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- // Maprot for AC Mobile
- // Please note that multiplayer functionality is reduced in AC Mobile and this should be reflected in this maprot.
- // See https://github.com/assaultcube/AC/tree/acmobile#comparison-to-assaultcube
- // Server Side Maprotations...
- // WARNING: You can NOT use CubeScript in here!!
- // Use the following scheme...
- // map:mode:time:allowVote[:minplayer[:maxplayer[:skiplines]]]
- // map will be skipped, if minplayer/maxplayer requirements are failed
- // map: map filename without extension
- // do only use standard maps and maps from your packages/maps/servermaps folder
- // for the flag modes (5, 14 & 15), be sure, the map contains flag bases
- // mode: Team Deathmatch (0), Deathmatch (2), Pistol Frenzy (6), Team Pistol Frenzy (16),
- // Capture the Flag (5), Hunt the Flag (13), Keep the Flag (15), Team Keep the Flag (14),
- // Team Survivor (4), Survivor (3), Last Swiss Standing (9), Team Last Swiss Standing (17),
- // One Shot One Kill (10), Team One Shot One Kill (11)
- // time: game time in minutes, usually 15 minutes for flag modes, 10 minutes for all other modes
- // vote: (1) allow players to vote for other maps
- // (0) only admin can change the map
- // minplayer: if set, the server will skip the map, if fewer than required players are connected
- // maxplayer: if set, the server will skip the map, if more than allowed players are connected
- // skiplines: lines to skip in maprot.cfg, after this map got actually played
- // this can be used to select one of several lines, instead of playing all lines
- // minplayer and maxplayer numbers are only checked when a new game is picked from the map rotation.
- // If the player number changes during gameplay, no action will be taken.
- ac_power : 5:12: 1: 4:12: 0 // ctf, 12 minutes, 4..12 players
- ac_desert : 0: 10: 1: 0: 4: 0 // tdm, 10 minutes, 0..4 players
- ac_arctic : 0:10: 1: 4: 7: 0 // tdm, 10 minutes, 4..7 players
- ac_desert3 :14:10: 1:4: 0: 0 // tktf, 10 minutes, 4.. players
- ac_depot : 5:12: 1: 4:12: 0 // ctf, 12 minutes, 4..12 players
- ac_desert2 : 0:10: 1: 3: 4: 0 // tdm, 10 minutes, 3..4 players
- ac_desert2 :13:10: 1:5: 0: 0 // htf, 10 minutes, 5.. players
- ac_sunset : 5:12: 1: 4:12: 0 // ctf, 12 minutes, 4..12 players
- ac_complex : 0:10: 1: 0:13: 0 // tdm, 10 minutes, 0..13 players
- ac_venison : 0: 8: 1: 0: 4: 2 // tdm, 8 minutes, 0..4 players
- ac_venison :13:15: 1: 5:5: 0 // htf, 15 minutes, 5..5 players
- ac_venison : 5:15: 1:6:6: 0 // ctf, 15 minutes, 6..6 players
- ac_terros : 0: 8: 1: 0: 4: 0 // tdm, 8 minutes, 0..4 players
- ac_terros :13:15: 1: 5:5: 0 // htf, 15 minutes, 5..5 players
- ac_terros : 5:15: 1:6:6: 0 // ctf, 15 minutes, 6..6 players
- // Change this file to make the map rotation different and add more..
- // do only use standard maps and maps from your packages/maps/servermaps folder!
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