT_MODULE_RTEXTURES to load sprite font textures
- //#define SUPPORT_MODULE_RMODELS 1
- #define SUPPORT_MODULE_RAUDIO 1
- //------------------------------------------------------------------------------------
- // Module: rcore - Configuration Flags
- //------------------------------------------------------------------------------------
- // Camera module is included (rcamera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital
- //#define SUPPORT_CAMERA_SYSTEM 1
- // Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag
- //#define SUPPORT_GESTURES_SYSTEM 1
- // Mouse gestures are directly mapped like touches and processed by gestures system
- //#define SUPPORT_MOUSE_GESTURES 1
- // Reconfigure standard input to receive key inputs, works with SSH connection.
- #define SUPPORT_SSH_KEYBOARD_RPI 1
- // Setting a higher resolution can improve the accuracy of time-out intervals in wait functions.
- // However, it can also reduce overall system performance, because the thread scheduler switches tasks more often.
- #define SUPPORT_WINMM_HIGHRES_TIMER 1
- // Use busy wait loop for timing sync, if not defined, a high-resolution timer is set up and used
- //#define SUPPORT_BUSY_WAIT_LOOP 1
- // Use a partial-busy wait loop, in this case frame sleeps for most of the time, but then runs a busy loop at the end for accuracy
- #define SUPPORT_PARTIALBUSY_WAIT_LOOP
- // Wait for events passively (sleeping while no events) instead of polling them actively every frame
- //#define SUPPORT_EVENTS_WAITING 1
- // Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
- //#define SUPPORT_SCREEN_CAPTURE 1
- // Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()
- //#define SUPPORT_GIF_RECORDING 1
- // Support CompressData() and DecompressData() functions
- //#define SUPPORT_COMPRESSION_API 1
- // Support automatic generated events, loading and recording of those events when required
- //#define SUPPORT_EVENTS_AUTOMATION 1
- // Support custom frame control, only for advance users
- // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
- // Enabling this flag allows manual control of the frame processes, use at your own risk
- //#define SUPPORT_CUSTOM_FRAME_CONTROL 1
- // rcore: Configuration values
- //------------------------------------------------------------------------------------
- #define MAX_FILEPATH_CAPACITY 8192 // Maximum file paths capacity
- #define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
- #define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported
- #define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported
- #define MAX_GAMEPADS 4 // Maximum number of gamepads supported
- #define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad)
- #define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
- #define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
- #define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue
- #define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue
- #define MAX_DECOMPRESSION_SIZE 64 // Max size allocated for decompression in MB
- //------------------------------------------------------------------------------------
- // Module: rlgl - Configuration values
- //------------------------------------------------------------------------------------
- // Enable OpenGL Debug Context (only available on OpenGL 4.3)
- //#define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT 1
- // Show OpenGL extensions and capabilities detailed logs on init
- //#define RLGL_SHOW_GL_DETAILS_INFO 1
- //#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 4096 // Default internal render batch elements limits
- #define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
- #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
- #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
- #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
- #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
- #define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance
- #define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance
- // Default shader vertex attribute names to set location points
- // NOTE: When a new shader is loaded, the following locations are tried to be set for convenience
- #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: 0
- #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: 1
- #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: 2
- #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: 3
- #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: 4
- #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: 5
- #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
- #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
- #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
- #define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix
- #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))
- #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color)
- #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
- #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
- #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
- //------------------------------------------------------------------------------------
- // Module: rshapes - Configuration Flags
- //------------------------------------------------------------------------------------
- // Use QUADS instead of TRIANGLES for drawing when possible
- // Some lines-based shapes could still use lines
- #define SUPPORT_QUADS_DRAW_MODE 1
- //------------------------------------------------------------------------------------
- // Module: rtextures - Configuration Flags
- //------------------------------------------------------------------------------------
- // Select the desired fileformats to be supported for image data loading
- //#define SUPPORT_FILEFORMAT_PNG 1
- //#define SUPPORT_FILEFORMAT_BMP 1
- //#define SUPPORT_FILEFORMAT_TGA 1
- //#define SUPPORT_FILEFORMAT_JPG 1
- //#define SUPPORT_FILEFORMAT_GIF 1
- //#define SUPPORT_FILEFORMAT_QOI 1
- //#define SUPPORT_FILEFORMAT_PSD 1
- //#define SUPPORT_FILEFORMAT_DDS 1
- //#define SUPPORT_FILEFORMAT_HDR 1
- //#define SUPPORT_FILEFORMAT_PIC 1
- //#define SUPPORT_FILEFORMAT_PNM 1
- //#define SUPPORT_FILEFORMAT_KTX 1
- //#define SUPPORT_FILEFORMAT_ASTC 1
- //#define SUPPORT_FILEFORMAT_PKM 1
- //#define SUPPORT_FILEFORMAT_PVR 1
- // Support image export functionality (.png, .bmp, .tga, .jpg, .qoi)
- //#define SUPPORT_IMAGE_EXPORT 1
- // Support procedural image generation functionality (gradient, spot, perlin-noise, cellular)
- //#define SUPPORT_IMAGE_GENERATION 1
- // Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop...
- // If not defined, still some functions are supported: ImageFormat(), ImageCrop(), ImageToPOT()
- //#define SUPPORT_IMAGE_MANIPULATION 1
- //------------------------------------------------------------------------------------
- // Module: rtext - Configuration Flags
- //------------------------------------------------------------------------------------
- // Default font is loaded on window initialization to be available for the user to render simple text
- // NOTE: If enabled, uses external module functions to load default raylib font
- //#define SUPPORT_DEFAULT_FONT 1
- // Selected desired font fileformats to be supported for loading
- //#define SUPPORT_FILEFORMAT_FNT 1
- //#define SUPPORT_FILEFORMAT_TTF 1
- // Support text management functions
- // If not defined, still some functions are supported: TextLength(), TextFormat()
- //#define SUPPORT_TEXT_MANIPULATION 1
- // rtext: Configuration values
- //------------------------------------------------------------------------------------
- //#define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions:
- // TextFormat(), TextSubtext(), TextToUpper(), TextToLower(), TextToPascal(), TextSplit()
- //#define MAX_TEXTSPLIT_COUNT 128 // Maximum number of substrings to split: TextSplit()
- //------------------------------------------------------------------------------------
- // Module: rmodels - Configuration Flags
- //------------------------------------------------------------------------------------
- // Selected desired model fileformats to be supported for loading
- //#define SUPPORT_FILEFORMAT_OBJ 1
- //#define SUPPORT_FILEFORMAT_MTL 1
- //#define SUPPORT_FILEFORMAT_IQM 1
- //#define SUPPORT_FILEFORMAT_GLTF 1
- //#define SUPPORT_FILEFORMAT_VOX 1
- //#define SUPPORT_FILEFORMAT_M3D 1
- // Support procedural mesh generation functions, uses external par_shapes.h library
- // NOTE: Some generated meshes DO NOT include generated texture coordinates
- //#define SUPPORT_MESH_GENERATION 1
- // rmodels: Configuration values
- //------------------------------------------------------------------------------------
- //#define MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported
- //#define MAX_MESH_VERTEX_BUFFERS 7 // Maximum vertex buffers (VBO) per mesh
- //------------------------------------------------------------------------------------
- // Module: raudio - Configuration Flags
- //------------------------------------------------------------------------------------
- // Desired audio fileformats to be supported for loading
- //#define SUPPORT_FILEFORMAT_WAV 1
- //#define SUPPORT_FILEFORMAT_OGG 1
- //#define SUPPORT_FILEFORMAT_MP3 1
- //#define SUPPORT_FILEFORMAT_QOA 1
- //#define SUPPORT_FILEFORMAT_FLAC 1
- //#define SUPPORT_FILEFORMAT_XM 1
- //#define SUPPORT_FILEFORMAT_MOD 1
- // raudio: Configuration values
- //------------------------------------------------------------------------------------
- #define AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (miniaudio: float-32bit)
- #define AUDIO_DEVICE_CHANNELS 1 // Device output channels: stereo
- #define AUDIO_DEVICE_SAMPLE_RATE 44100 // Device sample rate (device default)
- #define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Maximum number of audio pool channels
- //------------------------------------------------------------------------------------
- // Module: utils - Configuration Flags
- //------------------------------------------------------------------------------------
- // Standard file io library (stdio.h) included
- //#define SUPPORT_STANDARD_FILEIO 1
- // Show TRACELOG() output messages
- // NOTE: By default LOG_DEBUG traces not shown
- //#define SUPPORT_TRACELOG 1
- //#define SUPPORT_TRACELOG_DEBUG 1
- // utils: Configuration values
- //------------------------------------------------------------------------------------
- #define MAX_TRACELOG_MSG_LENGTH 256 // Max length of one trace-log message
- #endif // CONFIG_H
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