config.h 14 KB

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  1. /**********************************************************************************************
  2. *
  3. * raylib configuration flags
  4. *
  5. * This file defines all the configuration flags for the different raylib modules
  6. *
  7. * LICENSE: zlib/libpng
  8. *
  9. * Copyright (c) 2018-2023 Ahmad Fatoum & Ramon Santamaria (@raysan5)
  10. *
  11. * This software is provided "as-is", without any express or implied warranty. In no event
  12. * will the authors be held liable for any damages arising from the use of this software.
  13. *
  14. * Permission is granted to anyone to use this software for any purpose, including commercial
  15. * applications, and to alter it and redistribute it freely, subject to the following restrictions:
  16. *
  17. * 1. The origin of this software must not be misrepresented; you must not claim that you
  18. * wrote the original software. If you use this software in a product, an acknowledgment
  19. * in the product documentation would be appreciated but is not required.
  20. *
  21. * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
  22. * as being the original software.
  23. *
  24. * 3. This notice may not be removed or altered from any source distribution.
  25. *
  26. **********************************************************************************************/
  27. #ifndef CONFIG_H
  28. #define CONFIG_H
  29. //------------------------------------------------------------------------------------
  30. // Module selection - Some modules could be avoided
  31. // Mandatory modules: rcore, rlgl, utils
  32. //------------------------------------------------------------------------------------
  33. //#define SUPPORT_MODULE_RSHAPES 1
  34. #define SUPPORT_MODULE_RTEXTURES 1
  35. //#define SUPPORT_MODULE_RTEXT 1 // WARNING: It requires SUPPORT_MODULE_RTEXTURES to load sprite font textures
  36. //#define SUPPORT_MODULE_RMODELS 1
  37. #define SUPPORT_MODULE_RAUDIO 1
  38. //------------------------------------------------------------------------------------
  39. // Module: rcore - Configuration Flags
  40. //------------------------------------------------------------------------------------
  41. // Camera module is included (rcamera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital
  42. //#define SUPPORT_CAMERA_SYSTEM 1
  43. // Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag
  44. //#define SUPPORT_GESTURES_SYSTEM 1
  45. // Mouse gestures are directly mapped like touches and processed by gestures system
  46. //#define SUPPORT_MOUSE_GESTURES 1
  47. // Reconfigure standard input to receive key inputs, works with SSH connection.
  48. #define SUPPORT_SSH_KEYBOARD_RPI 1
  49. // Setting a higher resolution can improve the accuracy of time-out intervals in wait functions.
  50. // However, it can also reduce overall system performance, because the thread scheduler switches tasks more often.
  51. #define SUPPORT_WINMM_HIGHRES_TIMER 1
  52. // Use busy wait loop for timing sync, if not defined, a high-resolution timer is set up and used
  53. //#define SUPPORT_BUSY_WAIT_LOOP 1
  54. // Use a partial-busy wait loop, in this case frame sleeps for most of the time, but then runs a busy loop at the end for accuracy
  55. #define SUPPORT_PARTIALBUSY_WAIT_LOOP
  56. // Wait for events passively (sleeping while no events) instead of polling them actively every frame
  57. //#define SUPPORT_EVENTS_WAITING 1
  58. // Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
  59. //#define SUPPORT_SCREEN_CAPTURE 1
  60. // Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()
  61. //#define SUPPORT_GIF_RECORDING 1
  62. // Support CompressData() and DecompressData() functions
  63. //#define SUPPORT_COMPRESSION_API 1
  64. // Support automatic generated events, loading and recording of those events when required
  65. //#define SUPPORT_EVENTS_AUTOMATION 1
  66. // Support custom frame control, only for advance users
  67. // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
  68. // Enabling this flag allows manual control of the frame processes, use at your own risk
  69. //#define SUPPORT_CUSTOM_FRAME_CONTROL 1
  70. // rcore: Configuration values
  71. //------------------------------------------------------------------------------------
  72. #define MAX_FILEPATH_CAPACITY 8192 // Maximum file paths capacity
  73. #define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
  74. #define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported
  75. #define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported
  76. #define MAX_GAMEPADS 4 // Maximum number of gamepads supported
  77. #define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad)
  78. #define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
  79. #define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
  80. #define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue
  81. #define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue
  82. #define MAX_DECOMPRESSION_SIZE 64 // Max size allocated for decompression in MB
  83. //------------------------------------------------------------------------------------
  84. // Module: rlgl - Configuration values
  85. //------------------------------------------------------------------------------------
  86. // Enable OpenGL Debug Context (only available on OpenGL 4.3)
  87. //#define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT 1
  88. // Show OpenGL extensions and capabilities detailed logs on init
  89. //#define RLGL_SHOW_GL_DETAILS_INFO 1
  90. //#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 4096 // Default internal render batch elements limits
  91. #define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
  92. #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
  93. #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
  94. #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
  95. #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
  96. #define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance
  97. #define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance
  98. // Default shader vertex attribute names to set location points
  99. // NOTE: When a new shader is loaded, the following locations are tried to be set for convenience
  100. #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: 0
  101. #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: 1
  102. #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: 2
  103. #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: 3
  104. #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: 4
  105. #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: 5
  106. #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
  107. #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
  108. #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
  109. #define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix
  110. #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))
  111. #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color)
  112. #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
  113. #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
  114. #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
  115. //------------------------------------------------------------------------------------
  116. // Module: rshapes - Configuration Flags
  117. //------------------------------------------------------------------------------------
  118. // Use QUADS instead of TRIANGLES for drawing when possible
  119. // Some lines-based shapes could still use lines
  120. #define SUPPORT_QUADS_DRAW_MODE 1
  121. //------------------------------------------------------------------------------------
  122. // Module: rtextures - Configuration Flags
  123. //------------------------------------------------------------------------------------
  124. // Select the desired fileformats to be supported for image data loading
  125. //#define SUPPORT_FILEFORMAT_PNG 1
  126. //#define SUPPORT_FILEFORMAT_BMP 1
  127. //#define SUPPORT_FILEFORMAT_TGA 1
  128. //#define SUPPORT_FILEFORMAT_JPG 1
  129. //#define SUPPORT_FILEFORMAT_GIF 1
  130. //#define SUPPORT_FILEFORMAT_QOI 1
  131. //#define SUPPORT_FILEFORMAT_PSD 1
  132. //#define SUPPORT_FILEFORMAT_DDS 1
  133. //#define SUPPORT_FILEFORMAT_HDR 1
  134. //#define SUPPORT_FILEFORMAT_PIC 1
  135. //#define SUPPORT_FILEFORMAT_PNM 1
  136. //#define SUPPORT_FILEFORMAT_KTX 1
  137. //#define SUPPORT_FILEFORMAT_ASTC 1
  138. //#define SUPPORT_FILEFORMAT_PKM 1
  139. //#define SUPPORT_FILEFORMAT_PVR 1
  140. // Support image export functionality (.png, .bmp, .tga, .jpg, .qoi)
  141. //#define SUPPORT_IMAGE_EXPORT 1
  142. // Support procedural image generation functionality (gradient, spot, perlin-noise, cellular)
  143. //#define SUPPORT_IMAGE_GENERATION 1
  144. // Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop...
  145. // If not defined, still some functions are supported: ImageFormat(), ImageCrop(), ImageToPOT()
  146. //#define SUPPORT_IMAGE_MANIPULATION 1
  147. //------------------------------------------------------------------------------------
  148. // Module: rtext - Configuration Flags
  149. //------------------------------------------------------------------------------------
  150. // Default font is loaded on window initialization to be available for the user to render simple text
  151. // NOTE: If enabled, uses external module functions to load default raylib font
  152. //#define SUPPORT_DEFAULT_FONT 1
  153. // Selected desired font fileformats to be supported for loading
  154. //#define SUPPORT_FILEFORMAT_FNT 1
  155. //#define SUPPORT_FILEFORMAT_TTF 1
  156. // Support text management functions
  157. // If not defined, still some functions are supported: TextLength(), TextFormat()
  158. //#define SUPPORT_TEXT_MANIPULATION 1
  159. // rtext: Configuration values
  160. //------------------------------------------------------------------------------------
  161. //#define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions:
  162. // TextFormat(), TextSubtext(), TextToUpper(), TextToLower(), TextToPascal(), TextSplit()
  163. //#define MAX_TEXTSPLIT_COUNT 128 // Maximum number of substrings to split: TextSplit()
  164. //------------------------------------------------------------------------------------
  165. // Module: rmodels - Configuration Flags
  166. //------------------------------------------------------------------------------------
  167. // Selected desired model fileformats to be supported for loading
  168. //#define SUPPORT_FILEFORMAT_OBJ 1
  169. //#define SUPPORT_FILEFORMAT_MTL 1
  170. //#define SUPPORT_FILEFORMAT_IQM 1
  171. //#define SUPPORT_FILEFORMAT_GLTF 1
  172. //#define SUPPORT_FILEFORMAT_VOX 1
  173. //#define SUPPORT_FILEFORMAT_M3D 1
  174. // Support procedural mesh generation functions, uses external par_shapes.h library
  175. // NOTE: Some generated meshes DO NOT include generated texture coordinates
  176. //#define SUPPORT_MESH_GENERATION 1
  177. // rmodels: Configuration values
  178. //------------------------------------------------------------------------------------
  179. //#define MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported
  180. //#define MAX_MESH_VERTEX_BUFFERS 7 // Maximum vertex buffers (VBO) per mesh
  181. //------------------------------------------------------------------------------------
  182. // Module: raudio - Configuration Flags
  183. //------------------------------------------------------------------------------------
  184. // Desired audio fileformats to be supported for loading
  185. //#define SUPPORT_FILEFORMAT_WAV 1
  186. //#define SUPPORT_FILEFORMAT_OGG 1
  187. //#define SUPPORT_FILEFORMAT_MP3 1
  188. //#define SUPPORT_FILEFORMAT_QOA 1
  189. //#define SUPPORT_FILEFORMAT_FLAC 1
  190. //#define SUPPORT_FILEFORMAT_XM 1
  191. //#define SUPPORT_FILEFORMAT_MOD 1
  192. // raudio: Configuration values
  193. //------------------------------------------------------------------------------------
  194. #define AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (miniaudio: float-32bit)
  195. #define AUDIO_DEVICE_CHANNELS 1 // Device output channels: stereo
  196. #define AUDIO_DEVICE_SAMPLE_RATE 44100 // Device sample rate (device default)
  197. #define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Maximum number of audio pool channels
  198. //------------------------------------------------------------------------------------
  199. // Module: utils - Configuration Flags
  200. //------------------------------------------------------------------------------------
  201. // Standard file io library (stdio.h) included
  202. //#define SUPPORT_STANDARD_FILEIO 1
  203. // Show TRACELOG() output messages
  204. // NOTE: By default LOG_DEBUG traces not shown
  205. //#define SUPPORT_TRACELOG 1
  206. //#define SUPPORT_TRACELOG_DEBUG 1
  207. // utils: Configuration values
  208. //------------------------------------------------------------------------------------
  209. #define MAX_TRACELOG_MSG_LENGTH 256 // Max length of one trace-log message
  210. #endif // CONFIG_H